xref: /aosp_15_r20/external/skia/src/text/gpu/SubRunAllocator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_SubRunAllocator_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_SubRunAllocator_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTLogic.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
20*c8dee2aaSAndroid Build Coastguard Worker #include <array>
21*c8dee2aaSAndroid Build Coastguard Worker #include <climits>
22*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
25*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker #include <new>
28*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
29*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker // BagOfBytes parcels out bytes with a given size and alignment.
34*c8dee2aaSAndroid Build Coastguard Worker class BagOfBytes {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes(char* block, size_t blockSize, size_t firstHeapAllocation);
37*c8dee2aaSAndroid Build Coastguard Worker     explicit BagOfBytes(size_t firstHeapAllocation = 0);
38*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes(const BagOfBytes&) = delete;
39*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes& operator=(const BagOfBytes&) = delete;
BagOfBytes(BagOfBytes && that)40*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes(BagOfBytes&& that)
41*c8dee2aaSAndroid Build Coastguard Worker             : fEndByte{std::exchange(that.fEndByte, nullptr)}
42*c8dee2aaSAndroid Build Coastguard Worker             , fCapacity{that.fCapacity}
43*c8dee2aaSAndroid Build Coastguard Worker             , fFibProgression{that.fFibProgression} {}
44*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes& operator=(BagOfBytes&& that) {
45*c8dee2aaSAndroid Build Coastguard Worker         this->~BagOfBytes();
new(this)46*c8dee2aaSAndroid Build Coastguard Worker         new (this) BagOfBytes{std::move(that)};
47*c8dee2aaSAndroid Build Coastguard Worker         return *this;
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     ~BagOfBytes();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // Given a requestedSize round up to the smallest size that accounts for all the per block
53*c8dee2aaSAndroid Build Coastguard Worker     // overhead and alignment. It crashes if requestedSize is negative or too big.
PlatformMinimumSizeWithOverhead(int requestedSize,int assumedAlignment)54*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int PlatformMinimumSizeWithOverhead(int requestedSize, int assumedAlignment) {
55*c8dee2aaSAndroid Build Coastguard Worker         return MinimumSizeWithOverhead(
56*c8dee2aaSAndroid Build Coastguard Worker                 requestedSize, assumedAlignment, sizeof(Block), kMaxAlignment);
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
MinimumSizeWithOverhead(int requestedSize,int assumedAlignment,int blockSize,int maxAlignment)59*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int MinimumSizeWithOverhead(
60*c8dee2aaSAndroid Build Coastguard Worker             int requestedSize, int assumedAlignment, int blockSize, int maxAlignment) {
61*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(0 <= requestedSize && requestedSize < kMaxByteSize);
62*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(SkIsPow2(assumedAlignment) && SkIsPow2(maxAlignment));
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         const int minAlignment = std::min(maxAlignment, assumedAlignment);
65*c8dee2aaSAndroid Build Coastguard Worker         // There are two cases, one easy and one subtle. The easy case is when minAlignment ==
66*c8dee2aaSAndroid Build Coastguard Worker         // maxAlignment. When that happens, the term maxAlignment - minAlignment is zero, and the
67*c8dee2aaSAndroid Build Coastguard Worker         // block will be placed at the proper alignment because alignUp is properly
68*c8dee2aaSAndroid Build Coastguard Worker         // aligned.
69*c8dee2aaSAndroid Build Coastguard Worker         // The subtle case is where minAlignment < maxAlignment. Because
70*c8dee2aaSAndroid Build Coastguard Worker         // minAlignment < maxAlignment, alignUp(requestedSize, minAlignment) + blockSize does not
71*c8dee2aaSAndroid Build Coastguard Worker         // guarantee that block can be placed at a maxAlignment address. Block can be placed at
72*c8dee2aaSAndroid Build Coastguard Worker         // maxAlignment/minAlignment different address to achieve alignment, so we need
73*c8dee2aaSAndroid Build Coastguard Worker         // to add memory to allow the block to be placed on a maxAlignment address.
74*c8dee2aaSAndroid Build Coastguard Worker         // For example, if assumedAlignment = 4 and maxAlignment = 16 then block can be placed at
75*c8dee2aaSAndroid Build Coastguard Worker         // the following address offsets at the end of minimumSize bytes.
76*c8dee2aaSAndroid Build Coastguard Worker         //   0 * minAlignment =  0
77*c8dee2aaSAndroid Build Coastguard Worker         //   1 * minAlignment =  4
78*c8dee2aaSAndroid Build Coastguard Worker         //   2 * minAlignment =  8
79*c8dee2aaSAndroid Build Coastguard Worker         //   3 * minAlignment = 12
80*c8dee2aaSAndroid Build Coastguard Worker         // Following this logic, the equation for the additional bytes is
81*c8dee2aaSAndroid Build Coastguard Worker         //   (maxAlignment/minAlignment - 1) * minAlignment
82*c8dee2aaSAndroid Build Coastguard Worker         //     = maxAlignment - minAlignment.
83*c8dee2aaSAndroid Build Coastguard Worker         int minimumSize = SkToInt(AlignUp(requestedSize, minAlignment))
84*c8dee2aaSAndroid Build Coastguard Worker                           + blockSize
85*c8dee2aaSAndroid Build Coastguard Worker                           + maxAlignment - minAlignment;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         // If minimumSize is > 32k then round to a 4K boundary unless it is too close to the
88*c8dee2aaSAndroid Build Coastguard Worker         // maximum int. The > 32K heuristic is from the JEMalloc behavior.
89*c8dee2aaSAndroid Build Coastguard Worker         constexpr int k32K = (1 << 15);
90*c8dee2aaSAndroid Build Coastguard Worker         if (minimumSize >= k32K && minimumSize < std::numeric_limits<int>::max() - k4K) {
91*c8dee2aaSAndroid Build Coastguard Worker             minimumSize = SkToInt(AlignUp(minimumSize, k4K));
92*c8dee2aaSAndroid Build Coastguard Worker         }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         return minimumSize;
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     template <int size>
98*c8dee2aaSAndroid Build Coastguard Worker     using Storage = std::array<char, PlatformMinimumSizeWithOverhead(size, 1)>;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if n * sizeof(T) will fit in an allocation block.
101*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
WillCountFit(int n)102*c8dee2aaSAndroid Build Coastguard Worker     static bool WillCountFit(int n) {
103*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kMaxN = kMaxByteSize / sizeof(T);
104*c8dee2aaSAndroid Build Coastguard Worker         return 0 <= n && n < kMaxN;
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     // Returns a pointer to memory suitable for holding n Ts.
108*c8dee2aaSAndroid Build Coastguard Worker     template <typename T> char* allocateBytesFor(int n = 1) {
109*c8dee2aaSAndroid Build Coastguard Worker         static_assert(alignof(T) <= kMaxAlignment, "Alignment is too big for arena");
110*c8dee2aaSAndroid Build Coastguard Worker         static_assert(sizeof(T) < kMaxByteSize, "Size is too big for arena");
111*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(WillCountFit<T>(n));
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker         int size = n ? n * sizeof(T) : 1;
114*c8dee2aaSAndroid Build Coastguard Worker         return this->allocateBytes(size, alignof(T));
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     void* alignedBytes(int unsafeSize, int unsafeAlignment);
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker private:
120*c8dee2aaSAndroid Build Coastguard Worker     // The maximum alignment supported by GrBagOfBytes. 16 seems to be a good number for alignment.
121*c8dee2aaSAndroid Build Coastguard Worker     // If a use case for larger alignments is found, we can turn this into a template parameter.
122*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxAlignment = std::max(16, (int)alignof(std::max_align_t));
123*c8dee2aaSAndroid Build Coastguard Worker     // The largest size that can be allocated. In larger sizes, the block is rounded up to 4K
124*c8dee2aaSAndroid Build Coastguard Worker     // chunks. Leave a 4K of slop.
125*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int k4K = (1 << 12);
126*c8dee2aaSAndroid Build Coastguard Worker     // This should never overflow with the calculations done on the code.
127*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxByteSize = std::numeric_limits<int>::max() - k4K;
128*c8dee2aaSAndroid Build Coastguard Worker     // The assumed alignment of new char[] given the platform.
129*c8dee2aaSAndroid Build Coastguard Worker     // There is a bug in Emscripten's allocator that make alignment different than max_align_t.
130*c8dee2aaSAndroid Build Coastguard Worker     // kAllocationAlignment accounts for this difference. For more information see:
131*c8dee2aaSAndroid Build Coastguard Worker     // https://github.com/emscripten-core/emscripten/issues/10072
132*c8dee2aaSAndroid Build Coastguard Worker     #if !defined(SK_FORCE_8_BYTE_ALIGNMENT)
133*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kAllocationAlignment = alignof(std::max_align_t);
134*c8dee2aaSAndroid Build Coastguard Worker     #else
135*c8dee2aaSAndroid Build Coastguard Worker         static constexpr int kAllocationAlignment = 8;
136*c8dee2aaSAndroid Build Coastguard Worker     #endif
137*c8dee2aaSAndroid Build Coastguard Worker 
AlignUp(int size,int alignment)138*c8dee2aaSAndroid Build Coastguard Worker     static constexpr size_t AlignUp(int size, int alignment) {
139*c8dee2aaSAndroid Build Coastguard Worker         return (size + (alignment - 1)) & -alignment;
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     // The Block starts at the location pointed to by fEndByte.
143*c8dee2aaSAndroid Build Coastguard Worker     // Beware. Order is important here. The destructor for fPrevious must be called first because
144*c8dee2aaSAndroid Build Coastguard Worker     // the Block is embedded in fBlockStart. Destructors are run in reverse order.
145*c8dee2aaSAndroid Build Coastguard Worker     struct Block {
146*c8dee2aaSAndroid Build Coastguard Worker         Block(char* previous, char* startOfBlock);
147*c8dee2aaSAndroid Build Coastguard Worker         // The start of the originally allocated bytes. This is the thing that must be deleted.
148*c8dee2aaSAndroid Build Coastguard Worker         char* const fBlockStart;
149*c8dee2aaSAndroid Build Coastguard Worker         Block* const fPrevious;
150*c8dee2aaSAndroid Build Coastguard Worker     };
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker     // Note: fCapacity is the number of bytes remaining, and is subtracted from fEndByte to
153*c8dee2aaSAndroid Build Coastguard Worker     // generate the location of the object.
allocateBytes(int size,int alignment)154*c8dee2aaSAndroid Build Coastguard Worker     char* allocateBytes(int size, int alignment) {
155*c8dee2aaSAndroid Build Coastguard Worker         fCapacity = fCapacity & -alignment;
156*c8dee2aaSAndroid Build Coastguard Worker         if (fCapacity < size) {
157*c8dee2aaSAndroid Build Coastguard Worker             this->needMoreBytes(size, alignment);
158*c8dee2aaSAndroid Build Coastguard Worker         }
159*c8dee2aaSAndroid Build Coastguard Worker         char* const ptr = fEndByte - fCapacity;
160*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(((intptr_t)ptr & (alignment - 1)) == 0);
161*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCapacity >= size);
162*c8dee2aaSAndroid Build Coastguard Worker         fCapacity -= size;
163*c8dee2aaSAndroid Build Coastguard Worker         return ptr;
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     // Adjust fEndByte and fCapacity give a new block starting at bytes with size.
167*c8dee2aaSAndroid Build Coastguard Worker     void setupBytesAndCapacity(char* bytes, int size);
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     // Adjust fEndByte and fCapacity to satisfy the size and alignment request.
170*c8dee2aaSAndroid Build Coastguard Worker     void needMoreBytes(int size, int alignment);
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     // This points to the highest kMaxAlignment address in the allocated block. The address of
173*c8dee2aaSAndroid Build Coastguard Worker     // the current end of allocated data is given by fEndByte - fCapacity. While the negative side
174*c8dee2aaSAndroid Build Coastguard Worker     // of this pointer are the bytes to be allocated. The positive side points to the Block for
175*c8dee2aaSAndroid Build Coastguard Worker     // this memory. In other words, the pointer to the Block structure for these bytes is
176*c8dee2aaSAndroid Build Coastguard Worker     // reinterpret_cast<Block*>(fEndByte).
177*c8dee2aaSAndroid Build Coastguard Worker     char* fEndByte{nullptr};
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker     // The number of bytes remaining in this block.
180*c8dee2aaSAndroid Build Coastguard Worker     int fCapacity{0};
181*c8dee2aaSAndroid Build Coastguard Worker 
182*c8dee2aaSAndroid Build Coastguard Worker     SkFibBlockSizes<kMaxByteSize> fFibProgression;
183*c8dee2aaSAndroid Build Coastguard Worker };
184*c8dee2aaSAndroid Build Coastguard Worker 
185*c8dee2aaSAndroid Build Coastguard Worker template <typename T>
186*c8dee2aaSAndroid Build Coastguard Worker class SubRunInitializer {
187*c8dee2aaSAndroid Build Coastguard Worker public:
SubRunInitializer(void * memory)188*c8dee2aaSAndroid Build Coastguard Worker     SubRunInitializer(void* memory) : fMemory{memory} { SkASSERT(memory != nullptr); }
~SubRunInitializer()189*c8dee2aaSAndroid Build Coastguard Worker     ~SubRunInitializer() {
190*c8dee2aaSAndroid Build Coastguard Worker         ::operator delete(fMemory);
191*c8dee2aaSAndroid Build Coastguard Worker     }
192*c8dee2aaSAndroid Build Coastguard Worker     template <typename... Args>
initialize(Args &&...args)193*c8dee2aaSAndroid Build Coastguard Worker     T* initialize(Args&&... args) {
194*c8dee2aaSAndroid Build Coastguard Worker         // Warn on more than one initialization.
195*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fMemory != nullptr);
196*c8dee2aaSAndroid Build Coastguard Worker         return new (std::exchange(fMemory, nullptr)) T(std::forward<Args>(args)...);
197*c8dee2aaSAndroid Build Coastguard Worker     }
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker private:
200*c8dee2aaSAndroid Build Coastguard Worker     void* fMemory;
201*c8dee2aaSAndroid Build Coastguard Worker };
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker // GrSubRunAllocator provides fast allocation where the user takes care of calling the destructors
204*c8dee2aaSAndroid Build Coastguard Worker // of the returned pointers, and GrSubRunAllocator takes care of deleting the storage. The
205*c8dee2aaSAndroid Build Coastguard Worker // unique_ptrs returned, are to assist in assuring the object's destructor is called.
206*c8dee2aaSAndroid Build Coastguard Worker // A note on zero length arrays: according to the standard a pointer must be returned, and it
207*c8dee2aaSAndroid Build Coastguard Worker // can't be a nullptr. In such a case, SkArena allocates one byte, but does not initialize it.
208*c8dee2aaSAndroid Build Coastguard Worker class SubRunAllocator {
209*c8dee2aaSAndroid Build Coastguard Worker public:
210*c8dee2aaSAndroid Build Coastguard Worker     struct Destroyer {
211*c8dee2aaSAndroid Build Coastguard Worker         template <typename T>
operatorDestroyer212*c8dee2aaSAndroid Build Coastguard Worker         void operator()(T* ptr) { ptr->~T(); }
213*c8dee2aaSAndroid Build Coastguard Worker     };
214*c8dee2aaSAndroid Build Coastguard Worker 
215*c8dee2aaSAndroid Build Coastguard Worker     struct ArrayDestroyer {
216*c8dee2aaSAndroid Build Coastguard Worker         int n;
217*c8dee2aaSAndroid Build Coastguard Worker         template <typename T>
operatorArrayDestroyer218*c8dee2aaSAndroid Build Coastguard Worker         void operator()(T* ptr) {
219*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < n; i++) { ptr[i].~T(); }
220*c8dee2aaSAndroid Build Coastguard Worker         }
221*c8dee2aaSAndroid Build Coastguard Worker     };
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     template<class T>
224*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr bool HasNoDestructor = std::is_trivially_destructible<T>::value;
225*c8dee2aaSAndroid Build Coastguard Worker 
226*c8dee2aaSAndroid Build Coastguard Worker     SubRunAllocator(char* block, int blockSize, int firstHeapAllocation);
227*c8dee2aaSAndroid Build Coastguard Worker     explicit SubRunAllocator(int firstHeapAllocation = 0);
228*c8dee2aaSAndroid Build Coastguard Worker     SubRunAllocator(const SubRunAllocator&) = delete;
229*c8dee2aaSAndroid Build Coastguard Worker     SubRunAllocator& operator=(const SubRunAllocator&) = delete;
230*c8dee2aaSAndroid Build Coastguard Worker     SubRunAllocator(SubRunAllocator&&) = default;
231*c8dee2aaSAndroid Build Coastguard Worker     SubRunAllocator& operator=(SubRunAllocator&&) = default;
232*c8dee2aaSAndroid Build Coastguard Worker 
233*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
234*c8dee2aaSAndroid Build Coastguard Worker     static std::tuple<SubRunInitializer<T>, int, SubRunAllocator>
AllocateClassMemoryAndArena(int allocSizeHint)235*c8dee2aaSAndroid Build Coastguard Worker     AllocateClassMemoryAndArena(int allocSizeHint) {
236*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(allocSizeHint >= 0);
237*c8dee2aaSAndroid Build Coastguard Worker         // Round the size after the object the optimal amount.
238*c8dee2aaSAndroid Build Coastguard Worker         int extraSize = BagOfBytes::PlatformMinimumSizeWithOverhead(allocSizeHint, alignof(T));
239*c8dee2aaSAndroid Build Coastguard Worker 
240*c8dee2aaSAndroid Build Coastguard Worker         // Don't overflow or die.
241*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(INT_MAX - SkTo<int>(sizeof(T)) > extraSize);
242*c8dee2aaSAndroid Build Coastguard Worker         int totalMemorySize = sizeof(T) + extraSize;
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker         void* memory = ::operator new (totalMemorySize);
245*c8dee2aaSAndroid Build Coastguard Worker         SubRunAllocator alloc{SkTAddOffset<char>(memory, sizeof(T)), extraSize, extraSize/2};
246*c8dee2aaSAndroid Build Coastguard Worker         return {memory, totalMemorySize, std::move(alloc)};
247*c8dee2aaSAndroid Build Coastguard Worker     }
248*c8dee2aaSAndroid Build Coastguard Worker 
makePOD(Args &&...args)249*c8dee2aaSAndroid Build Coastguard Worker     template <typename T, typename... Args> T* makePOD(Args&&... args) {
250*c8dee2aaSAndroid Build Coastguard Worker         static_assert(HasNoDestructor<T>, "This is not POD. Use makeUnique.");
251*c8dee2aaSAndroid Build Coastguard Worker         char* bytes = fAlloc.template allocateBytesFor<T>();
252*c8dee2aaSAndroid Build Coastguard Worker         return new (bytes) T(std::forward<Args>(args)...);
253*c8dee2aaSAndroid Build Coastguard Worker     }
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker     template <typename T, typename... Args>
makeUnique(Args &&...args)256*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<T, Destroyer> makeUnique(Args&&... args) {
257*c8dee2aaSAndroid Build Coastguard Worker         static_assert(!HasNoDestructor<T>, "This is POD. Use makePOD.");
258*c8dee2aaSAndroid Build Coastguard Worker         char* bytes = fAlloc.template allocateBytesFor<T>();
259*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<T, Destroyer>{new (bytes) T(std::forward<Args>(args)...)};
260*c8dee2aaSAndroid Build Coastguard Worker     }
261*c8dee2aaSAndroid Build Coastguard Worker 
makePODArray(int n)262*c8dee2aaSAndroid Build Coastguard Worker     template<typename T> T* makePODArray(int n) {
263*c8dee2aaSAndroid Build Coastguard Worker         static_assert(HasNoDestructor<T>, "This is not POD. Use makeUniqueArray.");
264*c8dee2aaSAndroid Build Coastguard Worker         return reinterpret_cast<T*>(fAlloc.template allocateBytesFor<T>(n));
265*c8dee2aaSAndroid Build Coastguard Worker     }
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker     template<typename T>
makePODSpan(SkSpan<const T> s)268*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<T> makePODSpan(SkSpan<const T> s) {
269*c8dee2aaSAndroid Build Coastguard Worker         static_assert(HasNoDestructor<T>, "This is not POD. Use makeUniqueArray.");
270*c8dee2aaSAndroid Build Coastguard Worker         if (s.empty()) {
271*c8dee2aaSAndroid Build Coastguard Worker             return SkSpan<T>{};
272*c8dee2aaSAndroid Build Coastguard Worker         }
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker         T* result = this->makePODArray<T>(SkTo<int>(s.size()));
275*c8dee2aaSAndroid Build Coastguard Worker         memcpy(result, s.data(), s.size_bytes());
276*c8dee2aaSAndroid Build Coastguard Worker         return {result, s.size()};
277*c8dee2aaSAndroid Build Coastguard Worker     }
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker     template<typename T, typename Src, typename Map>
makePODArray(const Src & src,Map map)280*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<T> makePODArray(const Src& src, Map map) {
281*c8dee2aaSAndroid Build Coastguard Worker         static_assert(HasNoDestructor<T>, "This is not POD. Use makeUniqueArray.");
282*c8dee2aaSAndroid Build Coastguard Worker         int size = SkTo<int>(src.size());
283*c8dee2aaSAndroid Build Coastguard Worker         T* result = this->template makePODArray<T>(size);
284*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < size; i++) {
285*c8dee2aaSAndroid Build Coastguard Worker             new (&result[i]) T(map(src[i]));
286*c8dee2aaSAndroid Build Coastguard Worker         }
287*c8dee2aaSAndroid Build Coastguard Worker         return {result, src.size()};
288*c8dee2aaSAndroid Build Coastguard Worker     }
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker     template<typename T>
makeUniqueArray(int n)291*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<T[], ArrayDestroyer> makeUniqueArray(int n) {
292*c8dee2aaSAndroid Build Coastguard Worker         static_assert(!HasNoDestructor<T>, "This is POD. Use makePODArray.");
293*c8dee2aaSAndroid Build Coastguard Worker         T* array = reinterpret_cast<T*>(fAlloc.template allocateBytesFor<T>(n));
294*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < n; i++) {
295*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T{};
296*c8dee2aaSAndroid Build Coastguard Worker         }
297*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<T[], ArrayDestroyer>{array, ArrayDestroyer{n}};
298*c8dee2aaSAndroid Build Coastguard Worker     }
299*c8dee2aaSAndroid Build Coastguard Worker 
300*c8dee2aaSAndroid Build Coastguard Worker     template<typename T, typename I>
makeUniqueArray(int n,I initializer)301*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<T[], ArrayDestroyer> makeUniqueArray(int n, I initializer) {
302*c8dee2aaSAndroid Build Coastguard Worker         static_assert(!HasNoDestructor<T>, "This is POD. Use makePODArray.");
303*c8dee2aaSAndroid Build Coastguard Worker         T* array = reinterpret_cast<T*>(fAlloc.template allocateBytesFor<T>(n));
304*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < n; i++) {
305*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T(initializer(i));
306*c8dee2aaSAndroid Build Coastguard Worker         }
307*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<T[], ArrayDestroyer>{array, ArrayDestroyer{n}};
308*c8dee2aaSAndroid Build Coastguard Worker     }
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     template<typename T, typename U, typename Map>
makeUniqueArray(SkSpan<const U> src,Map map)311*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<T[], ArrayDestroyer> makeUniqueArray(SkSpan<const U> src, Map map) {
312*c8dee2aaSAndroid Build Coastguard Worker         static_assert(!HasNoDestructor<T>, "This is POD. Use makePODArray.");
313*c8dee2aaSAndroid Build Coastguard Worker         int count = SkCount(src);
314*c8dee2aaSAndroid Build Coastguard Worker         T* array = reinterpret_cast<T*>(fAlloc.template allocateBytesFor<T>(src.size()));
315*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < count; ++i) {
316*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T(map(src[i]));
317*c8dee2aaSAndroid Build Coastguard Worker         }
318*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<T[], ArrayDestroyer>{array, ArrayDestroyer{count}};
319*c8dee2aaSAndroid Build Coastguard Worker     }
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker     void* alignedBytes(int size, int alignment);
322*c8dee2aaSAndroid Build Coastguard Worker 
323*c8dee2aaSAndroid Build Coastguard Worker private:
324*c8dee2aaSAndroid Build Coastguard Worker     BagOfBytes fAlloc;
325*c8dee2aaSAndroid Build Coastguard Worker };
326*c8dee2aaSAndroid Build Coastguard Worker 
327*c8dee2aaSAndroid Build Coastguard Worker // Helper for defining allocators with inline/reserved storage.
328*c8dee2aaSAndroid Build Coastguard Worker // For argument declarations, stick to the base type (SubRunAllocator).
329*c8dee2aaSAndroid Build Coastguard Worker // Note: Inheriting from the storage first means the storage will outlive the
330*c8dee2aaSAndroid Build Coastguard Worker // SubRunAllocator, letting ~SubRunAllocator read it as it calls destructors.
331*c8dee2aaSAndroid Build Coastguard Worker // (This is mostly only relevant for strict tools like MSAN.)
332*c8dee2aaSAndroid Build Coastguard Worker template <size_t InlineStorageSize, size_t InlineStorageAlignment>
333*c8dee2aaSAndroid Build Coastguard Worker class STSubRunAllocator : private std::array<char,
334*c8dee2aaSAndroid Build Coastguard Worker                                              BagOfBytes::PlatformMinimumSizeWithOverhead(
335*c8dee2aaSAndroid Build Coastguard Worker                                                      InlineStorageSize, InlineStorageAlignment)>,
336*c8dee2aaSAndroid Build Coastguard Worker                           public SubRunAllocator {
337*c8dee2aaSAndroid Build Coastguard Worker public:
338*c8dee2aaSAndroid Build Coastguard Worker     explicit STSubRunAllocator(size_t firstHeapAllocation = InlineStorageSize)
339*c8dee2aaSAndroid Build Coastguard Worker             : SubRunAllocator{this->data(), SkToInt(this->size()), SkToInt(firstHeapAllocation)} {}
340*c8dee2aaSAndroid Build Coastguard Worker };
341*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext::gpu
342*c8dee2aaSAndroid Build Coastguard Worker 
343*c8dee2aaSAndroid Build Coastguard Worker #endif // sktext_gpu_SubRunAllocator_DEFINED
344