1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/GlyphVector.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGlyph.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrike.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeCache.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/StrikeForGPU.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunAllocator.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker #include <climits>
21*c8dee2aaSAndroid Build Coastguard Worker #include <optional>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker class SkStrikeClient;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker using MaskFormat = skgpu::MaskFormat;
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
29*c8dee2aaSAndroid Build Coastguard Worker class Glyph;
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker // -- GlyphVector ----------------------------------------------------------------------------------
GlyphVector(SkStrikePromise && strikePromise,SkSpan<Variant> glyphs)32*c8dee2aaSAndroid Build Coastguard Worker GlyphVector::GlyphVector(SkStrikePromise&& strikePromise, SkSpan<Variant> glyphs)
33*c8dee2aaSAndroid Build Coastguard Worker : fStrikePromise{std::move(strikePromise)}
34*c8dee2aaSAndroid Build Coastguard Worker , fGlyphs{glyphs} {
35*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fGlyphs.empty());
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
Make(SkStrikePromise && promise,SkSpan<const SkPackedGlyphID> packedIDs,SubRunAllocator * alloc)38*c8dee2aaSAndroid Build Coastguard Worker GlyphVector GlyphVector::Make(SkStrikePromise&& promise,
39*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const SkPackedGlyphID> packedIDs,
40*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator* alloc) {
41*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!packedIDs.empty());
42*c8dee2aaSAndroid Build Coastguard Worker auto packedIDToVariant = [] (SkPackedGlyphID packedID) {
43*c8dee2aaSAndroid Build Coastguard Worker return Variant{packedID};
44*c8dee2aaSAndroid Build Coastguard Worker };
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker return GlyphVector{std::move(promise),
47*c8dee2aaSAndroid Build Coastguard Worker alloc->makePODArray<Variant>(packedIDs, packedIDToVariant)};
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
MakeFromBuffer(SkReadBuffer & buffer,const SkStrikeClient * client,SubRunAllocator * alloc)50*c8dee2aaSAndroid Build Coastguard Worker std::optional<GlyphVector> GlyphVector::MakeFromBuffer(SkReadBuffer& buffer,
51*c8dee2aaSAndroid Build Coastguard Worker const SkStrikeClient* client,
52*c8dee2aaSAndroid Build Coastguard Worker SubRunAllocator* alloc) {
53*c8dee2aaSAndroid Build Coastguard Worker std::optional<SkStrikePromise> promise =
54*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise::MakeFromBuffer(buffer, client, SkStrikeCache::GlobalStrikeCache());
55*c8dee2aaSAndroid Build Coastguard Worker if (!buffer.validate(promise.has_value())) {
56*c8dee2aaSAndroid Build Coastguard Worker return std::nullopt;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker int32_t glyphCount = buffer.read32();
60*c8dee2aaSAndroid Build Coastguard Worker // Since the glyph count can never be zero. There was a buffer reading problem.
61*c8dee2aaSAndroid Build Coastguard Worker if (!buffer.validate(glyphCount > 0)) {
62*c8dee2aaSAndroid Build Coastguard Worker return std::nullopt;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker // Make sure we can multiply without overflow in the check below.
66*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kMaxCount = (int)(INT_MAX / sizeof(uint32_t));
67*c8dee2aaSAndroid Build Coastguard Worker if (!buffer.validate(glyphCount <= kMaxCount)) {
68*c8dee2aaSAndroid Build Coastguard Worker return std::nullopt;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker // Check for enough bytes to populate the packedGlyphID array. If not enough something has
72*c8dee2aaSAndroid Build Coastguard Worker // gone wrong.
73*c8dee2aaSAndroid Build Coastguard Worker if (!buffer.validate(glyphCount * sizeof(uint32_t) <= buffer.available())) {
74*c8dee2aaSAndroid Build Coastguard Worker return std::nullopt;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker Variant* variants = alloc->makePODArray<Variant>(glyphCount);
78*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < glyphCount; i++) {
79*c8dee2aaSAndroid Build Coastguard Worker variants[i].packedGlyphID = SkPackedGlyphID(buffer.readUInt());
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker return GlyphVector{std::move(promise.value()), SkSpan(variants, glyphCount)};
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const84*c8dee2aaSAndroid Build Coastguard Worker void GlyphVector::flatten(SkWriteBuffer& buffer) const {
85*c8dee2aaSAndroid Build Coastguard Worker // There should never be a glyph vector with zero glyphs.
86*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fGlyphs.empty());
87*c8dee2aaSAndroid Build Coastguard Worker fStrikePromise.flatten(buffer);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker // Write out the span of packedGlyphIDs.
90*c8dee2aaSAndroid Build Coastguard Worker buffer.write32(SkTo<int32_t>(fGlyphs.size()));
91*c8dee2aaSAndroid Build Coastguard Worker for (Variant variant : fGlyphs) {
92*c8dee2aaSAndroid Build Coastguard Worker buffer.writeUInt(variant.packedGlyphID.value());
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
glyphs() const96*c8dee2aaSAndroid Build Coastguard Worker SkSpan<const Glyph*> GlyphVector::glyphs() const {
97*c8dee2aaSAndroid Build Coastguard Worker return SkSpan(reinterpret_cast<const Glyph**>(fGlyphs.data()), fGlyphs.size());
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // packedGlyphIDToGlyph must be run in single-threaded mode.
101*c8dee2aaSAndroid Build Coastguard Worker // If fSkStrike is not sk_sp<SkStrike> then the conversion to Glyph* has not happened.
packedGlyphIDToGlyph(StrikeCache * cache)102*c8dee2aaSAndroid Build Coastguard Worker void GlyphVector::packedGlyphIDToGlyph(StrikeCache* cache) {
103*c8dee2aaSAndroid Build Coastguard Worker if (fTextStrike == nullptr) {
104*c8dee2aaSAndroid Build Coastguard Worker SkStrike* strike = fStrikePromise.strike();
105*c8dee2aaSAndroid Build Coastguard Worker fTextStrike = cache->findOrCreateStrike(strike->strikeSpec());
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker // Get all the atlas locations for each glyph.
108*c8dee2aaSAndroid Build Coastguard Worker for (Variant& variant : fGlyphs) {
109*c8dee2aaSAndroid Build Coastguard Worker variant.glyph = fTextStrike->getGlyph(variant.packedGlyphID);
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker // This must be pinned for the Atlas filling to work.
113*c8dee2aaSAndroid Build Coastguard Worker strike->verifyPinnedStrike();
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker // Drop the ref to the strike so that it can be purged if needed.
116*c8dee2aaSAndroid Build Coastguard Worker fStrikePromise.resetStrike();
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu
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