1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerTEXT_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "GlyphRun.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "GlyphRun.h", 12*c8dee2aaSAndroid Build Coastguard Worker "StrikeForGPU.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "StrikeForGPU.h", 14*c8dee2aaSAndroid Build Coastguard Worker "SlugFromBuffer.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker] 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 18*c8dee2aaSAndroid Build Coastguard Worker name = "text", 19*c8dee2aaSAndroid Build Coastguard Worker files = TEXT_FILES, 20*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 21*c8dee2aaSAndroid Build Coastguard Worker "//src/core:__pkg__", 22*c8dee2aaSAndroid Build Coastguard Worker ], 23*c8dee2aaSAndroid Build Coastguard Worker) 24