xref: /aosp_15_r20/external/skia/src/text/SlugFromBuffer.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSerialProcs.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/Slug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // This file contains Slug methods that need to be defined on CPU and GPU builds, even though
18*c8dee2aaSAndroid Build Coastguard Worker // Slugs aren't fully implemented in the CPU backend (yet?)
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
21*c8dee2aaSAndroid Build Coastguard Worker 
MakeFromBuffer(SkReadBuffer & buffer)22*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Slug> Slug::MakeFromBuffer(SkReadBuffer& buffer) {
23*c8dee2aaSAndroid Build Coastguard Worker     auto procs = buffer.getDeserialProcs();
24*c8dee2aaSAndroid Build Coastguard Worker     if (procs.fSlugProc) {
25*c8dee2aaSAndroid Build Coastguard Worker         return procs.fSlugProc(buffer, procs.fSlugCtx);
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGFAIL("Should have set serial procs");
28*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker 
NextUniqueID()31*c8dee2aaSAndroid Build Coastguard Worker uint32_t Slug::NextUniqueID() {
32*c8dee2aaSAndroid Build Coastguard Worker     static std::atomic<uint32_t> nextUnique = 1;
33*c8dee2aaSAndroid Build Coastguard Worker     return nextUnique++;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sktext::gpu
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