1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkShaderUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStringUtils.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLString.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker namespace SkShaderUtils {
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker class GLSLPrettyPrint {
23*c8dee2aaSAndroid Build Coastguard Worker public:
GLSLPrettyPrint()24*c8dee2aaSAndroid Build Coastguard Worker GLSLPrettyPrint() {}
25*c8dee2aaSAndroid Build Coastguard Worker
prettify(const std::string & string)26*c8dee2aaSAndroid Build Coastguard Worker std::string prettify(const std::string& string) {
27*c8dee2aaSAndroid Build Coastguard Worker fTabs = 0;
28*c8dee2aaSAndroid Build Coastguard Worker fFreshline = true;
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker // If a string breaks while in the middle 'parse until' we need to continue parsing on the
31*c8dee2aaSAndroid Build Coastguard Worker // next string
32*c8dee2aaSAndroid Build Coastguard Worker fInParseUntilNewline = false;
33*c8dee2aaSAndroid Build Coastguard Worker fInParseUntil = false;
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker int parensDepth = 0;
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // setup pretty state
38*c8dee2aaSAndroid Build Coastguard Worker fIndex = 0;
39*c8dee2aaSAndroid Build Coastguard Worker fLength = string.length();
40*c8dee2aaSAndroid Build Coastguard Worker fInput = string.c_str();
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker while (fLength > fIndex) {
43*c8dee2aaSAndroid Build Coastguard Worker /* The heart and soul of our prettification algorithm. The rules should hopefully
44*c8dee2aaSAndroid Build Coastguard Worker * be self explanatory. For '#' and '//' tokens, we parse until we reach a newline.
45*c8dee2aaSAndroid Build Coastguard Worker *
46*c8dee2aaSAndroid Build Coastguard Worker * For long style comments like this one, we search for the ending token. We also
47*c8dee2aaSAndroid Build Coastguard Worker * preserve whitespace in these comments WITH THE CAVEAT that we do the newlines
48*c8dee2aaSAndroid Build Coastguard Worker * ourselves. This allows us to remain in control of line numbers, and matching
49*c8dee2aaSAndroid Build Coastguard Worker * tabs. Existing tabs in the input string are copied over too, but this will look
50*c8dee2aaSAndroid Build Coastguard Worker * funny.
51*c8dee2aaSAndroid Build Coastguard Worker *
52*c8dee2aaSAndroid Build Coastguard Worker * '{' and '}' are handled in basically the same way. We add a newline if we aren't
53*c8dee2aaSAndroid Build Coastguard Worker * on a fresh line, dirty the line, then add a second newline, i.e. braces are always
54*c8dee2aaSAndroid Build Coastguard Worker * on their own lines indented properly.
55*c8dee2aaSAndroid Build Coastguard Worker *
56*c8dee2aaSAndroid Build Coastguard Worker * '(' and ')' are basically ignored, except as a sign that we need to ignore ';', since
57*c8dee2aaSAndroid Build Coastguard Worker * we want to keep for loops on a single line.
58*c8dee2aaSAndroid Build Coastguard Worker *
59*c8dee2aaSAndroid Build Coastguard Worker * ';' means add a new line. If the previous character was a '}', we make sure that the
60*c8dee2aaSAndroid Build Coastguard Worker * semicolon comes directly after the brace, not on a newline.
61*c8dee2aaSAndroid Build Coastguard Worker *
62*c8dee2aaSAndroid Build Coastguard Worker * ',' doesn't add a new line, but does have special handling to ensure it is on the
63*c8dee2aaSAndroid Build Coastguard Worker * same line as a '}', much like the semicolon.
64*c8dee2aaSAndroid Build Coastguard Worker *
65*c8dee2aaSAndroid Build Coastguard Worker * '\t' and '\n' are ignored in general parsing for backwards compatibility with
66*c8dee2aaSAndroid Build Coastguard Worker * existing shader code. We also have a special case for handling whitespace at the
67*c8dee2aaSAndroid Build Coastguard Worker * beginning of fresh lines.
68*c8dee2aaSAndroid Build Coastguard Worker *
69*c8dee2aaSAndroid Build Coastguard Worker * Otherwise, just add the new character to the pretty string, indenting if
70*c8dee2aaSAndroid Build Coastguard Worker * necessary.
71*c8dee2aaSAndroid Build Coastguard Worker */
72*c8dee2aaSAndroid Build Coastguard Worker if (fInParseUntilNewline) {
73*c8dee2aaSAndroid Build Coastguard Worker this->parseUntilNewline();
74*c8dee2aaSAndroid Build Coastguard Worker continue;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker if (fInParseUntil) {
77*c8dee2aaSAndroid Build Coastguard Worker this->parseUntil(fInParseUntilToken);
78*c8dee2aaSAndroid Build Coastguard Worker continue;
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken("#") || this->hasToken("//")) {
81*c8dee2aaSAndroid Build Coastguard Worker this->parseUntilNewline();
82*c8dee2aaSAndroid Build Coastguard Worker continue;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken("/*")) {
85*c8dee2aaSAndroid Build Coastguard Worker this->parseUntil("*/");
86*c8dee2aaSAndroid Build Coastguard Worker continue;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker if (fInput[fIndex] == '{') {
89*c8dee2aaSAndroid Build Coastguard Worker this->newline();
90*c8dee2aaSAndroid Build Coastguard Worker this->appendChar('{');
91*c8dee2aaSAndroid Build Coastguard Worker fTabs++;
92*c8dee2aaSAndroid Build Coastguard Worker this->newline();
93*c8dee2aaSAndroid Build Coastguard Worker continue;
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker if (fInput[fIndex] == '}') {
96*c8dee2aaSAndroid Build Coastguard Worker fTabs--;
97*c8dee2aaSAndroid Build Coastguard Worker this->newline();
98*c8dee2aaSAndroid Build Coastguard Worker this->appendChar('}');
99*c8dee2aaSAndroid Build Coastguard Worker this->newline();
100*c8dee2aaSAndroid Build Coastguard Worker continue;
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker if (fFreshline && fInput[fIndex] == ';') {
103*c8dee2aaSAndroid Build Coastguard Worker this->undoNewlineAfter('}');
104*c8dee2aaSAndroid Build Coastguard Worker this->appendChar(fInput[fIndex]);
105*c8dee2aaSAndroid Build Coastguard Worker this->newline();
106*c8dee2aaSAndroid Build Coastguard Worker continue;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker if (fFreshline && fInput[fIndex] == ',') {
109*c8dee2aaSAndroid Build Coastguard Worker this->undoNewlineAfter('}');
110*c8dee2aaSAndroid Build Coastguard Worker this->appendChar(fInput[fIndex]);
111*c8dee2aaSAndroid Build Coastguard Worker continue;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken(")")) {
114*c8dee2aaSAndroid Build Coastguard Worker parensDepth--;
115*c8dee2aaSAndroid Build Coastguard Worker continue;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken("(")) {
118*c8dee2aaSAndroid Build Coastguard Worker parensDepth++;
119*c8dee2aaSAndroid Build Coastguard Worker continue;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken(")")) {
122*c8dee2aaSAndroid Build Coastguard Worker parensDepth--;
123*c8dee2aaSAndroid Build Coastguard Worker continue;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker if (!parensDepth && this->hasToken(";")) {
126*c8dee2aaSAndroid Build Coastguard Worker this->newline();
127*c8dee2aaSAndroid Build Coastguard Worker continue;
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker if (fInput[fIndex] == '\t' || fInput[fIndex] == '\n' ||
130*c8dee2aaSAndroid Build Coastguard Worker (fFreshline && fInput[fIndex] == ' ')) {
131*c8dee2aaSAndroid Build Coastguard Worker fIndex++;
132*c8dee2aaSAndroid Build Coastguard Worker continue;
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker this->appendChar(fInput[fIndex]);
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker return fPretty;
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker private:
appendChar(char c)142*c8dee2aaSAndroid Build Coastguard Worker void appendChar(char c) {
143*c8dee2aaSAndroid Build Coastguard Worker this->tabString();
144*c8dee2aaSAndroid Build Coastguard Worker fPretty += fInput[fIndex++];
145*c8dee2aaSAndroid Build Coastguard Worker fFreshline = false;
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker // hasToken automatically consumes the next token, if it is a match, and then tabs
149*c8dee2aaSAndroid Build Coastguard Worker // if necessary, before inserting the token into the pretty string
hasToken(const char * token)150*c8dee2aaSAndroid Build Coastguard Worker bool hasToken(const char* token) {
151*c8dee2aaSAndroid Build Coastguard Worker size_t i = fIndex;
152*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; token[j] && fLength > i; i++, j++) {
153*c8dee2aaSAndroid Build Coastguard Worker if (token[j] != fInput[i]) {
154*c8dee2aaSAndroid Build Coastguard Worker return false;
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker this->tabString();
158*c8dee2aaSAndroid Build Coastguard Worker fIndex = i;
159*c8dee2aaSAndroid Build Coastguard Worker fPretty.append(token);
160*c8dee2aaSAndroid Build Coastguard Worker fFreshline = false;
161*c8dee2aaSAndroid Build Coastguard Worker return true;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
parseUntilNewline()164*c8dee2aaSAndroid Build Coastguard Worker void parseUntilNewline() {
165*c8dee2aaSAndroid Build Coastguard Worker while (fLength > fIndex) {
166*c8dee2aaSAndroid Build Coastguard Worker if (fInput[fIndex] == '\n') {
167*c8dee2aaSAndroid Build Coastguard Worker fIndex++;
168*c8dee2aaSAndroid Build Coastguard Worker this->newline();
169*c8dee2aaSAndroid Build Coastguard Worker fInParseUntilNewline = false;
170*c8dee2aaSAndroid Build Coastguard Worker break;
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker fPretty += fInput[fIndex++];
173*c8dee2aaSAndroid Build Coastguard Worker fInParseUntilNewline = true;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker // this code assumes it is not actually searching for a newline. If you need to search for a
178*c8dee2aaSAndroid Build Coastguard Worker // newline, then use the function above. If you do search for a newline with this function
179*c8dee2aaSAndroid Build Coastguard Worker // it will consume the entire string and the output will certainly not be prettified
parseUntil(const char * token)180*c8dee2aaSAndroid Build Coastguard Worker void parseUntil(const char* token) {
181*c8dee2aaSAndroid Build Coastguard Worker while (fLength > fIndex) {
182*c8dee2aaSAndroid Build Coastguard Worker // For embedded newlines, this code will make sure to embed the newline in the
183*c8dee2aaSAndroid Build Coastguard Worker // pretty string, increase the linecount, and tab out the next line to the appropriate
184*c8dee2aaSAndroid Build Coastguard Worker // place
185*c8dee2aaSAndroid Build Coastguard Worker if (fInput[fIndex] == '\n') {
186*c8dee2aaSAndroid Build Coastguard Worker this->newline();
187*c8dee2aaSAndroid Build Coastguard Worker this->tabString();
188*c8dee2aaSAndroid Build Coastguard Worker fIndex++;
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker if (this->hasToken(token)) {
191*c8dee2aaSAndroid Build Coastguard Worker fInParseUntil = false;
192*c8dee2aaSAndroid Build Coastguard Worker break;
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker fFreshline = false;
195*c8dee2aaSAndroid Build Coastguard Worker fPretty += fInput[fIndex++];
196*c8dee2aaSAndroid Build Coastguard Worker fInParseUntil = true;
197*c8dee2aaSAndroid Build Coastguard Worker fInParseUntilToken = token;
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker // We only tab if on a newline, otherwise consider the line tabbed
tabString()202*c8dee2aaSAndroid Build Coastguard Worker void tabString() {
203*c8dee2aaSAndroid Build Coastguard Worker if (fFreshline) {
204*c8dee2aaSAndroid Build Coastguard Worker for (int t = 0; t < fTabs; t++) {
205*c8dee2aaSAndroid Build Coastguard Worker fPretty += '\t';
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker // newline is really a request to add a newline, if we are on a fresh line there is no reason
211*c8dee2aaSAndroid Build Coastguard Worker // to add another newline
newline()212*c8dee2aaSAndroid Build Coastguard Worker void newline() {
213*c8dee2aaSAndroid Build Coastguard Worker if (!fFreshline) {
214*c8dee2aaSAndroid Build Coastguard Worker fFreshline = true;
215*c8dee2aaSAndroid Build Coastguard Worker fPretty += '\n';
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker // undoNewlineAfter() attempts to undo the effects of newline(), if the last character before
220*c8dee2aaSAndroid Build Coastguard Worker // the newline matches `c`.
undoNewlineAfter(char c)221*c8dee2aaSAndroid Build Coastguard Worker void undoNewlineAfter(char c) {
222*c8dee2aaSAndroid Build Coastguard Worker if (fFreshline) {
223*c8dee2aaSAndroid Build Coastguard Worker if (fPretty.size() >= 2 && fPretty.rbegin()[0] == '\n' && fPretty.rbegin()[1] == c) {
224*c8dee2aaSAndroid Build Coastguard Worker fFreshline = false;
225*c8dee2aaSAndroid Build Coastguard Worker fPretty.pop_back();
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker
230*c8dee2aaSAndroid Build Coastguard Worker bool fFreshline;
231*c8dee2aaSAndroid Build Coastguard Worker int fTabs;
232*c8dee2aaSAndroid Build Coastguard Worker size_t fIndex, fLength;
233*c8dee2aaSAndroid Build Coastguard Worker const char* fInput;
234*c8dee2aaSAndroid Build Coastguard Worker std::string fPretty;
235*c8dee2aaSAndroid Build Coastguard Worker
236*c8dee2aaSAndroid Build Coastguard Worker // Some helpers for parseUntil when we go over a string length
237*c8dee2aaSAndroid Build Coastguard Worker bool fInParseUntilNewline;
238*c8dee2aaSAndroid Build Coastguard Worker bool fInParseUntil;
239*c8dee2aaSAndroid Build Coastguard Worker const char* fInParseUntilToken;
240*c8dee2aaSAndroid Build Coastguard Worker };
241*c8dee2aaSAndroid Build Coastguard Worker
PrettyPrint(const std::string & string)242*c8dee2aaSAndroid Build Coastguard Worker std::string PrettyPrint(const std::string& string) {
243*c8dee2aaSAndroid Build Coastguard Worker GLSLPrettyPrint pp;
244*c8dee2aaSAndroid Build Coastguard Worker return pp.prettify(string);
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker
VisitLineByLine(const std::string & text,const std::function<void (int lineNumber,const char * lineText)> & visitFn)247*c8dee2aaSAndroid Build Coastguard Worker void VisitLineByLine(const std::string& text,
248*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(int lineNumber, const char* lineText)>& visitFn) {
249*c8dee2aaSAndroid Build Coastguard Worker TArray<SkString> lines;
250*c8dee2aaSAndroid Build Coastguard Worker SkStrSplit(text.c_str(), "\n", kStrict_SkStrSplitMode, &lines);
251*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < lines.size(); ++i) {
252*c8dee2aaSAndroid Build Coastguard Worker visitFn(i + 1, lines[i].c_str());
253*c8dee2aaSAndroid Build Coastguard Worker }
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker
BuildShaderErrorMessage(const char * shader,const char * errors)256*c8dee2aaSAndroid Build Coastguard Worker std::string BuildShaderErrorMessage(const char* shader, const char* errors) {
257*c8dee2aaSAndroid Build Coastguard Worker std::string abortText{"Shader compilation error\n"
258*c8dee2aaSAndroid Build Coastguard Worker "------------------------\n"};
259*c8dee2aaSAndroid Build Coastguard Worker VisitLineByLine(shader, [&](int lineNumber, const char* lineText) {
260*c8dee2aaSAndroid Build Coastguard Worker SkSL::String::appendf(&abortText, "%4i\t%s\n", lineNumber, lineText);
261*c8dee2aaSAndroid Build Coastguard Worker });
262*c8dee2aaSAndroid Build Coastguard Worker SkSL::String::appendf(&abortText, "Errors:\n%s", errors);
263*c8dee2aaSAndroid Build Coastguard Worker return abortText;
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
PrintShaderBanner(SkSL::ProgramKind programKind)266*c8dee2aaSAndroid Build Coastguard Worker void PrintShaderBanner(SkSL::ProgramKind programKind) {
267*c8dee2aaSAndroid Build Coastguard Worker const char* typeName = "Unknown";
268*c8dee2aaSAndroid Build Coastguard Worker if (SkSL::ProgramConfig::IsVertex(programKind)) {
269*c8dee2aaSAndroid Build Coastguard Worker typeName = "Vertex";
270*c8dee2aaSAndroid Build Coastguard Worker } else if (SkSL::ProgramConfig::IsFragment(programKind)) {
271*c8dee2aaSAndroid Build Coastguard Worker typeName = "Fragment";
272*c8dee2aaSAndroid Build Coastguard Worker }
273*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("---- %s shader ----------------------------------------------------\n", typeName);
274*c8dee2aaSAndroid Build Coastguard Worker }
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkShaderUtils
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