xref: /aosp_15_r20/external/skia/src/text/gpu/Glyph.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2010 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef sktext_gpu_Glyph_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define sktext_gpu_Glyph_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGlyph.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMask.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class Glyph {
18*c8dee2aaSAndroid Build Coastguard Worker public:
FormatFromSkGlyph(SkMask::Format format)19*c8dee2aaSAndroid Build Coastguard Worker     static skgpu::MaskFormat FormatFromSkGlyph(SkMask::Format format) {
20*c8dee2aaSAndroid Build Coastguard Worker         switch (format) {
21*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::kBW_Format:
22*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::kSDF_Format:
23*c8dee2aaSAndroid Build Coastguard Worker                 // fall through to kA8 -- we store BW and SDF glyphs in our 8-bit cache
24*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::kA8_Format:
25*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kA8;
26*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::k3D_Format:
27*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kA8; // ignore the mul and add planes, just use the mask
28*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::kLCD16_Format:
29*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kA565;
30*c8dee2aaSAndroid Build Coastguard Worker             case SkMask::kARGB32_Format:
31*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kARGB;
32*c8dee2aaSAndroid Build Coastguard Worker         }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
Glyph(SkPackedGlyphID packedGlyphID)37*c8dee2aaSAndroid Build Coastguard Worker     Glyph(SkPackedGlyphID packedGlyphID) : fPackedID(packedGlyphID) {}
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     const SkPackedGlyphID       fPackedID;
40*c8dee2aaSAndroid Build Coastguard Worker     skgpu::AtlasLocator         fAtlasLocator;
41*c8dee2aaSAndroid Build Coastguard Worker };
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext::gpu
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif  // sktext_gpu_Glyph_DEFINED
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