1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ContextType.h"
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
34*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
35*c8dee2aaSAndroid Build Coastguard Worker
only_allow_default(GrContextOptions * options)36*c8dee2aaSAndroid Build Coastguard Worker static void only_allow_default(GrContextOptions* options) {
37*c8dee2aaSAndroid Build Coastguard Worker options->fGpuPathRenderers = GpuPathRenderers::kNone;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
read_back(GrDirectContext * dContext,skgpu::ganesh::SurfaceDrawContext * sdc,int width,int height)40*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap read_back(GrDirectContext* dContext,
41*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceDrawContext* sdc,
42*c8dee2aaSAndroid Build Coastguard Worker int width,
43*c8dee2aaSAndroid Build Coastguard Worker int height) {
44*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo dstII = SkImageInfo::MakeN32Premul(width, height);
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
47*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(dstII);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker sdc->readPixels(dContext, bm.pixmap(), {0, 0});
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker return bm;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
make_path(const SkRect & outer,int inset,SkPathFillType fill)54*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path(const SkRect& outer, int inset, SkPathFillType fill) {
55*c8dee2aaSAndroid Build Coastguard Worker SkPath p;
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker p.addRect(outer, SkPathDirection::kCW);
58*c8dee2aaSAndroid Build Coastguard Worker p.addRect(outer.makeInset(inset, inset), SkPathDirection::kCCW);
59*c8dee2aaSAndroid Build Coastguard Worker p.setFillType(fill);
60*c8dee2aaSAndroid Build Coastguard Worker return p;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker static const int kBigSize = 64; // This should be a power of 2
65*c8dee2aaSAndroid Build Coastguard Worker static const int kPad = 3;
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker // From crbug.com/769898:
68*c8dee2aaSAndroid Build Coastguard Worker // create an approx fit render target context that will have extra space (i.e., npot)
69*c8dee2aaSAndroid Build Coastguard Worker // draw an inverse wound concave path into it - forcing use of the stencil-using path renderer
70*c8dee2aaSAndroid Build Coastguard Worker // throw the RTC away so the backing GrSurface/GrStencilBuffer can be reused
71*c8dee2aaSAndroid Build Coastguard Worker // create a new render target context that will reuse the prior GrSurface
72*c8dee2aaSAndroid Build Coastguard Worker // draw a normally wound concave path that touches outside of the approx fit RTC's content rect
73*c8dee2aaSAndroid Build Coastguard Worker //
74*c8dee2aaSAndroid Build Coastguard Worker // When the bug manifests the DefaultPathRenderer/GrMSAAPathRenderer is/was leaving the stencil
75*c8dee2aaSAndroid Build Coastguard Worker // buffer outside of the first content rect in a bad state and the second draw would be incorrect.
76*c8dee2aaSAndroid Build Coastguard Worker
run_test(GrDirectContext * dContext,skiatest::Reporter * reporter)77*c8dee2aaSAndroid Build Coastguard Worker static void run_test(GrDirectContext* dContext, skiatest::Reporter* reporter) {
78*c8dee2aaSAndroid Build Coastguard Worker SkPath invPath = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
79*c8dee2aaSAndroid Build Coastguard Worker kBigSize/2-1, SkPathFillType::kInverseWinding);
80*c8dee2aaSAndroid Build Coastguard Worker SkPath path = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
81*c8dee2aaSAndroid Build Coastguard Worker kPad, SkPathFillType::kWinding);
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker GrStyle style(SkStrokeRec::kFill_InitStyle);
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker {
86*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
87*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
88*c8dee2aaSAndroid Build Coastguard Worker nullptr,
89*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
90*c8dee2aaSAndroid Build Coastguard Worker {kBigSize / 2 + 1, kBigSize / 2 + 1},
91*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
92*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{});
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SK_PMColor4fBLACK);
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f color = { 1.0f, 0.0f, 0.0f, 1.0f };
99*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrFragmentProcessor::MakeColor(color);
100*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker sdc->drawPath(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), invPath, style);
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker dContext->priv().flushSurface(sdc->asSurfaceProxy());
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker {
108*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(dContext,
109*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888,
110*c8dee2aaSAndroid Build Coastguard Worker nullptr,
111*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
112*c8dee2aaSAndroid Build Coastguard Worker {kBigSize, kBigSize},
113*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
114*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{});
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SK_PMColor4fBLACK);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f color = { 0.0f, 1.0f, 0.0f, 1.0f };
121*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrFragmentProcessor::MakeColor(color);
122*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker sdc->drawPath(nullptr, std::move(paint), GrAA::kNo,
125*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), path, style);
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm = read_back(dContext, sdc.get(), kBigSize, kBigSize);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker bool correct = true;
130*c8dee2aaSAndroid Build Coastguard Worker for (int y = kBigSize/2+1; y < kBigSize-kPad-1 && correct; ++y) {
131*c8dee2aaSAndroid Build Coastguard Worker for (int x = kPad+1; x < kBigSize-kPad-1 && correct; ++x) {
132*c8dee2aaSAndroid Build Coastguard Worker correct = bm.getColor(x, y) == SK_ColorBLACK;
133*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, correct);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_CONTEXTS(DefaultPathRendererTest,skgpu::IsRenderingContext,reporter,ctxInfo,only_allow_default,CtsEnforcement::kApiLevel_T)139*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_CONTEXTS(DefaultPathRendererTest,
140*c8dee2aaSAndroid Build Coastguard Worker skgpu::IsRenderingContext,
141*c8dee2aaSAndroid Build Coastguard Worker reporter,
142*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
143*c8dee2aaSAndroid Build Coastguard Worker only_allow_default,
144*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
145*c8dee2aaSAndroid Build Coastguard Worker auto ctx = ctxInfo.directContext();
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker run_test(ctx, reporter);
148*c8dee2aaSAndroid Build Coastguard Worker }
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