xref: /aosp_15_r20/external/skia/src/text/StrikeForGPU.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/StrikeForGPU.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDescriptor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrike.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeCache.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkStrikeSpec.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
16*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace sktext {
19*c8dee2aaSAndroid Build Coastguard Worker // -- SkStrikePromise ------------------------------------------------------------------------------
20*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise::SkStrikePromise(sktext::SkStrikePromise&&) = default;
21*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise& SkStrikePromise::operator=(sktext::SkStrikePromise&&) = default;
SkStrikePromise(sk_sp<SkStrike> && strike)22*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise::SkStrikePromise(sk_sp<SkStrike>&& strike)
23*c8dee2aaSAndroid Build Coastguard Worker         : fStrikeOrSpec{std::move(strike)} {}
SkStrikePromise(const SkStrikeSpec & spec)24*c8dee2aaSAndroid Build Coastguard Worker SkStrikePromise::SkStrikePromise(const SkStrikeSpec& spec)
25*c8dee2aaSAndroid Build Coastguard Worker         : fStrikeOrSpec{std::make_unique<SkStrikeSpec>(spec)} {}
26*c8dee2aaSAndroid Build Coastguard Worker 
strike()27*c8dee2aaSAndroid Build Coastguard Worker SkStrike* SkStrikePromise::strike() {
28*c8dee2aaSAndroid Build Coastguard Worker     if (std::holds_alternative<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)) {
29*c8dee2aaSAndroid Build Coastguard Worker         // Turn the strike spec into a strike.
30*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<SkStrikeSpec> spec =
31*c8dee2aaSAndroid Build Coastguard Worker             std::exchange(std::get<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec), nullptr);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker         fStrikeOrSpec = SkStrikeCache::GlobalStrikeCache()->findOrCreateStrike(*spec);
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker     return std::get<sk_sp<SkStrike>>(fStrikeOrSpec).get();
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
resetStrike()38*c8dee2aaSAndroid Build Coastguard Worker void SkStrikePromise::resetStrike() {
39*c8dee2aaSAndroid Build Coastguard Worker     fStrikeOrSpec = sk_sp<SkStrike>();
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
descriptor() const42*c8dee2aaSAndroid Build Coastguard Worker const SkDescriptor& SkStrikePromise::descriptor() const {
43*c8dee2aaSAndroid Build Coastguard Worker     if (std::holds_alternative<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)) {
44*c8dee2aaSAndroid Build Coastguard Worker         return std::get<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)->descriptor();
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     return std::get<sk_sp<SkStrike>>(fStrikeOrSpec)->getDescriptor();
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker 
flatten(SkWriteBuffer & buffer) const50*c8dee2aaSAndroid Build Coastguard Worker void SkStrikePromise::flatten(SkWriteBuffer& buffer) const {
51*c8dee2aaSAndroid Build Coastguard Worker     this->descriptor().flatten(buffer);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker // -- StrikeMutationMonitor ------------------------------------------------------------------------
StrikeMutationMonitor(StrikeForGPU * strike)55*c8dee2aaSAndroid Build Coastguard Worker StrikeMutationMonitor::StrikeMutationMonitor(StrikeForGPU* strike)
56*c8dee2aaSAndroid Build Coastguard Worker         : fStrike{strike} {
57*c8dee2aaSAndroid Build Coastguard Worker     fStrike->lock();
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
~StrikeMutationMonitor()60*c8dee2aaSAndroid Build Coastguard Worker StrikeMutationMonitor::~StrikeMutationMonitor() {
61*c8dee2aaSAndroid Build Coastguard Worker     fStrike->unlock();
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext
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