xref: /aosp_15_r20/external/skia/tests/DrawTextTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"  // IWYU pragma: keep
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker #include <array>
29*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
30*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker static const SkColor bgColor = SK_ColorWHITE;
33*c8dee2aaSAndroid Build Coastguard Worker 
create(SkBitmap * bm,SkIRect bound)34*c8dee2aaSAndroid Build Coastguard Worker static void create(SkBitmap* bm, SkIRect bound) {
35*c8dee2aaSAndroid Build Coastguard Worker     bm->allocN32Pixels(bound.width(), bound.height());
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker /** Assumes that the ref draw was completely inside ref canvas --
39*c8dee2aaSAndroid Build Coastguard Worker     implies that everything outside is "bgColor".
40*c8dee2aaSAndroid Build Coastguard Worker     Checks that all overlap is the same and that all non-overlap on the
41*c8dee2aaSAndroid Build Coastguard Worker     ref is "bgColor".
42*c8dee2aaSAndroid Build Coastguard Worker  */
compare(const SkBitmap & ref,const SkIRect & iref,const SkBitmap & test,const SkIRect & itest)43*c8dee2aaSAndroid Build Coastguard Worker static bool compare(const SkBitmap& ref, const SkIRect& iref,
44*c8dee2aaSAndroid Build Coastguard Worker                     const SkBitmap& test, const SkIRect& itest)
45*c8dee2aaSAndroid Build Coastguard Worker {
46*c8dee2aaSAndroid Build Coastguard Worker     const int xOff = itest.fLeft - iref.fLeft;
47*c8dee2aaSAndroid Build Coastguard Worker     const int yOff = itest.fTop - iref.fTop;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < test.height(); ++y) {
50*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < test.width(); ++x) {
51*c8dee2aaSAndroid Build Coastguard Worker             SkColor testColor = test.getColor(x, y);
52*c8dee2aaSAndroid Build Coastguard Worker             int refX = x + xOff;
53*c8dee2aaSAndroid Build Coastguard Worker             int refY = y + yOff;
54*c8dee2aaSAndroid Build Coastguard Worker             SkColor refColor;
55*c8dee2aaSAndroid Build Coastguard Worker             if (refX >= 0 && refX < ref.width() &&
56*c8dee2aaSAndroid Build Coastguard Worker                 refY >= 0 && refY < ref.height())
57*c8dee2aaSAndroid Build Coastguard Worker             {
58*c8dee2aaSAndroid Build Coastguard Worker                 refColor = ref.getColor(refX, refY);
59*c8dee2aaSAndroid Build Coastguard Worker             } else {
60*c8dee2aaSAndroid Build Coastguard Worker                 refColor = bgColor;
61*c8dee2aaSAndroid Build Coastguard Worker             }
62*c8dee2aaSAndroid Build Coastguard Worker             if (refColor != testColor) {
63*c8dee2aaSAndroid Build Coastguard Worker                 return false;
64*c8dee2aaSAndroid Build Coastguard Worker             }
65*c8dee2aaSAndroid Build Coastguard Worker         }
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker     return true;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker /** Test that drawing glyphs with empty paths is different from drawing glyphs without paths. */
DEF_TEST(DrawText_dashout,reporter)71*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(DrawText_dashout, reporter) {
72*c8dee2aaSAndroid Build Coastguard Worker     SkIRect size = SkIRect::MakeWH(64, 64);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap drawTextBitmap;
75*c8dee2aaSAndroid Build Coastguard Worker     create(&drawTextBitmap, size);
76*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas drawTextCanvas(drawTextBitmap);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap drawDashedTextBitmap;
79*c8dee2aaSAndroid Build Coastguard Worker     create(&drawDashedTextBitmap, size);
80*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas drawDashedTextCanvas(drawDashedTextBitmap);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap emptyBitmap;
83*c8dee2aaSAndroid Build Coastguard Worker     create(&emptyBitmap, size);
84*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas emptyCanvas(emptyBitmap);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     SkPoint point = SkPoint::Make(25.0f, 25.0f);
87*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(ToolUtils::DefaultTypeface(), 20);
88*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
89*c8dee2aaSAndroid Build Coastguard Worker     font.setSubpixel(true);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
92*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorGRAY);
93*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     // Draw a stroked "A" without a dash which will draw something.
96*c8dee2aaSAndroid Build Coastguard Worker     drawTextCanvas.drawColor(SK_ColorWHITE);
97*c8dee2aaSAndroid Build Coastguard Worker     drawTextCanvas.drawString("A", point.fX, point.fY, font, paint);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     // Draw an "A" but with a dash which will never draw anything.
100*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(2);
101*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkScalar bigInterval = 10000;
102*c8dee2aaSAndroid Build Coastguard Worker     static constexpr SkScalar intervals[] = { 1, bigInterval };
103*c8dee2aaSAndroid Build Coastguard Worker     paint.setPathEffect(SkDashPathEffect::Make(intervals, std::size(intervals), 2));
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     drawDashedTextCanvas.drawColor(SK_ColorWHITE);
106*c8dee2aaSAndroid Build Coastguard Worker     drawDashedTextCanvas.drawString("A", point.fX, point.fY, font, paint);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     // Draw nothing.
109*c8dee2aaSAndroid Build Coastguard Worker     emptyCanvas.drawColor(SK_ColorWHITE);
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !compare(drawTextBitmap, size, emptyBitmap, size));
112*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, compare(drawDashedTextBitmap, size, emptyBitmap, size));
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker // Test drawing text at some unusual coordinates.
116*c8dee2aaSAndroid Build Coastguard Worker // We measure success by not crashing or asserting.
DEF_TEST(DrawText_weirdCoordinates,r)117*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(DrawText_weirdCoordinates, r) {
118*c8dee2aaSAndroid Build Coastguard Worker     auto surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(10, 10));
119*c8dee2aaSAndroid Build Coastguard Worker     auto canvas = surface->getCanvas();
120*c8dee2aaSAndroid Build Coastguard Worker     SkFont font = ToolUtils::DefaultFont();
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     SkScalar oddballs[] = { 0.0f, (float)INFINITY, (float)NAN, 34359738368.0f };
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker     for (auto x : oddballs) {
125*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("a", +x, 0.0f, font, SkPaint());
126*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("a", -x, 0.0f, font, SkPaint());
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker     for (auto y : oddballs) {
129*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("a", 0.0f, +y, font, SkPaint());
130*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("a", 0.0f, -y, font, SkPaint());
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker // Test drawing text with some unusual matrices.
135*c8dee2aaSAndroid Build Coastguard Worker // We measure success by not crashing or asserting.
DEF_TEST(DrawText_weirdMatricies,r)136*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(DrawText_weirdMatricies, r) {
137*c8dee2aaSAndroid Build Coastguard Worker     auto surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(100, 100));
138*c8dee2aaSAndroid Build Coastguard Worker     auto canvas = surface->getCanvas();
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     SkFont font = ToolUtils::DefaultFont();
141*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     struct {
144*c8dee2aaSAndroid Build Coastguard Worker         SkScalar textSize;
145*c8dee2aaSAndroid Build Coastguard Worker         SkScalar matrix[9];
146*c8dee2aaSAndroid Build Coastguard Worker     } testCases[] = {
147*c8dee2aaSAndroid Build Coastguard Worker         // 2x2 singular
148*c8dee2aaSAndroid Build Coastguard Worker         {10, { 0,  0,  0,  0,  0,  0,  0,  0,  1}},
149*c8dee2aaSAndroid Build Coastguard Worker         {10, { 0,  0,  0,  0,  1,  0,  0,  0,  1}},
150*c8dee2aaSAndroid Build Coastguard Worker         {10, { 0,  0,  0,  1,  0,  0,  0,  0,  1}},
151*c8dee2aaSAndroid Build Coastguard Worker         {10, { 0,  0,  0,  1,  1,  0,  0,  0,  1}},
152*c8dee2aaSAndroid Build Coastguard Worker         {10, { 0,  1,  0,  0,  1,  0,  0,  0,  1}},
153*c8dee2aaSAndroid Build Coastguard Worker         {10, { 1,  0,  0,  0,  0,  0,  0,  0,  1}},
154*c8dee2aaSAndroid Build Coastguard Worker         {10, { 1,  0,  0,  1,  0,  0,  0,  0,  1}},
155*c8dee2aaSAndroid Build Coastguard Worker         {10, { 1,  1,  0,  0,  0,  0,  0,  0,  1}},
156*c8dee2aaSAndroid Build Coastguard Worker         {10, { 1,  1,  0,  1,  1,  0,  0,  0,  1}},
157*c8dee2aaSAndroid Build Coastguard Worker         // See https://bugzilla.mozilla.org/show_bug.cgi?id=1305085 .
158*c8dee2aaSAndroid Build Coastguard Worker         { 1, {10, 20,  0, 20, 40,  0,  0,  0,  1}},
159*c8dee2aaSAndroid Build Coastguard Worker     };
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& testCase : testCases) {
162*c8dee2aaSAndroid Build Coastguard Worker         font.setSize(testCase.textSize);
163*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar(&m)[9] = testCase.matrix;
164*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix mat;
165*c8dee2aaSAndroid Build Coastguard Worker         mat.setAll(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
166*c8dee2aaSAndroid Build Coastguard Worker         canvas->setMatrix(mat);
167*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Hamburgefons", 10, 10, font, SkPaint());
168*c8dee2aaSAndroid Build Coastguard Worker     }
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker // This produces no glyphs, and is to check that buffers from previous draws don't get
172*c8dee2aaSAndroid Build Coastguard Worker // reused.
DEF_TEST(DrawText_noglyphs,r)173*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(DrawText_noglyphs, r) {
174*c8dee2aaSAndroid Build Coastguard Worker     auto surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(100, 100));
175*c8dee2aaSAndroid Build Coastguard Worker     auto canvas = surface->getCanvas();
176*c8dee2aaSAndroid Build Coastguard Worker     SkFont font = ToolUtils::DefaultFont();
177*c8dee2aaSAndroid Build Coastguard Worker     auto text = "Hamburgfons";
178*c8dee2aaSAndroid Build Coastguard Worker     {
179*c8dee2aaSAndroid Build Coastguard Worker         // scoped to ensure blob is deleted.
180*c8dee2aaSAndroid Build Coastguard Worker         auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
181*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawTextBlob(blob, 10, 10, SkPaint());
182*c8dee2aaSAndroid Build Coastguard Worker     }
183*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(
184*c8dee2aaSAndroid Build Coastguard Worker             "\x0d\xf3\xf2\xf2\xe9\x0d\x0d\x0d\x05\x0d\x0d\xe3\xe3\xe3\xe3\xe3\xe3\xe3\xe3\xe3",
185*c8dee2aaSAndroid Build Coastguard Worker             10, 20, font, SkPaint());
186*c8dee2aaSAndroid Build Coastguard Worker }
187