1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSimpleMesh.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
52*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
53*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
54*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
55*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
56*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
59*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
60*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
61*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
62*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
63*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
64*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
65*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
66*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker // Simple op that draws a vertex buffer with float2 positions as green triangles. We use this to
69*c8dee2aaSAndroid Build Coastguard Worker // draw GrGpuBuffers to test that the buffer contains the expected values as not all contexts will
70*c8dee2aaSAndroid Build Coastguard Worker // support buffer mapping.
71*c8dee2aaSAndroid Build Coastguard Worker class TestVertexOp final : public GrMeshDrawOp {
72*c8dee2aaSAndroid Build Coastguard Worker public:
Make(GrRecordingContext * context,sk_sp<GrGpuBuffer> buffer,int baseVertex,int vertexCount,const SkRect & bounds)73*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* context,
74*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuBuffer> buffer,
75*c8dee2aaSAndroid Build Coastguard Worker int baseVertex,
76*c8dee2aaSAndroid Build Coastguard Worker int vertexCount,
77*c8dee2aaSAndroid Build Coastguard Worker const SkRect& bounds) {
78*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<TestVertexOp>(context,
79*c8dee2aaSAndroid Build Coastguard Worker std::move(buffer),
80*c8dee2aaSAndroid Build Coastguard Worker baseVertex,
81*c8dee2aaSAndroid Build Coastguard Worker vertexCount,
82*c8dee2aaSAndroid Build Coastguard Worker bounds);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
name() const85*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "TestVertexOp"; }
86*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const87*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
88*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)89*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps& caps,
90*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedClip* clip,
91*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) override {
92*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPMColor4f kGreen{0, 1, 0, 1};
93*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f color = kGreen;
94*c8dee2aaSAndroid Build Coastguard Worker auto analysis = fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
95*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kNone,
96*c8dee2aaSAndroid Build Coastguard Worker clip,
97*c8dee2aaSAndroid Build Coastguard Worker &GrUserStencilSettings::kUnused,
98*c8dee2aaSAndroid Build Coastguard Worker caps,
99*c8dee2aaSAndroid Build Coastguard Worker clampType,
100*c8dee2aaSAndroid Build Coastguard Worker &color);
101*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(color == kGreen);
102*c8dee2aaSAndroid Build Coastguard Worker return analysis;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const105*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const override {
106*c8dee2aaSAndroid Build Coastguard Worker if (fProgramInfo) {
107*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo->visitFPProxies(func);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker private:
112*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
113*c8dee2aaSAndroid Build Coastguard Worker
TestVertexOp(sk_sp<GrGpuBuffer> buffer,int baseVertex,int vertexCount,const SkRect & bounds)114*c8dee2aaSAndroid Build Coastguard Worker TestVertexOp(sk_sp<GrGpuBuffer> buffer,
115*c8dee2aaSAndroid Build Coastguard Worker int baseVertex,
116*c8dee2aaSAndroid Build Coastguard Worker int vertexCount,
117*c8dee2aaSAndroid Build Coastguard Worker const SkRect& bounds)
118*c8dee2aaSAndroid Build Coastguard Worker : GrMeshDrawOp(ClassID())
119*c8dee2aaSAndroid Build Coastguard Worker , fBuffer(std::move(buffer))
120*c8dee2aaSAndroid Build Coastguard Worker , fProcessorSet(SkBlendMode::kSrc)
121*c8dee2aaSAndroid Build Coastguard Worker , fBaseVertex(baseVertex)
122*c8dee2aaSAndroid Build Coastguard Worker , fVertexCount(vertexCount) {
123*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(bounds, HasAABloat::kNo, GrOp::IsHairline::kNo);
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
programInfo()126*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override { return fProgramInfo; }
127*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)128*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps* caps,
129*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
130*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
131*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
132*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
133*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
134*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
135*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override {
136*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(
137*c8dee2aaSAndroid Build Coastguard Worker caps,
138*c8dee2aaSAndroid Build Coastguard Worker arena,
139*c8dee2aaSAndroid Build Coastguard Worker writeView,
140*c8dee2aaSAndroid Build Coastguard Worker usesMSAASurface,
141*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip),
142*c8dee2aaSAndroid Build Coastguard Worker dstProxyView,
143*c8dee2aaSAndroid Build Coastguard Worker &fGP,
144*c8dee2aaSAndroid Build Coastguard Worker std::move(fProcessorSet),
145*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangles,
146*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers,
147*c8dee2aaSAndroid Build Coastguard Worker colorLoadOp,
148*c8dee2aaSAndroid Build Coastguard Worker GrPipeline::InputFlags::kNone);
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker class GP : public GrGeometryProcessor {
152*c8dee2aaSAndroid Build Coastguard Worker public:
GP()153*c8dee2aaSAndroid Build Coastguard Worker GP() : GrGeometryProcessor(kTestFP_ClassID) {
154*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(&kPos, 1);
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker
name() const157*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "TestVertexOp::GP"; }
158*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl(const GrShaderCaps &) const159*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
160*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
161*c8dee2aaSAndroid Build Coastguard Worker public:
162*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager&,
163*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&,
164*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor&) override {}
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker private:
167*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
168*c8dee2aaSAndroid Build Coastguard Worker const auto& gp = args.fGeomProc.cast<GP>();
169*c8dee2aaSAndroid Build Coastguard Worker args.fVaryingHandler->emitAttributes(gp);
170*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("half4 %s = half4(0, 1, 0, 1);",
171*c8dee2aaSAndroid Build Coastguard Worker args.fOutputColor);
172*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("const half4 %s = half4(1);",
173*c8dee2aaSAndroid Build Coastguard Worker args.fOutputCoverage);
174*c8dee2aaSAndroid Build Coastguard Worker WriteOutputPosition(args.fVertBuilder, gpArgs, kPos.name());
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker UniformHandle fLocalMatrixUni;
178*c8dee2aaSAndroid Build Coastguard Worker };
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const GrShaderCaps & caps,skgpu::KeyBuilder * builder) const183*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps &caps, skgpu::KeyBuilder *builder) const override {}
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker private:
186*c8dee2aaSAndroid Build Coastguard Worker static constexpr Attribute kPos = {"pos", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
187*c8dee2aaSAndroid Build Coastguard Worker };
188*c8dee2aaSAndroid Build Coastguard Worker
onPrepareDraws(GrMeshDrawTarget * target)189*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget* target) override {
190*c8dee2aaSAndroid Build Coastguard Worker fMesh = target->allocMesh();
191*c8dee2aaSAndroid Build Coastguard Worker fMesh->set(fBuffer, fVertexCount, fBaseVertex);
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)194*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
195*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
196*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(flushState);
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
200*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
201*c8dee2aaSAndroid Build Coastguard Worker flushState->drawMesh(*fMesh);
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuBuffer> fBuffer;
205*c8dee2aaSAndroid Build Coastguard Worker
206*c8dee2aaSAndroid Build Coastguard Worker GP fGP;
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessorSet;
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker int fBaseVertex;
211*c8dee2aaSAndroid Build Coastguard Worker int fVertexCount;
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
214*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMesh* fMesh = nullptr;
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp;
217*c8dee2aaSAndroid Build Coastguard Worker };
218*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrGpuBufferTransferTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_U)219*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrGpuBufferTransferTest,
220*c8dee2aaSAndroid Build Coastguard Worker reporter,
221*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
222*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_U) {
223*c8dee2aaSAndroid Build Coastguard Worker if (!ctxInfo.directContext()->priv().caps()->transferFromBufferToBufferSupport()) {
224*c8dee2aaSAndroid Build Coastguard Worker return;
225*c8dee2aaSAndroid Build Coastguard Worker }
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dc = ctxInfo.directContext();
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker GrDrawingManager* dm = dc->priv().drawingManager();
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker GrResourceProvider* rp = ctxInfo.directContext()->priv().resourceProvider();
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = ctxInfo.directContext()->priv().getGpu();
234*c8dee2aaSAndroid Build Coastguard Worker
235*c8dee2aaSAndroid Build Coastguard Worker auto create_cpu_to_gpu_buffer = [&](int baseVertex) {
236*c8dee2aaSAndroid Build Coastguard Worker // Ensure any extra vertices are offscreen
237*c8dee2aaSAndroid Build Coastguard Worker int totalVertices = baseVertex + 6;
238*c8dee2aaSAndroid Build Coastguard Worker auto points = std::make_unique<SkPoint[]>(totalVertices);
239*c8dee2aaSAndroid Build Coastguard Worker SkPoint offscreenPt{-10000, -10000};
240*c8dee2aaSAndroid Build Coastguard Worker std::fill_n(points.get(), totalVertices, offscreenPt);
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker // set the quad at the desired base vertex
243*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint kUnitQuad[] {{0, 0}, {0, 1}, {1, 0},
244*c8dee2aaSAndroid Build Coastguard Worker {1, 0}, {0, 1}, {1, 1}};
245*c8dee2aaSAndroid Build Coastguard Worker std::copy_n(kUnitQuad, 6, points.get() + baseVertex);
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker return rp->createBuffer(points.get(),
248*c8dee2aaSAndroid Build Coastguard Worker totalVertices*sizeof(SkPoint),
249*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType::kXferCpuToGpu,
250*c8dee2aaSAndroid Build Coastguard Worker kDynamic_GrAccessPattern);
251*c8dee2aaSAndroid Build Coastguard Worker };
252*c8dee2aaSAndroid Build Coastguard Worker
253*c8dee2aaSAndroid Build Coastguard Worker auto create_vertex_buffer = [&](sk_sp<GrGpuBuffer> srcBuffer,
254*c8dee2aaSAndroid Build Coastguard Worker int srcBaseVertex,
255*c8dee2aaSAndroid Build Coastguard Worker int vbBaseVertex,
256*c8dee2aaSAndroid Build Coastguard Worker bool useTask,
257*c8dee2aaSAndroid Build Coastguard Worker bool minSizedTransfers) {
258*c8dee2aaSAndroid Build Coastguard Worker // make initialization data of offscreen points.
259*c8dee2aaSAndroid Build Coastguard Worker int dstVertexCount = vbBaseVertex + 6;
260*c8dee2aaSAndroid Build Coastguard Worker auto points = std::make_unique<SkPoint[]>(dstVertexCount);
261*c8dee2aaSAndroid Build Coastguard Worker SkPoint offscreenPt{-10000, -10000};
262*c8dee2aaSAndroid Build Coastguard Worker std::fill_n(points.get(), dstVertexCount, offscreenPt);
263*c8dee2aaSAndroid Build Coastguard Worker
264*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuBuffer> vb = rp->createBuffer(points.get(),
265*c8dee2aaSAndroid Build Coastguard Worker dstVertexCount*sizeof(SkPoint),
266*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType::kVertex,
267*c8dee2aaSAndroid Build Coastguard Worker kDynamic_GrAccessPattern);
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker // copy actual quad data from the source buffer to our new vb.
270*c8dee2aaSAndroid Build Coastguard Worker
271*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kTotalSize = 6*sizeof(SkPoint);
272*c8dee2aaSAndroid Build Coastguard Worker
273*c8dee2aaSAndroid Build Coastguard Worker size_t srcOffset = srcBaseVertex*sizeof(SkPoint);
274*c8dee2aaSAndroid Build Coastguard Worker size_t vbOffset = vbBaseVertex*sizeof(SkPoint);
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker size_t alignment = gpu->caps()->transferFromBufferToBufferAlignment();
277*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kTotalSize % alignment == 0);
278*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sizeof(SkPoint) % alignment == 0);
279*c8dee2aaSAndroid Build Coastguard Worker
280*c8dee2aaSAndroid Build Coastguard Worker if (minSizedTransfers) {
281*c8dee2aaSAndroid Build Coastguard Worker for (size_t n = kTotalSize/alignment, i = 0; i < n; ++i) {
282*c8dee2aaSAndroid Build Coastguard Worker if (useTask) {
283*c8dee2aaSAndroid Build Coastguard Worker dm->newBufferTransferTask(srcBuffer,
284*c8dee2aaSAndroid Build Coastguard Worker srcOffset + i*alignment,
285*c8dee2aaSAndroid Build Coastguard Worker vb,
286*c8dee2aaSAndroid Build Coastguard Worker vbOffset + i*alignment,
287*c8dee2aaSAndroid Build Coastguard Worker alignment);
288*c8dee2aaSAndroid Build Coastguard Worker } else {
289*c8dee2aaSAndroid Build Coastguard Worker gpu->transferFromBufferToBuffer(srcBuffer,
290*c8dee2aaSAndroid Build Coastguard Worker srcOffset + i*alignment,
291*c8dee2aaSAndroid Build Coastguard Worker vb,
292*c8dee2aaSAndroid Build Coastguard Worker vbOffset + i*alignment,
293*c8dee2aaSAndroid Build Coastguard Worker alignment);
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker }
296*c8dee2aaSAndroid Build Coastguard Worker } else if (useTask) {
297*c8dee2aaSAndroid Build Coastguard Worker dm->newBufferTransferTask(srcBuffer, srcOffset, vb, vbOffset, kTotalSize);
298*c8dee2aaSAndroid Build Coastguard Worker } else {
299*c8dee2aaSAndroid Build Coastguard Worker gpu->transferFromBufferToBuffer(srcBuffer, srcOffset, vb, vbOffset, kTotalSize);
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker return vb;
302*c8dee2aaSAndroid Build Coastguard Worker };
303*c8dee2aaSAndroid Build Coastguard Worker
304*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dc,
305*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
306*c8dee2aaSAndroid Build Coastguard Worker nullptr,
307*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
308*c8dee2aaSAndroid Build Coastguard Worker {1, 1},
309*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps{},
310*c8dee2aaSAndroid Build Coastguard Worker std::string_view{});
311*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
312*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create draw context");
313*c8dee2aaSAndroid Build Coastguard Worker return;
314*c8dee2aaSAndroid Build Coastguard Worker }
315*c8dee2aaSAndroid Build Coastguard Worker
316*c8dee2aaSAndroid Build Coastguard Worker auto pm = GrPixmap::Allocate(sdc->imageInfo().makeColorType(GrColorType::kRGBA_F32));
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker for (bool useTask : {false, true}) {
319*c8dee2aaSAndroid Build Coastguard Worker for (bool minSizedTransfers : {false, true}) {
320*c8dee2aaSAndroid Build Coastguard Worker for (int srcBaseVertex : {0, 5}) {
321*c8dee2aaSAndroid Build Coastguard Worker auto src = create_cpu_to_gpu_buffer(srcBaseVertex);
322*c8dee2aaSAndroid Build Coastguard Worker if (!src) {
323*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create src buffer");
324*c8dee2aaSAndroid Build Coastguard Worker return;
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker for (int vbBaseVertex : {0, 2}) {
327*c8dee2aaSAndroid Build Coastguard Worker auto vb = create_vertex_buffer(src,
328*c8dee2aaSAndroid Build Coastguard Worker srcBaseVertex,
329*c8dee2aaSAndroid Build Coastguard Worker vbBaseVertex,
330*c8dee2aaSAndroid Build Coastguard Worker useTask,
331*c8dee2aaSAndroid Build Coastguard Worker minSizedTransfers);
332*c8dee2aaSAndroid Build Coastguard Worker if (!vb) {
333*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create vertex buffer");
334*c8dee2aaSAndroid Build Coastguard Worker return;
335*c8dee2aaSAndroid Build Coastguard Worker }
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor4f kRed{1, 0, 0, 1};
338*c8dee2aaSAndroid Build Coastguard Worker
339*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect kBounds{0, 0, 1, 1};
340*c8dee2aaSAndroid Build Coastguard Worker
341*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(kRed);
342*c8dee2aaSAndroid Build Coastguard Worker
343*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(nullptr, TestVertexOp::Make(dc,
344*c8dee2aaSAndroid Build Coastguard Worker vb,
345*c8dee2aaSAndroid Build Coastguard Worker vbBaseVertex,
346*c8dee2aaSAndroid Build Coastguard Worker /*vertexCount=*/6,
347*c8dee2aaSAndroid Build Coastguard Worker kBounds));
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker auto color = static_cast<SkPMColor4f*>(pm.addr());
350*c8dee2aaSAndroid Build Coastguard Worker *color = kRed.premul();
351*c8dee2aaSAndroid Build Coastguard Worker if (!sdc->readPixels(dc, pm, {0, 0})) {
352*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Read back failed.");
353*c8dee2aaSAndroid Build Coastguard Worker return;
354*c8dee2aaSAndroid Build Coastguard Worker }
355*c8dee2aaSAndroid Build Coastguard Worker
356*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPMColor4f kGreen{0, 1, 0, 1};
357*c8dee2aaSAndroid Build Coastguard Worker
358*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, *color == kGreen, "src base vertex: %d, "
359*c8dee2aaSAndroid Build Coastguard Worker "vb base vertex: %d, "
360*c8dee2aaSAndroid Build Coastguard Worker "use task: %d, "
361*c8dee2aaSAndroid Build Coastguard Worker "minSizedTransfers: %d",
362*c8dee2aaSAndroid Build Coastguard Worker srcBaseVertex,
363*c8dee2aaSAndroid Build Coastguard Worker vbBaseVertex,
364*c8dee2aaSAndroid Build Coastguard Worker useTask,
365*c8dee2aaSAndroid Build Coastguard Worker minSizedTransfers);
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker }
368*c8dee2aaSAndroid Build Coastguard Worker }
369*c8dee2aaSAndroid Build Coastguard Worker }
370*c8dee2aaSAndroid Build Coastguard Worker }
371*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrGpuBufferUpdateDataTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_U)372*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(GrGpuBufferUpdateDataTest,
373*c8dee2aaSAndroid Build Coastguard Worker reporter,
374*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
375*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_U) {
376*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dc = ctxInfo.directContext();
377*c8dee2aaSAndroid Build Coastguard Worker
378*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu = ctxInfo.directContext()->priv().getGpu();
379*c8dee2aaSAndroid Build Coastguard Worker
380*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint kUnitQuad[] {{0, 0}, {0, 1}, {1, 0},
381*c8dee2aaSAndroid Build Coastguard Worker {1, 0}, {0, 1}, {1, 1}};
382*c8dee2aaSAndroid Build Coastguard Worker
383*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dc,
384*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
385*c8dee2aaSAndroid Build Coastguard Worker nullptr,
386*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
387*c8dee2aaSAndroid Build Coastguard Worker {1, 1},
388*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps{},
389*c8dee2aaSAndroid Build Coastguard Worker std::string_view{});
390*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
391*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create draw context");
392*c8dee2aaSAndroid Build Coastguard Worker return;
393*c8dee2aaSAndroid Build Coastguard Worker }
394*c8dee2aaSAndroid Build Coastguard Worker
395*c8dee2aaSAndroid Build Coastguard Worker auto pm = GrPixmap::Allocate(sdc->imageInfo().makeColorType(GrColorType::kRGBA_F32));
396*c8dee2aaSAndroid Build Coastguard Worker
397*c8dee2aaSAndroid Build Coastguard Worker for (bool piecewise : {false, true}) {
398*c8dee2aaSAndroid Build Coastguard Worker size_t alignment = piecewise ? gpu->caps()->bufferUpdateDataPreserveAlignment() : 1;
399*c8dee2aaSAndroid Build Coastguard Worker for (size_t offset : {size_t{0}, 4*sizeof(SkPoint), size_t{1}, size_t{27}}) {
400*c8dee2aaSAndroid Build Coastguard Worker // For non-discarding updates we may not be able to actually put the data at an
401*c8dee2aaSAndroid Build Coastguard Worker // arbitrary offset.
402*c8dee2aaSAndroid Build Coastguard Worker if (alignment > 1) {
403*c8dee2aaSAndroid Build Coastguard Worker offset = SkAlignTo(offset, alignment);
404*c8dee2aaSAndroid Build Coastguard Worker }
405*c8dee2aaSAndroid Build Coastguard Worker for (auto accessPattern : {kStatic_GrAccessPattern,
406*c8dee2aaSAndroid Build Coastguard Worker // kStream_GrAccessPattern, GrVkGpu asserts on this for VBs.
407*c8dee2aaSAndroid Build Coastguard Worker kDynamic_GrAccessPattern}) {
408*c8dee2aaSAndroid Build Coastguard Worker // Go direct to GrGpu to avoid caching/size adjustments at GrResourceProvider level.
409*c8dee2aaSAndroid Build Coastguard Worker // We add an extra size(SkPoint) to ensure that everything fits when we align the
410*c8dee2aaSAndroid Build Coastguard Worker // first point's location in the vb below.
411*c8dee2aaSAndroid Build Coastguard Worker auto vb = gpu->createBuffer(sizeof(kUnitQuad) + offset + sizeof(SkPoint),
412*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType::kVertex,
413*c8dee2aaSAndroid Build Coastguard Worker accessPattern);
414*c8dee2aaSAndroid Build Coastguard Worker if (!vb) {
415*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create vertex buffer");
416*c8dee2aaSAndroid Build Coastguard Worker return;
417*c8dee2aaSAndroid Build Coastguard Worker }
418*c8dee2aaSAndroid Build Coastguard Worker
419*c8dee2aaSAndroid Build Coastguard Worker const void* src = kUnitQuad;
420*c8dee2aaSAndroid Build Coastguard Worker size_t updateSize = sizeof(kUnitQuad);
421*c8dee2aaSAndroid Build Coastguard Worker // The vertices in the VB must be aligned to the size of a vertex (because our draw
422*c8dee2aaSAndroid Build Coastguard Worker // call takes a base vertex index rather than a byte offset). So if we want our
423*c8dee2aaSAndroid Build Coastguard Worker // upload to begin at a non-aligned byte we shift the data in the src buffer so that
424*c8dee2aaSAndroid Build Coastguard Worker // it falls at a vertex alignment in the vb.
425*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<char[]> tempSrc;
426*c8dee2aaSAndroid Build Coastguard Worker size_t baseVertex = offset/sizeof(SkPoint);
427*c8dee2aaSAndroid Build Coastguard Worker if (size_t r = offset%sizeof(SkPoint); r != 0) {
428*c8dee2aaSAndroid Build Coastguard Worker size_t pad = sizeof(SkPoint) - r;
429*c8dee2aaSAndroid Build Coastguard Worker updateSize += pad;
430*c8dee2aaSAndroid Build Coastguard Worker if (alignment > 1) {
431*c8dee2aaSAndroid Build Coastguard Worker updateSize = SkAlignTo(updateSize, alignment);
432*c8dee2aaSAndroid Build Coastguard Worker }
433*c8dee2aaSAndroid Build Coastguard Worker ++baseVertex;
434*c8dee2aaSAndroid Build Coastguard Worker tempSrc.reset(new char[updateSize]);
435*c8dee2aaSAndroid Build Coastguard Worker std::memcpy(tempSrc.get() + pad, kUnitQuad, sizeof(kUnitQuad));
436*c8dee2aaSAndroid Build Coastguard Worker src = tempSrc.get();
437*c8dee2aaSAndroid Build Coastguard Worker }
438*c8dee2aaSAndroid Build Coastguard Worker if (piecewise) {
439*c8dee2aaSAndroid Build Coastguard Worker // This is the minimum size we can transfer at once.
440*c8dee2aaSAndroid Build Coastguard Worker size_t pieceSize = alignment;
441*c8dee2aaSAndroid Build Coastguard Worker
442*c8dee2aaSAndroid Build Coastguard Worker // Upload each piece from a buffer where the byte before and after the uploaded
443*c8dee2aaSAndroid Build Coastguard Worker // bytes are not the same values as want adjacent to the piece in the buffer.
444*c8dee2aaSAndroid Build Coastguard Worker // Thus, if updateData() transfers extra bytes around the source we should get a
445*c8dee2aaSAndroid Build Coastguard Worker // bad buffer.
446*c8dee2aaSAndroid Build Coastguard Worker auto piece = std::make_unique<unsigned char[]>(pieceSize + 2);
447*c8dee2aaSAndroid Build Coastguard Worker piece[0] = piece[pieceSize + 1] = 0xFF;
448*c8dee2aaSAndroid Build Coastguard Worker
449*c8dee2aaSAndroid Build Coastguard Worker for (size_t o = 0; o < updateSize; o += pieceSize) {
450*c8dee2aaSAndroid Build Coastguard Worker memcpy(&piece[1], SkTAddOffset<const void>(src, o), pieceSize);
451*c8dee2aaSAndroid Build Coastguard Worker if (!vb->updateData(&piece[1], offset + o, pieceSize, /*preserve=*/true)) {
452*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "GrGpuBuffer::updateData returned false.");
453*c8dee2aaSAndroid Build Coastguard Worker return;
454*c8dee2aaSAndroid Build Coastguard Worker }
455*c8dee2aaSAndroid Build Coastguard Worker }
456*c8dee2aaSAndroid Build Coastguard Worker } else if (!vb->updateData(src, offset, updateSize, /*preserve=*/false)) {
457*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "GrGpuBuffer::updateData returned false.");
458*c8dee2aaSAndroid Build Coastguard Worker return;
459*c8dee2aaSAndroid Build Coastguard Worker }
460*c8dee2aaSAndroid Build Coastguard Worker
461*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor4f kRed{1, 0, 0, 1};
462*c8dee2aaSAndroid Build Coastguard Worker
463*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect kBounds{0, 0, 1, 1};
464*c8dee2aaSAndroid Build Coastguard Worker
465*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(kRed);
466*c8dee2aaSAndroid Build Coastguard Worker
467*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(nullptr, TestVertexOp::Make(dc,
468*c8dee2aaSAndroid Build Coastguard Worker vb,
469*c8dee2aaSAndroid Build Coastguard Worker baseVertex,
470*c8dee2aaSAndroid Build Coastguard Worker std::size(kUnitQuad),
471*c8dee2aaSAndroid Build Coastguard Worker kBounds));
472*c8dee2aaSAndroid Build Coastguard Worker
473*c8dee2aaSAndroid Build Coastguard Worker auto color = static_cast<SkPMColor4f*>(pm.addr());
474*c8dee2aaSAndroid Build Coastguard Worker *color = kRed.premul();
475*c8dee2aaSAndroid Build Coastguard Worker if (!sdc->readPixels(dc, pm, {0, 0})) {
476*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Read back failed.");
477*c8dee2aaSAndroid Build Coastguard Worker return;
478*c8dee2aaSAndroid Build Coastguard Worker }
479*c8dee2aaSAndroid Build Coastguard Worker
480*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPMColor4f kGreen{0, 1, 0, 1};
481*c8dee2aaSAndroid Build Coastguard Worker
482*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, *color == kGreen, "piecewise: %d, offset: %zu",
483*c8dee2aaSAndroid Build Coastguard Worker piecewise, offset);
484*c8dee2aaSAndroid Build Coastguard Worker }
485*c8dee2aaSAndroid Build Coastguard Worker }
486*c8dee2aaSAndroid Build Coastguard Worker }
487*c8dee2aaSAndroid Build Coastguard Worker }
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