1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSerialProcs.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/Slug.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <atomic> 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker // This file contains Slug methods that need to be defined on CPU and GPU builds, even though 18*c8dee2aaSAndroid Build Coastguard Worker // Slugs aren't fully implemented in the CPU backend (yet?) 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu { 21*c8dee2aaSAndroid Build Coastguard Worker MakeFromBuffer(SkReadBuffer & buffer)22*c8dee2aaSAndroid Build Coastguard Workersk_sp<Slug> Slug::MakeFromBuffer(SkReadBuffer& buffer) { 23*c8dee2aaSAndroid Build Coastguard Worker auto procs = buffer.getDeserialProcs(); 24*c8dee2aaSAndroid Build Coastguard Worker if (procs.fSlugProc) { 25*c8dee2aaSAndroid Build Coastguard Worker return procs.fSlugProc(buffer, procs.fSlugCtx); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Should have set serial procs"); 28*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker NextUniqueID()31*c8dee2aaSAndroid Build Coastguard Workeruint32_t Slug::NextUniqueID() { 32*c8dee2aaSAndroid Build Coastguard Worker static std::atomic<uint32_t> nextUnique = 1; 33*c8dee2aaSAndroid Build Coastguard Worker return nextUnique++; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker } // namespace sktext::gpu 37