xref: /aosp_15_r20/external/skia/src/utils/SkNWayCanvas.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkNWayCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkNoDrawCanvas.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
24*c8dee2aaSAndroid Build Coastguard Worker #include <iterator>
25*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace sktext {
28*c8dee2aaSAndroid Build Coastguard Worker class GlyphRunList;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class SkData;
32*c8dee2aaSAndroid Build Coastguard Worker class SkDrawable;
33*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
34*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
35*c8dee2aaSAndroid Build Coastguard Worker class SkPath;
36*c8dee2aaSAndroid Build Coastguard Worker class SkPicture;
37*c8dee2aaSAndroid Build Coastguard Worker class SkRRect;
38*c8dee2aaSAndroid Build Coastguard Worker class SkRegion;
39*c8dee2aaSAndroid Build Coastguard Worker class SkTextBlob;
40*c8dee2aaSAndroid Build Coastguard Worker class SkVertices;
41*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode;
42*c8dee2aaSAndroid Build Coastguard Worker enum class SkClipOp;
43*c8dee2aaSAndroid Build Coastguard Worker struct SkDrawShadowRec;
44*c8dee2aaSAndroid Build Coastguard Worker 
SkNWayCanvas(int width,int height)45*c8dee2aaSAndroid Build Coastguard Worker SkNWayCanvas::SkNWayCanvas(int width, int height) : INHERITED(width, height) {}
46*c8dee2aaSAndroid Build Coastguard Worker 
~SkNWayCanvas()47*c8dee2aaSAndroid Build Coastguard Worker SkNWayCanvas::~SkNWayCanvas() {
48*c8dee2aaSAndroid Build Coastguard Worker     this->removeAll();
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
addCanvas(SkCanvas * canvas)51*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::addCanvas(SkCanvas* canvas) {
52*c8dee2aaSAndroid Build Coastguard Worker     if (!fList.empty()) {
53*c8dee2aaSAndroid Build Coastguard Worker         // We are using the nway canvas as a wrapper for the originally added canvas, and the device
54*c8dee2aaSAndroid Build Coastguard Worker         // on the nway may contradict calls for the device on this canvas. So, to add a second
55*c8dee2aaSAndroid Build Coastguard Worker         // canvas, the devices on the first canvas, and the nway base device must be different.
56*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fList[0]->rootDevice() != this->rootDevice());
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker     if (canvas) {
59*c8dee2aaSAndroid Build Coastguard Worker         *fList.append() = canvas;
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
removeCanvas(SkCanvas * canvas)63*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::removeCanvas(SkCanvas* canvas) {
64*c8dee2aaSAndroid Build Coastguard Worker     auto found = std::find(fList.begin(), fList.end(), canvas);
65*c8dee2aaSAndroid Build Coastguard Worker     if (found != fList.end()) {
66*c8dee2aaSAndroid Build Coastguard Worker         fList.removeShuffle(std::distance(fList.begin(), found));
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker 
removeAll()70*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::removeAll() {
71*c8dee2aaSAndroid Build Coastguard Worker     fList.reset();
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////
75*c8dee2aaSAndroid Build Coastguard Worker // These are forwarded to the N canvases we're referencing
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker class SkNWayCanvas::Iter {
78*c8dee2aaSAndroid Build Coastguard Worker public:
Iter(const SkTDArray<SkCanvas * > & list)79*c8dee2aaSAndroid Build Coastguard Worker     Iter(const SkTDArray<SkCanvas*>& list) : fList(list) {
80*c8dee2aaSAndroid Build Coastguard Worker         fIndex = 0;
81*c8dee2aaSAndroid Build Coastguard Worker     }
next()82*c8dee2aaSAndroid Build Coastguard Worker     bool next() {
83*c8dee2aaSAndroid Build Coastguard Worker         if (fIndex < fList.size()) {
84*c8dee2aaSAndroid Build Coastguard Worker             fCanvas = fList[fIndex++];
85*c8dee2aaSAndroid Build Coastguard Worker             return true;
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker         return false;
88*c8dee2aaSAndroid Build Coastguard Worker     }
operator ->()89*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* operator->() { return fCanvas; }
get() const90*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* get() const { return fCanvas; }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker     const SkTDArray<SkCanvas*>& fList;
94*c8dee2aaSAndroid Build Coastguard Worker     int fIndex;
95*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* fCanvas;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker 
willSave()98*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::willSave() {
99*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
100*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
101*c8dee2aaSAndroid Build Coastguard Worker         iter->save();
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::willSave();
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker 
getSaveLayerStrategy(const SaveLayerRec & rec)107*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SaveLayerStrategy SkNWayCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
108*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
109*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
110*c8dee2aaSAndroid Build Coastguard Worker         iter->saveLayer(rec);
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::getSaveLayerStrategy(rec);
114*c8dee2aaSAndroid Build Coastguard Worker     // No need for a layer.
115*c8dee2aaSAndroid Build Coastguard Worker     return kNoLayer_SaveLayerStrategy;
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker 
onDoSaveBehind(const SkRect * bounds)118*c8dee2aaSAndroid Build Coastguard Worker bool SkNWayCanvas::onDoSaveBehind(const SkRect* bounds) {
119*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
120*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
121*c8dee2aaSAndroid Build Coastguard Worker         SkCanvasPriv::SaveBehind(iter.get(), bounds);
122*c8dee2aaSAndroid Build Coastguard Worker     }
123*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onDoSaveBehind(bounds);
124*c8dee2aaSAndroid Build Coastguard Worker     return false;
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker 
willRestore()127*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::willRestore() {
128*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
129*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
130*c8dee2aaSAndroid Build Coastguard Worker         iter->restore();
131*c8dee2aaSAndroid Build Coastguard Worker     }
132*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::willRestore();
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker 
didConcat44(const SkM44 & m)135*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::didConcat44(const SkM44& m) {
136*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
137*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
138*c8dee2aaSAndroid Build Coastguard Worker         iter->concat(m);
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker 
didSetM44(const SkM44 & matrix)142*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::didSetM44(const SkM44& matrix) {
143*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
144*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
145*c8dee2aaSAndroid Build Coastguard Worker         iter->setMatrix(matrix);
146*c8dee2aaSAndroid Build Coastguard Worker     }
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker 
didTranslate(SkScalar x,SkScalar y)149*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::didTranslate(SkScalar x, SkScalar y) {
150*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
151*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
152*c8dee2aaSAndroid Build Coastguard Worker         iter->translate(x, y);
153*c8dee2aaSAndroid Build Coastguard Worker     }
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker 
didScale(SkScalar x,SkScalar y)156*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::didScale(SkScalar x, SkScalar y) {
157*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
158*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
159*c8dee2aaSAndroid Build Coastguard Worker         iter->scale(x, y);
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker 
onClipRect(const SkRect & rect,SkClipOp op,ClipEdgeStyle edgeStyle)163*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
164*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
165*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
166*c8dee2aaSAndroid Build Coastguard Worker         iter->clipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle);
167*c8dee2aaSAndroid Build Coastguard Worker     }
168*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onClipRect(rect, op, edgeStyle);
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker 
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)171*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
172*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
173*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
174*c8dee2aaSAndroid Build Coastguard Worker         iter->clipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle);
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onClipRRect(rrect, op, edgeStyle);
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker 
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)179*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
180*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
181*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
182*c8dee2aaSAndroid Build Coastguard Worker         iter->clipPath(path, op, kSoft_ClipEdgeStyle == edgeStyle);
183*c8dee2aaSAndroid Build Coastguard Worker     }
184*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onClipPath(path, op, edgeStyle);
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker 
onClipShader(sk_sp<SkShader> sh,SkClipOp op)187*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onClipShader(sk_sp<SkShader> sh, SkClipOp op) {
188*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
189*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
190*c8dee2aaSAndroid Build Coastguard Worker         iter->clipShader(sh, op);
191*c8dee2aaSAndroid Build Coastguard Worker     }
192*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onClipShader(std::move(sh), op);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker 
onClipRegion(const SkRegion & deviceRgn,SkClipOp op)195*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
196*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
197*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
198*c8dee2aaSAndroid Build Coastguard Worker         iter->clipRegion(deviceRgn, op);
199*c8dee2aaSAndroid Build Coastguard Worker     }
200*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onClipRegion(deviceRgn, op);
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker 
onResetClip()203*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onResetClip() {
204*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
205*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
206*c8dee2aaSAndroid Build Coastguard Worker         SkCanvasPriv::ResetClip(iter.get());
207*c8dee2aaSAndroid Build Coastguard Worker     }
208*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onResetClip();
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker 
onDrawPaint(const SkPaint & paint)211*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawPaint(const SkPaint& paint) {
212*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
213*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
214*c8dee2aaSAndroid Build Coastguard Worker         iter->drawPaint(paint);
215*c8dee2aaSAndroid Build Coastguard Worker     }
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker 
onDrawBehind(const SkPaint & paint)218*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawBehind(const SkPaint& paint) {
219*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
220*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
221*c8dee2aaSAndroid Build Coastguard Worker         SkCanvasPriv::DrawBehind(iter.get(), paint);
222*c8dee2aaSAndroid Build Coastguard Worker     }
223*c8dee2aaSAndroid Build Coastguard Worker }
224*c8dee2aaSAndroid Build Coastguard Worker 
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)225*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
226*c8dee2aaSAndroid Build Coastguard Worker                                 const SkPaint& paint) {
227*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
228*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
229*c8dee2aaSAndroid Build Coastguard Worker         iter->drawPoints(mode, count, pts, paint);
230*c8dee2aaSAndroid Build Coastguard Worker     }
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker 
onDrawRect(const SkRect & rect,const SkPaint & paint)233*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
234*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
235*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
236*c8dee2aaSAndroid Build Coastguard Worker         iter->drawRect(rect, paint);
237*c8dee2aaSAndroid Build Coastguard Worker     }
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker 
onDrawRegion(const SkRegion & region,const SkPaint & paint)240*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
241*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
242*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
243*c8dee2aaSAndroid Build Coastguard Worker         iter->drawRegion(region, paint);
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker 
onDrawOval(const SkRect & rect,const SkPaint & paint)247*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
248*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
249*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
250*c8dee2aaSAndroid Build Coastguard Worker         iter->drawOval(rect, paint);
251*c8dee2aaSAndroid Build Coastguard Worker     }
252*c8dee2aaSAndroid Build Coastguard Worker }
253*c8dee2aaSAndroid Build Coastguard Worker 
onDrawArc(const SkRect & rect,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)254*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle,
255*c8dee2aaSAndroid Build Coastguard Worker                              bool useCenter, const SkPaint& paint) {
256*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
257*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
258*c8dee2aaSAndroid Build Coastguard Worker         iter->drawArc(rect, startAngle, sweepAngle, useCenter, paint);
259*c8dee2aaSAndroid Build Coastguard Worker     }
260*c8dee2aaSAndroid Build Coastguard Worker }
261*c8dee2aaSAndroid Build Coastguard Worker 
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)262*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
263*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
264*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
265*c8dee2aaSAndroid Build Coastguard Worker         iter->drawRRect(rrect, paint);
266*c8dee2aaSAndroid Build Coastguard Worker     }
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker 
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)269*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
270*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
271*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
272*c8dee2aaSAndroid Build Coastguard Worker         iter->drawDRRect(outer, inner, paint);
273*c8dee2aaSAndroid Build Coastguard Worker     }
274*c8dee2aaSAndroid Build Coastguard Worker }
275*c8dee2aaSAndroid Build Coastguard Worker 
onDrawPath(const SkPath & path,const SkPaint & paint)276*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
277*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
278*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
279*c8dee2aaSAndroid Build Coastguard Worker         iter->drawPath(path, paint);
280*c8dee2aaSAndroid Build Coastguard Worker     }
281*c8dee2aaSAndroid Build Coastguard Worker }
282*c8dee2aaSAndroid Build Coastguard Worker 
onDrawImage2(const SkImage * image,SkScalar left,SkScalar top,const SkSamplingOptions & sampling,const SkPaint * paint)283*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawImage2(const SkImage* image, SkScalar left, SkScalar top,
284*c8dee2aaSAndroid Build Coastguard Worker                                 const SkSamplingOptions& sampling, const SkPaint* paint) {
285*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
286*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
287*c8dee2aaSAndroid Build Coastguard Worker         iter->drawImage(image, left, top, sampling, paint);
288*c8dee2aaSAndroid Build Coastguard Worker     }
289*c8dee2aaSAndroid Build Coastguard Worker }
290*c8dee2aaSAndroid Build Coastguard Worker 
onDrawImageRect2(const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)291*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst,
292*c8dee2aaSAndroid Build Coastguard Worker                                     const SkSamplingOptions& sampling, const SkPaint* paint,
293*c8dee2aaSAndroid Build Coastguard Worker                                     SrcRectConstraint constraint) {
294*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
295*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
296*c8dee2aaSAndroid Build Coastguard Worker         iter->drawImageRect(image, src, dst, sampling, paint, constraint);
297*c8dee2aaSAndroid Build Coastguard Worker     }
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker 
onDrawImageLattice2(const SkImage * image,const Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)300*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawImageLattice2(const SkImage* image, const Lattice& lattice,
301*c8dee2aaSAndroid Build Coastguard Worker                                        const SkRect& dst, SkFilterMode filter,
302*c8dee2aaSAndroid Build Coastguard Worker                                        const SkPaint* paint) {
303*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
304*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
305*c8dee2aaSAndroid Build Coastguard Worker         iter->drawImageLattice(image, lattice, dst, filter, paint);
306*c8dee2aaSAndroid Build Coastguard Worker     }
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker 
onDrawAtlas2(const SkImage * image,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int count,SkBlendMode bmode,const SkSamplingOptions & sampling,const SkRect * cull,const SkPaint * paint)309*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawAtlas2(const SkImage* image, const SkRSXform xform[], const SkRect tex[],
310*c8dee2aaSAndroid Build Coastguard Worker                                 const SkColor colors[], int count, SkBlendMode bmode,
311*c8dee2aaSAndroid Build Coastguard Worker                                 const SkSamplingOptions& sampling, const SkRect* cull,
312*c8dee2aaSAndroid Build Coastguard Worker                                 const SkPaint* paint) {
313*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
314*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
315*c8dee2aaSAndroid Build Coastguard Worker         iter->drawAtlas(image, xform, tex, colors, count, bmode, sampling, cull, paint);
316*c8dee2aaSAndroid Build Coastguard Worker     }
317*c8dee2aaSAndroid Build Coastguard Worker }
318*c8dee2aaSAndroid Build Coastguard Worker 
onDrawGlyphRunList(const sktext::GlyphRunList & list,const SkPaint & paint)319*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawGlyphRunList(const sktext::GlyphRunList& list,
320*c8dee2aaSAndroid Build Coastguard Worker                                       const SkPaint &paint) {
321*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
322*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
323*c8dee2aaSAndroid Build Coastguard Worker         iter->onDrawGlyphRunList(list, paint);
324*c8dee2aaSAndroid Build Coastguard Worker     }
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker 
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)327*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
328*c8dee2aaSAndroid Build Coastguard Worker                                   const SkPaint &paint) {
329*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
330*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
331*c8dee2aaSAndroid Build Coastguard Worker         iter->drawTextBlob(blob, x, y, paint);
332*c8dee2aaSAndroid Build Coastguard Worker     }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker 
onDrawSlug(const sktext::gpu::Slug * slug,const SkPaint & paint)335*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawSlug(const sktext::gpu::Slug* slug, const SkPaint& paint) {
336*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
337*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
338*c8dee2aaSAndroid Build Coastguard Worker         iter->drawSlug(slug, paint);
339*c8dee2aaSAndroid Build Coastguard Worker     }
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker 
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)342*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
343*c8dee2aaSAndroid Build Coastguard Worker                                  const SkPaint* paint) {
344*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
345*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
346*c8dee2aaSAndroid Build Coastguard Worker         iter->drawPicture(picture, matrix, paint);
347*c8dee2aaSAndroid Build Coastguard Worker     }
348*c8dee2aaSAndroid Build Coastguard Worker }
349*c8dee2aaSAndroid Build Coastguard Worker 
onDrawDrawable(SkDrawable * drawable,const SkMatrix * matrix)350*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
351*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
352*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
353*c8dee2aaSAndroid Build Coastguard Worker         iter->drawDrawable(drawable, matrix);
354*c8dee2aaSAndroid Build Coastguard Worker     }
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker 
onDrawVerticesObject(const SkVertices * vertices,SkBlendMode bmode,const SkPaint & paint)357*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawVerticesObject(const SkVertices* vertices,
358*c8dee2aaSAndroid Build Coastguard Worker                                         SkBlendMode bmode, const SkPaint& paint) {
359*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
360*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
361*c8dee2aaSAndroid Build Coastguard Worker         iter->drawVertices(vertices, bmode, paint);
362*c8dee2aaSAndroid Build Coastguard Worker     }
363*c8dee2aaSAndroid Build Coastguard Worker }
364*c8dee2aaSAndroid Build Coastguard Worker 
onDrawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)365*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
366*c8dee2aaSAndroid Build Coastguard Worker                                const SkPoint texCoords[4], SkBlendMode bmode,
367*c8dee2aaSAndroid Build Coastguard Worker                                const SkPaint& paint) {
368*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
369*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
370*c8dee2aaSAndroid Build Coastguard Worker         iter->drawPatch(cubics, colors, texCoords, bmode, paint);
371*c8dee2aaSAndroid Build Coastguard Worker     }
372*c8dee2aaSAndroid Build Coastguard Worker }
373*c8dee2aaSAndroid Build Coastguard Worker 
onDrawShadowRec(const SkPath & path,const SkDrawShadowRec & rec)374*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
375*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
376*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
377*c8dee2aaSAndroid Build Coastguard Worker         iter->private_draw_shadow_rec(path, rec);
378*c8dee2aaSAndroid Build Coastguard Worker     }
379*c8dee2aaSAndroid Build Coastguard Worker }
380*c8dee2aaSAndroid Build Coastguard Worker 
onDrawAnnotation(const SkRect & rect,const char key[],SkData * data)381*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* data) {
382*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
383*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
384*c8dee2aaSAndroid Build Coastguard Worker         iter->drawAnnotation(rect, key, data);
385*c8dee2aaSAndroid Build Coastguard Worker     }
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker 
onDrawEdgeAAQuad(const SkRect & rect,const SkPoint clip[4],QuadAAFlags aa,const SkColor4f & color,SkBlendMode mode)388*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
389*c8dee2aaSAndroid Build Coastguard Worker                                     QuadAAFlags aa, const SkColor4f& color, SkBlendMode mode) {
390*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
391*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
392*c8dee2aaSAndroid Build Coastguard Worker         iter->experimental_DrawEdgeAAQuad(rect, clip, aa, color, mode);
393*c8dee2aaSAndroid Build Coastguard Worker     }
394*c8dee2aaSAndroid Build Coastguard Worker }
395*c8dee2aaSAndroid Build Coastguard Worker 
onDrawEdgeAAImageSet2(const ImageSetEntry set[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)396*c8dee2aaSAndroid Build Coastguard Worker void SkNWayCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry set[], int count,
397*c8dee2aaSAndroid Build Coastguard Worker                                          const SkPoint dstClips[], const SkMatrix preViewMatrices[],
398*c8dee2aaSAndroid Build Coastguard Worker                                          const SkSamplingOptions& sampling, const SkPaint* paint,
399*c8dee2aaSAndroid Build Coastguard Worker                                          SrcRectConstraint constraint) {
400*c8dee2aaSAndroid Build Coastguard Worker     Iter iter(fList);
401*c8dee2aaSAndroid Build Coastguard Worker     while (iter.next()) {
402*c8dee2aaSAndroid Build Coastguard Worker         iter->experimental_DrawEdgeAAImageSet(
403*c8dee2aaSAndroid Build Coastguard Worker                 set, count, dstClips, preViewMatrices, sampling, paint, constraint);
404*c8dee2aaSAndroid Build Coastguard Worker     }
405*c8dee2aaSAndroid Build Coastguard Worker }
406