xref: /aosp_15_r20/external/skia/src/utils/SkCharToGlyphCache.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkCharToGlyphCache_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkCharToGlyphCache_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class SkCharToGlyphCache {
18*c8dee2aaSAndroid Build Coastguard Worker public:
19*c8dee2aaSAndroid Build Coastguard Worker     SkCharToGlyphCache();
20*c8dee2aaSAndroid Build Coastguard Worker     ~SkCharToGlyphCache();
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker     // return number of unichars cached
count()23*c8dee2aaSAndroid Build Coastguard Worker     int count() const {
24*c8dee2aaSAndroid Build Coastguard Worker         return fK32.size();
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     void reset();       // forget all cache entries (to save memory)
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     /**
30*c8dee2aaSAndroid Build Coastguard Worker      *  Given a unichar, return its glyphID (if the return value is positive), else return
31*c8dee2aaSAndroid Build Coastguard Worker      *  ~index of where to insert the computed glyphID.
32*c8dee2aaSAndroid Build Coastguard Worker      *
33*c8dee2aaSAndroid Build Coastguard Worker      *  int result = cache.charToGlyph(unichar);
34*c8dee2aaSAndroid Build Coastguard Worker      *  if (result >= 0) {
35*c8dee2aaSAndroid Build Coastguard Worker      *      glyphID = result;
36*c8dee2aaSAndroid Build Coastguard Worker      *  } else {
37*c8dee2aaSAndroid Build Coastguard Worker      *      glyphID = compute_glyph_using_typeface(unichar);
38*c8dee2aaSAndroid Build Coastguard Worker      *      cache.insertCharAndGlyph(~result, unichar, glyphID);
39*c8dee2aaSAndroid Build Coastguard Worker      *  }
40*c8dee2aaSAndroid Build Coastguard Worker      */
41*c8dee2aaSAndroid Build Coastguard Worker     int findGlyphIndex(SkUnichar c) const;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     /**
44*c8dee2aaSAndroid Build Coastguard Worker      *  Insert a new char/glyph pair into the cache at the specified index.
45*c8dee2aaSAndroid Build Coastguard Worker      *  See charToGlyph() for how to compute the bit-not of the index.
46*c8dee2aaSAndroid Build Coastguard Worker      */
47*c8dee2aaSAndroid Build Coastguard Worker     void insertCharAndGlyph(int index, SkUnichar, SkGlyphID);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     // helper to pre-seed an entry in the cache
addCharAndGlyph(SkUnichar unichar,SkGlyphID glyph)50*c8dee2aaSAndroid Build Coastguard Worker     void addCharAndGlyph(SkUnichar unichar, SkGlyphID glyph) {
51*c8dee2aaSAndroid Build Coastguard Worker         int index = this->findGlyphIndex(unichar);
52*c8dee2aaSAndroid Build Coastguard Worker         if (index >= 0) {
53*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(SkToU16(index) == glyph);
54*c8dee2aaSAndroid Build Coastguard Worker         } else {
55*c8dee2aaSAndroid Build Coastguard Worker             this->insertCharAndGlyph(~index, unichar, glyph);
56*c8dee2aaSAndroid Build Coastguard Worker         }
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker private:
60*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<int32_t>   fK32;
61*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<uint16_t>  fV16;
62*c8dee2aaSAndroid Build Coastguard Worker     double               fDenom;
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker #endif
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