1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/Slug.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSerialProcs.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker class SkData;
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
19*c8dee2aaSAndroid Build Coastguard Worker
ConvertBlob(SkCanvas * canvas,const SkTextBlob & blob,SkPoint origin,const SkPaint & paint)20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Slug> Slug::ConvertBlob(
21*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) {
22*c8dee2aaSAndroid Build Coastguard Worker return canvas->convertBlobToSlug(blob, origin, paint);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker
serialize() const25*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> Slug::serialize() const {
26*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer buffer({});
27*c8dee2aaSAndroid Build Coastguard Worker this->doFlatten(buffer);
28*c8dee2aaSAndroid Build Coastguard Worker return buffer.snapshotAsData();
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
serialize(void * buffer,size_t size) const31*c8dee2aaSAndroid Build Coastguard Worker size_t Slug::serialize(void* buffer, size_t size) const {
32*c8dee2aaSAndroid Build Coastguard Worker SkBinaryWriteBuffer writeBuffer{buffer, size, {}};
33*c8dee2aaSAndroid Build Coastguard Worker this->doFlatten(writeBuffer);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker // If we overflow the given buffer, then SkWriteBuffer allocates a new larger buffer. Check
36*c8dee2aaSAndroid Build Coastguard Worker // to see if an additional buffer was allocated, if it wasn't then everything fit, else
37*c8dee2aaSAndroid Build Coastguard Worker // return 0 signaling the buffer overflowed.
38*c8dee2aaSAndroid Build Coastguard Worker // N.B. This is the idiom from SkTextBlob.
39*c8dee2aaSAndroid Build Coastguard Worker return writeBuffer.usingInitialStorage() ? writeBuffer.bytesWritten() : 0u;
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker
Deserialize(const void * data,size_t size,const SkStrikeClient * client)42*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Slug> Slug::Deserialize(const void* data, size_t size, const SkStrikeClient* client) {
43*c8dee2aaSAndroid Build Coastguard Worker SkReadBuffer buffer{data, size};
44*c8dee2aaSAndroid Build Coastguard Worker SkDeserialProcs procs;
45*c8dee2aaSAndroid Build Coastguard Worker Slug::AddDeserialProcs(&procs, client);
46*c8dee2aaSAndroid Build Coastguard Worker buffer.setDeserialProcs(procs);
47*c8dee2aaSAndroid Build Coastguard Worker return MakeFromBuffer(buffer);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas,const SkPaint & paint) const50*c8dee2aaSAndroid Build Coastguard Worker void Slug::draw(SkCanvas* canvas, const SkPaint& paint) const {
51*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSlug(this, paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu
55*c8dee2aaSAndroid Build Coastguard Worker
56