1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkCanvasStack_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkCanvasStack_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTypeTraits.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkNWayCanvas.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 22*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class SkPath; 25*c8dee2aaSAndroid Build Coastguard Worker class SkRRect; 26*c8dee2aaSAndroid Build Coastguard Worker class SkShader; 27*c8dee2aaSAndroid Build Coastguard Worker enum class SkClipOp; 28*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker /** 31*c8dee2aaSAndroid Build Coastguard Worker * Like NWayCanvas, in that it forwards all canvas methods to each sub-canvas that is "pushed". 32*c8dee2aaSAndroid Build Coastguard Worker * 33*c8dee2aaSAndroid Build Coastguard Worker * Unlike NWayCanvas, this takes ownership of each subcanvas, and deletes them when this canvas 34*c8dee2aaSAndroid Build Coastguard Worker * is deleted. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker class SkCanvasStack : public SkNWayCanvas { 37*c8dee2aaSAndroid Build Coastguard Worker public: 38*c8dee2aaSAndroid Build Coastguard Worker SkCanvasStack(int width, int height); 39*c8dee2aaSAndroid Build Coastguard Worker ~SkCanvasStack() override; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker void pushCanvas(std::unique_ptr<SkCanvas>, const SkIPoint& origin); 42*c8dee2aaSAndroid Build Coastguard Worker void removeAll() override; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker /* 45*c8dee2aaSAndroid Build Coastguard Worker * The following add/remove canvas methods are overrides from SkNWayCanvas 46*c8dee2aaSAndroid Build Coastguard Worker * that do not make sense in the context of our CanvasStack, but since we 47*c8dee2aaSAndroid Build Coastguard Worker * can share most of the other implementation of NWay we override those 48*c8dee2aaSAndroid Build Coastguard Worker * methods to be no-ops. 49*c8dee2aaSAndroid Build Coastguard Worker */ addCanvas(SkCanvas *)50*c8dee2aaSAndroid Build Coastguard Worker void addCanvas(SkCanvas*) override { SkDEBUGFAIL("Invalid Op"); } removeCanvas(SkCanvas *)51*c8dee2aaSAndroid Build Coastguard Worker void removeCanvas(SkCanvas*) override { SkDEBUGFAIL("Invalid Op"); } 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker protected: 54*c8dee2aaSAndroid Build Coastguard Worker void didSetM44(const SkM44&) override; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker void onClipRect(const SkRect&, SkClipOp, ClipEdgeStyle) override; 57*c8dee2aaSAndroid Build Coastguard Worker void onClipRRect(const SkRRect&, SkClipOp, ClipEdgeStyle) override; 58*c8dee2aaSAndroid Build Coastguard Worker void onClipPath(const SkPath&, SkClipOp, ClipEdgeStyle) override; 59*c8dee2aaSAndroid Build Coastguard Worker void onClipShader(sk_sp<SkShader>, SkClipOp) override; 60*c8dee2aaSAndroid Build Coastguard Worker void onClipRegion(const SkRegion&, SkClipOp) override; 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker private: 63*c8dee2aaSAndroid Build Coastguard Worker void clipToZOrderedBounds(); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker struct CanvasData { 66*c8dee2aaSAndroid Build Coastguard Worker SkIPoint origin; 67*c8dee2aaSAndroid Build Coastguard Worker SkRegion requiredClip; 68*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkCanvas> ownedCanvas; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker static_assert(::sk_is_trivially_relocatable<decltype(origin)>::value); 71*c8dee2aaSAndroid Build Coastguard Worker static_assert(::sk_is_trivially_relocatable<decltype(requiredClip)>::value); 72*c8dee2aaSAndroid Build Coastguard Worker static_assert(::sk_is_trivially_relocatable<decltype(ownedCanvas)>::value); 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker using sk_is_trivially_relocatable = std::true_type; 75*c8dee2aaSAndroid Build Coastguard Worker }; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<CanvasData> fCanvasData; 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkNWayCanvas; 80*c8dee2aaSAndroid Build Coastguard Worker }; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker #endif 83