xref: /aosp_15_r20/external/skia/src/utils/SkCharToGlyphCache.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkCharToGlyphCache.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
SkCharToGlyphCache()10*c8dee2aaSAndroid Build Coastguard Worker SkCharToGlyphCache::SkCharToGlyphCache() {
11*c8dee2aaSAndroid Build Coastguard Worker     this->reset();
12*c8dee2aaSAndroid Build Coastguard Worker }
13*c8dee2aaSAndroid Build Coastguard Worker 
~SkCharToGlyphCache()14*c8dee2aaSAndroid Build Coastguard Worker SkCharToGlyphCache::~SkCharToGlyphCache() {}
15*c8dee2aaSAndroid Build Coastguard Worker 
reset()16*c8dee2aaSAndroid Build Coastguard Worker void SkCharToGlyphCache::reset() {
17*c8dee2aaSAndroid Build Coastguard Worker     fK32.reset();
18*c8dee2aaSAndroid Build Coastguard Worker     fV16.reset();
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker     // Add sentinels so we can always rely on these to stop linear searches (in either direction)
21*c8dee2aaSAndroid Build Coastguard Worker     // Neither is a legal unichar, so we don't care what glyphID we use.
22*c8dee2aaSAndroid Build Coastguard Worker     //
23*c8dee2aaSAndroid Build Coastguard Worker     *fK32.append() = 0x80000000;    *fV16.append() = 0;
24*c8dee2aaSAndroid Build Coastguard Worker     *fK32.append() = 0x7FFFFFFF;    *fV16.append() = 0;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     fDenom = 0;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker // Determined experimentally. For N much larger, the slope technique is faster.
30*c8dee2aaSAndroid Build Coastguard Worker // For N much smaller, a simple search is faster.
31*c8dee2aaSAndroid Build Coastguard Worker //
32*c8dee2aaSAndroid Build Coastguard Worker constexpr int kSmallCountLimit = 16;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker // To use slope technique we need at least 2 real entries (+2 sentinels) hence the min of 4
35*c8dee2aaSAndroid Build Coastguard Worker //
36*c8dee2aaSAndroid Build Coastguard Worker constexpr int kMinCountForSlope = 4;
37*c8dee2aaSAndroid Build Coastguard Worker 
find_simple(const SkUnichar base[],int count,SkUnichar value)38*c8dee2aaSAndroid Build Coastguard Worker static int find_simple(const SkUnichar base[], int count, SkUnichar value) {
39*c8dee2aaSAndroid Build Coastguard Worker     int index;
40*c8dee2aaSAndroid Build Coastguard Worker     for (index = 0;; ++index) {
41*c8dee2aaSAndroid Build Coastguard Worker         if (value <= base[index]) {
42*c8dee2aaSAndroid Build Coastguard Worker             if (value < base[index]) {
43*c8dee2aaSAndroid Build Coastguard Worker                 index = ~index; // not found
44*c8dee2aaSAndroid Build Coastguard Worker             }
45*c8dee2aaSAndroid Build Coastguard Worker             break;
46*c8dee2aaSAndroid Build Coastguard Worker         }
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker     return index;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
find_with_slope(const SkUnichar base[],int count,SkUnichar value,double denom)51*c8dee2aaSAndroid Build Coastguard Worker static int find_with_slope(const SkUnichar base[], int count, SkUnichar value, double denom) {
52*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(count >= kMinCountForSlope);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     int index;
55*c8dee2aaSAndroid Build Coastguard Worker     if (value <= base[1]) {
56*c8dee2aaSAndroid Build Coastguard Worker         index = 1;
57*c8dee2aaSAndroid Build Coastguard Worker         if (value < base[index]) {
58*c8dee2aaSAndroid Build Coastguard Worker             index = ~index;
59*c8dee2aaSAndroid Build Coastguard Worker         }
60*c8dee2aaSAndroid Build Coastguard Worker     } else if (value >= base[count - 2]) {
61*c8dee2aaSAndroid Build Coastguard Worker         index = count - 2;
62*c8dee2aaSAndroid Build Coastguard Worker         if (value > base[index]) {
63*c8dee2aaSAndroid Build Coastguard Worker             index = ~(index + 1);
64*c8dee2aaSAndroid Build Coastguard Worker         }
65*c8dee2aaSAndroid Build Coastguard Worker     } else {
66*c8dee2aaSAndroid Build Coastguard Worker         // make our guess based on the "slope" of the current values
67*c8dee2aaSAndroid Build Coastguard Worker //        index = 1 + (int64_t)(count - 2) * (value - base[1]) / (base[count - 2] - base[1]);
68*c8dee2aaSAndroid Build Coastguard Worker         index = 1 + (int)(denom * (count - 2) * (value - base[1]));
69*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(index >= 1 && index <= count - 2);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         if (value >= base[index]) {
72*c8dee2aaSAndroid Build Coastguard Worker             for (;; ++index) {
73*c8dee2aaSAndroid Build Coastguard Worker                 if (value <= base[index]) {
74*c8dee2aaSAndroid Build Coastguard Worker                     if (value < base[index]) {
75*c8dee2aaSAndroid Build Coastguard Worker                         index = ~index; // not found
76*c8dee2aaSAndroid Build Coastguard Worker                     }
77*c8dee2aaSAndroid Build Coastguard Worker                     break;
78*c8dee2aaSAndroid Build Coastguard Worker                 }
79*c8dee2aaSAndroid Build Coastguard Worker             }
80*c8dee2aaSAndroid Build Coastguard Worker         } else {
81*c8dee2aaSAndroid Build Coastguard Worker             for (--index;; --index) {
82*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(index >= 0);
83*c8dee2aaSAndroid Build Coastguard Worker                 if (value >= base[index]) {
84*c8dee2aaSAndroid Build Coastguard Worker                     if (value > base[index]) {
85*c8dee2aaSAndroid Build Coastguard Worker                         index = ~(index + 1);
86*c8dee2aaSAndroid Build Coastguard Worker                     }
87*c8dee2aaSAndroid Build Coastguard Worker                     break;
88*c8dee2aaSAndroid Build Coastguard Worker                 }
89*c8dee2aaSAndroid Build Coastguard Worker             }
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker     return index;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker 
findGlyphIndex(SkUnichar unichar) const95*c8dee2aaSAndroid Build Coastguard Worker int SkCharToGlyphCache::findGlyphIndex(SkUnichar unichar) const {
96*c8dee2aaSAndroid Build Coastguard Worker     const int count = fK32.size();
97*c8dee2aaSAndroid Build Coastguard Worker     int index;
98*c8dee2aaSAndroid Build Coastguard Worker     if (count <= kSmallCountLimit) {
99*c8dee2aaSAndroid Build Coastguard Worker         index = find_simple(fK32.begin(), count, unichar);
100*c8dee2aaSAndroid Build Coastguard Worker     } else {
101*c8dee2aaSAndroid Build Coastguard Worker         index = find_with_slope(fK32.begin(), count, unichar, fDenom);
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker     if (index >= 0) {
104*c8dee2aaSAndroid Build Coastguard Worker         return fV16[index];
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker     return index;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker 
insertCharAndGlyph(int index,SkUnichar unichar,SkGlyphID glyph)109*c8dee2aaSAndroid Build Coastguard Worker void SkCharToGlyphCache::insertCharAndGlyph(int index, SkUnichar unichar, SkGlyphID glyph) {
110*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fK32.size() == fV16.size());
111*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(index < fK32.size());
112*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(unichar < fK32[index]);
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     *fK32.insert(index) = unichar;
115*c8dee2aaSAndroid Build Coastguard Worker     *fV16.insert(index) = glyph;
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     // if we've changed the first [1] or last [count-2] entry, recompute our slope
118*c8dee2aaSAndroid Build Coastguard Worker     const int count = fK32.size();
119*c8dee2aaSAndroid Build Coastguard Worker     if (count >= kMinCountForSlope && (index == 1 || index == count - 2)) {
120*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(index >= 1 && index <= count - 2);
121*c8dee2aaSAndroid Build Coastguard Worker         fDenom = 1.0 / ((double)fK32[count - 2] - fK32[1]);
122*c8dee2aaSAndroid Build Coastguard Worker     }
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
125*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 1; i < fK32.size(); ++i) {
126*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fK32[i-1] < fK32[i]);
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker #endif
129*c8dee2aaSAndroid Build Coastguard Worker }
130