1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Blend.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrCustomXfermode.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
27*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(AdvancedBlendTest,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)28*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(AdvancedBlendTest,
29*c8dee2aaSAndroid Build Coastguard Worker reporter,
30*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
31*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
32*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto opaque = GrProcessorAnalysisColor::Opaque::kYes;
33*c8dee2aaSAndroid Build Coastguard Worker static constexpr auto coverage = GrProcessorAnalysisCoverage::kSingleChannel;
34*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps = *ctxInfo.directContext()->priv().caps();
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker for (int mode = (int)SkBlendMode::kLastMode; mode > (int)SkBlendMode::kLastCoeffMode; --mode) {
37*c8dee2aaSAndroid Build Coastguard Worker const SkBlendMode blendMode = (SkBlendMode)mode;
38*c8dee2aaSAndroid Build Coastguard Worker const skgpu::BlendEquation blendEquation = (skgpu::BlendEquation)(mode +
39*c8dee2aaSAndroid Build Coastguard Worker ((int)skgpu::BlendEquation::kOverlay - (int)SkBlendMode::kOverlay));
40*c8dee2aaSAndroid Build Coastguard Worker const GrXPFactory* xpf = GrCustomXfermode::Get(blendMode);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker GrXPFactory::AnalysisProperties xpfAnalysis =
43*c8dee2aaSAndroid Build Coastguard Worker GrXPFactory::GetAnalysisProperties(xpf, opaque, coverage, caps, GrClampType::kAuto);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
46*c8dee2aaSAndroid Build Coastguard Worker paint.setXPFactory(xpf);
47*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet procs(std::move(paint));
48*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f overrideColor;
49*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis processorAnalysis = procs.finalize(
50*c8dee2aaSAndroid Build Coastguard Worker opaque, coverage, nullptr, &GrUserStencilSettings::kUnused, caps,
51*c8dee2aaSAndroid Build Coastguard Worker GrClampType::kAuto, &overrideColor);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker if (caps.advancedBlendEquationSupport() &&
54*c8dee2aaSAndroid Build Coastguard Worker !caps.isAdvancedBlendEquationDisabled(blendEquation)) {
55*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
56*c8dee2aaSAndroid Build Coastguard Worker !(xpfAnalysis & GrXPFactory::AnalysisProperties::kReadsDstInShader));
57*c8dee2aaSAndroid Build Coastguard Worker if (GrCaps::kAdvancedCoherent_BlendEquationSupport == caps.blendEquationSupport()) {
58*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !processorAnalysis.requiresNonOverlappingDraws());
59*c8dee2aaSAndroid Build Coastguard Worker } else {
60*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
61*c8dee2aaSAndroid Build Coastguard Worker GrCaps::kAdvanced_BlendEquationSupport
62*c8dee2aaSAndroid Build Coastguard Worker == caps.blendEquationSupport());
63*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, processorAnalysis.requiresNonOverlappingDraws());
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker } else {
66*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter,
67*c8dee2aaSAndroid Build Coastguard Worker (xpfAnalysis & GrXPFactory::AnalysisProperties::kReadsDstInShader));
68*c8dee2aaSAndroid Build Coastguard Worker if (xpfAnalysis & GrXPFactory::AnalysisProperties::kRequiresDstTexture) {
69*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, processorAnalysis.requiresNonOverlappingDraws());
70*c8dee2aaSAndroid Build Coastguard Worker } else {
71*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !processorAnalysis.requiresNonOverlappingDraws());
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker }
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