1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrSurfaceCharacterization.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
31*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
32*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST(GrDDLImage_MakeSubset,reporter,options,CtsEnforcement::kApiLevel_T)33*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(GrDDLImage_MakeSubset, reporter, options, CtsEnforcement::kApiLevel_T) {
34*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu;
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker sk_gpu_test::GrContextFactory factory(options);
37*c8dee2aaSAndroid Build Coastguard Worker for (int ct = 0; ct < skgpu::kContextTypeCount; ++ct) {
38*c8dee2aaSAndroid Build Coastguard Worker auto contextType = static_cast<skgpu::ContextType>(ct);
39*c8dee2aaSAndroid Build Coastguard Worker auto dContext = factory.get(contextType);
40*c8dee2aaSAndroid Build Coastguard Worker if (!dContext) {
41*c8dee2aaSAndroid Build Coastguard Worker continue;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent());
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker SkIRect subsetBounds = SkIRect::MakeLTRB(4,4,8,8);
47*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo ii = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // Raster image:
50*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
51*c8dee2aaSAndroid Build Coastguard Worker bm.setInfo(ii);
52*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels();
53*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(SK_ColorBLACK);
54*c8dee2aaSAndroid Build Coastguard Worker bm.setImmutable();
55*c8dee2aaSAndroid Build Coastguard Worker auto rasterImg = bm.asImage();
56*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, rasterImg->isValid(static_cast<GrRecordingContext*>(nullptr)));
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // raster + context:
59*c8dee2aaSAndroid Build Coastguard Worker auto subImg1 = rasterImg->makeSubset(dContext, subsetBounds);
60*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, subImg1->isValid(dContext));
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker // raster + no context:
63*c8dee2aaSAndroid Build Coastguard Worker auto subImg2 = rasterImg->makeSubset(nullptr, subsetBounds);
64*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, subImg2->isValid(static_cast<GrRecordingContext*>(nullptr)));
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker // Texture image:
67*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, ii);
68*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceCharacterization sc;
69*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, surf->characterize(&sc));
70*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture tex = dContext->createBackendTexture(ii.width(),
71*c8dee2aaSAndroid Build Coastguard Worker ii.height(),
72*c8dee2aaSAndroid Build Coastguard Worker ii.colorType(),
73*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped(sc.isMipMapped()),
74*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes,
75*c8dee2aaSAndroid Build Coastguard Worker isProtected);
76*c8dee2aaSAndroid Build Coastguard Worker auto gpuImage = SkImages::BorrowTextureFrom(dContext,
77*c8dee2aaSAndroid Build Coastguard Worker tex,
78*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
79*c8dee2aaSAndroid Build Coastguard Worker ii.colorType(),
80*c8dee2aaSAndroid Build Coastguard Worker ii.alphaType(),
81*c8dee2aaSAndroid Build Coastguard Worker ii.refColorSpace());
82*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, gpuImage->isValid(dContext));
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // gpu image + context:
85*c8dee2aaSAndroid Build Coastguard Worker auto subImg5 = gpuImage->makeSubset(dContext, subsetBounds);
86*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, subImg5->isValid(dContext));
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker // gpu image + nullptr:
89*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !gpuImage->makeSubset(nullptr, subsetBounds));
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker dContext->flush();
92*c8dee2aaSAndroid Build Coastguard Worker dContext->submit(GrSyncCpu::kYes);
93*c8dee2aaSAndroid Build Coastguard Worker dContext->deleteBackendTexture(tex);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker }
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