xref: /aosp_15_r20/external/skia/src/utils/SkShadowTessellator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkShadowTessellator_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkShadowTessellator_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
19*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
20*c8dee2aaSAndroid Build Coastguard Worker class SkVertices;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint3;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace SkShadowTessellator {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker typedef std::function<SkScalar(SkScalar, SkScalar)> HeightFunc;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /**
28*c8dee2aaSAndroid Build Coastguard Worker  * This function generates an ambient shadow mesh for a path by walking the path, outsetting by
29*c8dee2aaSAndroid Build Coastguard Worker  * the radius, and setting inner and outer colors to umbraColor and penumbraColor, respectively.
30*c8dee2aaSAndroid Build Coastguard Worker  * If transparent is true, then the center of the ambient shadow will be filled in.
31*c8dee2aaSAndroid Build Coastguard Worker  */
32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> MakeAmbient(const SkPath& path, const SkMatrix& ctm,
33*c8dee2aaSAndroid Build Coastguard Worker                               const SkPoint3& zPlane, bool transparent);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker /**
36*c8dee2aaSAndroid Build Coastguard Worker  * This function generates a spot shadow mesh for a path by walking the transformed path,
37*c8dee2aaSAndroid Build Coastguard Worker  * further transforming by the scale and translation, and outsetting and insetting by a radius.
38*c8dee2aaSAndroid Build Coastguard Worker  * The center will be clipped against the original path unless transparent is true.
39*c8dee2aaSAndroid Build Coastguard Worker  */
40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> MakeSpot(const SkPath& path, const SkMatrix& ctm, const SkPoint3& zPlane,
41*c8dee2aaSAndroid Build Coastguard Worker                            const SkPoint3& lightPos, SkScalar lightRadius, bool transparent,
42*c8dee2aaSAndroid Build Coastguard Worker                            bool directional);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkShadowTessellator
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50