1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_SlugImpl_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define sktext_SlugImpl_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/Slug.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunAllocator.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunContainer.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 21*c8dee2aaSAndroid Build Coastguard Worker class SkPaint; 22*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 23*c8dee2aaSAndroid Build Coastguard Worker class SkStrikeClient; 24*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 25*c8dee2aaSAndroid Build Coastguard Worker struct SkStrikeDeviceInfo; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker namespace sktext { 28*c8dee2aaSAndroid Build Coastguard Worker class GlyphRunList; 29*c8dee2aaSAndroid Build Coastguard Worker class StrikeForGPUCacheInterface; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu { 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class SlugImpl final : public Slug { 35*c8dee2aaSAndroid Build Coastguard Worker public: 36*c8dee2aaSAndroid Build Coastguard Worker SlugImpl(SubRunAllocator&& alloc, 37*c8dee2aaSAndroid Build Coastguard Worker gpu::SubRunContainerOwner subRuns, 38*c8dee2aaSAndroid Build Coastguard Worker SkRect sourceBounds, 39*c8dee2aaSAndroid Build Coastguard Worker SkPoint origin); 40*c8dee2aaSAndroid Build Coastguard Worker ~SlugImpl() override = default; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SlugImpl> Make(const SkMatrix& viewMatrix, 43*c8dee2aaSAndroid Build Coastguard Worker const sktext::GlyphRunList& glyphRunList, 44*c8dee2aaSAndroid Build Coastguard Worker const SkPaint& paint, 45*c8dee2aaSAndroid Build Coastguard Worker SkStrikeDeviceInfo strikeDeviceInfo, 46*c8dee2aaSAndroid Build Coastguard Worker sktext::StrikeForGPUCacheInterface* strikeCache); 47*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Slug> MakeFromBuffer(SkReadBuffer& buffer, 48*c8dee2aaSAndroid Build Coastguard Worker const SkStrikeClient* client); 49*c8dee2aaSAndroid Build Coastguard Worker void doFlatten(SkWriteBuffer& buffer) const override; 50*c8dee2aaSAndroid Build Coastguard Worker sourceBounds()51*c8dee2aaSAndroid Build Coastguard Worker SkRect sourceBounds() const override { return fSourceBounds; } sourceBoundsWithOrigin()52*c8dee2aaSAndroid Build Coastguard Worker SkRect sourceBoundsWithOrigin() const override { return fSourceBounds.makeOffset(fOrigin); } 53*c8dee2aaSAndroid Build Coastguard Worker initialPositionMatrix()54*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& initialPositionMatrix() const { return fSubRuns->initialPosition(); } origin()55*c8dee2aaSAndroid Build Coastguard Worker SkPoint origin() const { return fOrigin; } 56*c8dee2aaSAndroid Build Coastguard Worker subRuns()57*c8dee2aaSAndroid Build Coastguard Worker const gpu::SubRunContainerOwner& subRuns() const { return fSubRuns; } 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker // Change memory management to handle the data after Slug, but in the same allocation 60*c8dee2aaSAndroid Build Coastguard Worker // of memory. Only allow placement new. delete(void * p)61*c8dee2aaSAndroid Build Coastguard Worker void operator delete(void* p) { ::operator delete(p); } new(size_t)62*c8dee2aaSAndroid Build Coastguard Worker void* operator new(size_t) { SK_ABORT("All slugs are created by placement new."); } new(size_t,void * p)63*c8dee2aaSAndroid Build Coastguard Worker void* operator new(size_t, void* p) { return p; } 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker private: 66*c8dee2aaSAndroid Build Coastguard Worker // The allocator must come first because it needs to be destroyed last. Other fields of this 67*c8dee2aaSAndroid Build Coastguard Worker // structure may have pointers into it. 68*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator fAlloc; 69*c8dee2aaSAndroid Build Coastguard Worker gpu::SubRunContainerOwner fSubRuns; 70*c8dee2aaSAndroid Build Coastguard Worker const SkRect fSourceBounds; 71*c8dee2aaSAndroid Build Coastguard Worker const SkPoint fOrigin; 72*c8dee2aaSAndroid Build Coastguard Worker }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker #endif 77