1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FenceSync.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker using namespace sk_gpu_test;
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker namespace {
29*c8dee2aaSAndroid Build Coastguard Worker struct SubmittedInfo {
30*c8dee2aaSAndroid Build Coastguard Worker int* fCount;
31*c8dee2aaSAndroid Build Coastguard Worker bool* fSuccess;
32*c8dee2aaSAndroid Build Coastguard Worker };
33*c8dee2aaSAndroid Build Coastguard Worker } // namespace
34*c8dee2aaSAndroid Build Coastguard Worker
testing_submitted_proc(void * ctx,bool success)35*c8dee2aaSAndroid Build Coastguard Worker static void testing_submitted_proc(void* ctx, bool success) {
36*c8dee2aaSAndroid Build Coastguard Worker SubmittedInfo* info = (SubmittedInfo*)ctx;
37*c8dee2aaSAndroid Build Coastguard Worker *info->fCount += 1;
38*c8dee2aaSAndroid Build Coastguard Worker *info->fSuccess = success;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FlushSubmittedProcTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)41*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FlushSubmittedProcTest,
42*c8dee2aaSAndroid Build Coastguard Worker reporter,
43*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
44*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
45*c8dee2aaSAndroid Build Coastguard Worker auto ctx = ctxInfo.directContext();
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info);
49*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorGREEN);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker int submittedCount = 0;
54*c8dee2aaSAndroid Build Coastguard Worker bool submittedSuccess = false;
55*c8dee2aaSAndroid Build Coastguard Worker SubmittedInfo submittedInfo = { &submittedCount, &submittedSuccess };
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker GrFlushInfo flushInfo;
58*c8dee2aaSAndroid Build Coastguard Worker flushInfo.fSubmittedProc = testing_submitted_proc;
59*c8dee2aaSAndroid Build Coastguard Worker flushInfo.fSubmittedContext = &submittedInfo;
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(flushInfo);
62*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 0);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker ctx->submit();
65*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 1);
66*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedSuccess);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker // There should be no work so if we flush again the submittedProc should be called immediately
69*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(surface.get(), SkSurfaces::BackendSurfaceAccess::kNoAccess, flushInfo);
70*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 2);
71*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedSuccess);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker // However, flushing the context we don't do any checks of work so we still require submit to be
74*c8dee2aaSAndroid Build Coastguard Worker // called in order for the callback to trigger.
75*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(flushInfo);
76*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 2);
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker ctx->submit();
79*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 3);
80*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedSuccess);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // Testing that doing multiple flushes before a submit triggers both submittedProcs to be called
83*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLUE);
84*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(surface.get(), SkSurfaces::BackendSurfaceAccess::kNoAccess, flushInfo);
85*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 3);
86*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorRED);
87*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(surface.get(), SkSurfaces::BackendSurfaceAccess::kNoAccess, flushInfo);
88*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 3);
89*c8dee2aaSAndroid Build Coastguard Worker ctx->submit();
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 5);
92*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedSuccess);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker // Test an abandoned context to get a failed submit immediately when flush is called
95*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorCYAN);
96*c8dee2aaSAndroid Build Coastguard Worker ctx->abandonContext();
97*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(surface.get(), SkSurfaces::BackendSurfaceAccess::kNoAccess, flushInfo);
98*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 6);
99*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !submittedSuccess);
100*c8dee2aaSAndroid Build Coastguard Worker ctx->flush(flushInfo);
101*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, submittedCount == 7);
102*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !submittedSuccess);
103*c8dee2aaSAndroid Build Coastguard Worker }
104