1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkShadowTessellator_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkShadowTessellator_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE) 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <functional> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 19*c8dee2aaSAndroid Build Coastguard Worker class SkPath; 20*c8dee2aaSAndroid Build Coastguard Worker class SkVertices; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint3; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace SkShadowTessellator { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker typedef std::function<SkScalar(SkScalar, SkScalar)> HeightFunc; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * This function generates an ambient shadow mesh for a path by walking the path, outsetting by 29*c8dee2aaSAndroid Build Coastguard Worker * the radius, and setting inner and outer colors to umbraColor and penumbraColor, respectively. 30*c8dee2aaSAndroid Build Coastguard Worker * If transparent is true, then the center of the ambient shadow will be filled in. 31*c8dee2aaSAndroid Build Coastguard Worker */ 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> MakeAmbient(const SkPath& path, const SkMatrix& ctm, 33*c8dee2aaSAndroid Build Coastguard Worker const SkPoint3& zPlane, bool transparent); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker /** 36*c8dee2aaSAndroid Build Coastguard Worker * This function generates a spot shadow mesh for a path by walking the transformed path, 37*c8dee2aaSAndroid Build Coastguard Worker * further transforming by the scale and translation, and outsetting and insetting by a radius. 38*c8dee2aaSAndroid Build Coastguard Worker * The center will be clipped against the original path unless transparent is true. 39*c8dee2aaSAndroid Build Coastguard Worker */ 40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> MakeSpot(const SkPath& path, const SkMatrix& ctm, const SkPoint3& zPlane, 41*c8dee2aaSAndroid Build Coastguard Worker const SkPoint3& lightPos, SkScalar lightRadius, bool transparent, 42*c8dee2aaSAndroid Build Coastguard Worker bool directional); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkShadowTessellator 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker #endif 50