xref: /aosp_15_r20/external/skia/tests/GrDDLImageTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrSurfaceCharacterization.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
31*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
32*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST(GrDDLImage_MakeSubset,reporter,options,CtsEnforcement::kApiLevel_T)33*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST(GrDDLImage_MakeSubset, reporter, options, CtsEnforcement::kApiLevel_T) {
34*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     sk_gpu_test::GrContextFactory factory(options);
37*c8dee2aaSAndroid Build Coastguard Worker     for (int ct = 0; ct < skgpu::kContextTypeCount; ++ct) {
38*c8dee2aaSAndroid Build Coastguard Worker         auto contextType = static_cast<skgpu::ContextType>(ct);
39*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = factory.get(contextType);
40*c8dee2aaSAndroid Build Coastguard Worker         if (!dContext) {
41*c8dee2aaSAndroid Build Coastguard Worker             continue;
42*c8dee2aaSAndroid Build Coastguard Worker         }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent());
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         SkIRect subsetBounds = SkIRect::MakeLTRB(4,4,8,8);
47*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo ii = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         // Raster image:
50*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
51*c8dee2aaSAndroid Build Coastguard Worker         bm.setInfo(ii);
52*c8dee2aaSAndroid Build Coastguard Worker         bm.allocPixels();
53*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseColor(SK_ColorBLACK);
54*c8dee2aaSAndroid Build Coastguard Worker         bm.setImmutable();
55*c8dee2aaSAndroid Build Coastguard Worker         auto rasterImg = bm.asImage();
56*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, rasterImg->isValid(static_cast<GrRecordingContext*>(nullptr)));
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         // raster + context:
59*c8dee2aaSAndroid Build Coastguard Worker         auto subImg1 = rasterImg->makeSubset(dContext, subsetBounds);
60*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, subImg1->isValid(dContext));
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         // raster + no context:
63*c8dee2aaSAndroid Build Coastguard Worker         auto subImg2 = rasterImg->makeSubset(nullptr, subsetBounds);
64*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, subImg2->isValid(static_cast<GrRecordingContext*>(nullptr)));
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         // Texture image:
67*c8dee2aaSAndroid Build Coastguard Worker         auto surf = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, ii);
68*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceCharacterization sc;
69*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, surf->characterize(&sc));
70*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture tex = dContext->createBackendTexture(ii.width(),
71*c8dee2aaSAndroid Build Coastguard Worker                                                               ii.height(),
72*c8dee2aaSAndroid Build Coastguard Worker                                                               ii.colorType(),
73*c8dee2aaSAndroid Build Coastguard Worker                                                               skgpu::Mipmapped(sc.isMipMapped()),
74*c8dee2aaSAndroid Build Coastguard Worker                                                               GrRenderable::kYes,
75*c8dee2aaSAndroid Build Coastguard Worker                                                               isProtected);
76*c8dee2aaSAndroid Build Coastguard Worker         auto gpuImage = SkImages::BorrowTextureFrom(dContext,
77*c8dee2aaSAndroid Build Coastguard Worker                                                     tex,
78*c8dee2aaSAndroid Build Coastguard Worker                                                     kTopLeft_GrSurfaceOrigin,
79*c8dee2aaSAndroid Build Coastguard Worker                                                     ii.colorType(),
80*c8dee2aaSAndroid Build Coastguard Worker                                                     ii.alphaType(),
81*c8dee2aaSAndroid Build Coastguard Worker                                                     ii.refColorSpace());
82*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, gpuImage->isValid(dContext));
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         // gpu image + context:
85*c8dee2aaSAndroid Build Coastguard Worker         auto subImg5 = gpuImage->makeSubset(dContext, subsetBounds);
86*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, subImg5->isValid(dContext));
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker         // gpu image + nullptr:
89*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !gpuImage->makeSubset(nullptr, subsetBounds));
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         dContext->flush();
92*c8dee2aaSAndroid Build Coastguard Worker         dContext->submit(GrSyncCpu::kYes);
93*c8dee2aaSAndroid Build Coastguard Worker         dContext->deleteBackendTexture(tex);
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker }
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