xref: /aosp_15_r20/external/skia/src/sksl/tracing/SkSLDebugTracePriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSLDEBUGTRACEPRIV
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSLDEBUGTRACEPRIV
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/sksl/SkSLDebugTrace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLPosition.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLType.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/tracing/SkSLTraceHook.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker #include <string>
20*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkStream;
23*c8dee2aaSAndroid Build Coastguard Worker class SkWStream;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker struct TraceInfo {
28*c8dee2aaSAndroid Build Coastguard Worker     enum class Op {
29*c8dee2aaSAndroid Build Coastguard Worker         kLine,  /** data: line number, (unused) */
30*c8dee2aaSAndroid Build Coastguard Worker         kVar,   /** data: slot, value */
31*c8dee2aaSAndroid Build Coastguard Worker         kEnter, /** data: function index, (unused) */
32*c8dee2aaSAndroid Build Coastguard Worker         kExit,  /** data: function index, (unused) */
33*c8dee2aaSAndroid Build Coastguard Worker         kScope, /** data: scope delta, (unused) */
34*c8dee2aaSAndroid Build Coastguard Worker     };
35*c8dee2aaSAndroid Build Coastguard Worker     Op op;
36*c8dee2aaSAndroid Build Coastguard Worker     int32_t data[2];
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker struct SlotDebugInfo {
40*c8dee2aaSAndroid Build Coastguard Worker     /** The full name of this variable (without component), e.g. `myArray[3].myStruct.myVector` */
41*c8dee2aaSAndroid Build Coastguard Worker     std::string             name;
42*c8dee2aaSAndroid Build Coastguard Worker     /** The dimensions of this variable: 1x1 is a scalar, Nx1 is a vector, NxM is a matrix. */
43*c8dee2aaSAndroid Build Coastguard Worker     uint8_t                 columns = 1, rows = 1;
44*c8dee2aaSAndroid Build Coastguard Worker     /** Which component of the variable is this slot? (e.g. `vec4.z` is component 2) */
45*c8dee2aaSAndroid Build Coastguard Worker     uint8_t                 componentIndex = 0;
46*c8dee2aaSAndroid Build Coastguard Worker     /** Complex types (arrays/structs) can be tracked as a "group" of adjacent slots. */
47*c8dee2aaSAndroid Build Coastguard Worker     int                     groupIndex = 0;
48*c8dee2aaSAndroid Build Coastguard Worker     /** What kind of numbers belong in this slot? */
49*c8dee2aaSAndroid Build Coastguard Worker     SkSL::Type::NumberKind  numberKind = SkSL::Type::NumberKind::kNonnumeric;
50*c8dee2aaSAndroid Build Coastguard Worker     /** Where is this variable located in the program? */
51*c8dee2aaSAndroid Build Coastguard Worker     int                     line = 0;
52*c8dee2aaSAndroid Build Coastguard Worker     Position                pos = {};
53*c8dee2aaSAndroid Build Coastguard Worker     /** If this slot holds a function's return value, contains 1; if not, -1. */
54*c8dee2aaSAndroid Build Coastguard Worker     int                     fnReturnValue = -1;
55*c8dee2aaSAndroid Build Coastguard Worker };
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker struct FunctionDebugInfo {
58*c8dee2aaSAndroid Build Coastguard Worker     /** Full function declaration: `float myFunction(half4 color)`) */
59*c8dee2aaSAndroid Build Coastguard Worker     std::string             name;
60*c8dee2aaSAndroid Build Coastguard Worker };
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker class DebugTracePriv : public DebugTrace {
63*c8dee2aaSAndroid Build Coastguard Worker public:
64*c8dee2aaSAndroid Build Coastguard Worker     /**
65*c8dee2aaSAndroid Build Coastguard Worker      * Sets the device-coordinate pixel to trace. If it's not set, the point at (0, 0) will be used.
66*c8dee2aaSAndroid Build Coastguard Worker      */
67*c8dee2aaSAndroid Build Coastguard Worker     void setTraceCoord(const SkIPoint& coord);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     /** Attaches the SkSL source to be debugged. */
70*c8dee2aaSAndroid Build Coastguard Worker     void setSource(const std::string& source);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     /** Serializes a debug trace to JSON which can be parsed by our debugger. */
73*c8dee2aaSAndroid Build Coastguard Worker     bool readTrace(SkStream* r);
74*c8dee2aaSAndroid Build Coastguard Worker     void writeTrace(SkWStream* w) const override;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     /** Generates a human-readable dump of the debug trace. */
77*c8dee2aaSAndroid Build Coastguard Worker     void dump(SkWStream* o) const override;
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     /** Returns a slot's component as a variable-name suffix, e.g. ".x" or "[2][2]". */
80*c8dee2aaSAndroid Build Coastguard Worker     std::string getSlotComponentSuffix(int slotIndex) const;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     /** Bit-casts a slot's value, then converts to text, e.g. "3.14" or "true" or "12345". */
83*c8dee2aaSAndroid Build Coastguard Worker     std::string getSlotValue(int slotIndex, int32_t value) const;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     /** Bit-casts a value for a given slot into a double, honoring the slot's NumberKind. */
86*c8dee2aaSAndroid Build Coastguard Worker     double interpretValueBits(int slotIndex, int32_t valueBits) const;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     /** Converts a numeric value into text, based on the slot's NumberKind. */
89*c8dee2aaSAndroid Build Coastguard Worker     std::string slotValueToString(int slotIndex, double value) const;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     /** The device-coordinate pixel to trace (controlled by setTraceCoord) */
92*c8dee2aaSAndroid Build Coastguard Worker     SkIPoint fTraceCoord = {};
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     /** SkRP stores uniform slot info in fUniformInfo. (In SkVM, they were mixed into fSlotInfo.) */
95*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SlotDebugInfo> fUniformInfo;
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     /** A 1:1 mapping of slot numbers to debug information. */
98*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SlotDebugInfo> fSlotInfo;
99*c8dee2aaSAndroid Build Coastguard Worker     std::vector<FunctionDebugInfo> fFuncInfo;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     /** The SkSL debug trace. */
102*c8dee2aaSAndroid Build Coastguard Worker     std::vector<TraceInfo> fTraceInfo;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     /** The SkSL code, split line-by-line. */
105*c8dee2aaSAndroid Build Coastguard Worker     std::vector<std::string> fSource;
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     /**
108*c8dee2aaSAndroid Build Coastguard Worker      * A trace hook which populates fTraceInfo during shader evaluation. This will be created
109*c8dee2aaSAndroid Build Coastguard Worker      * automatically during code generation.
110*c8dee2aaSAndroid Build Coastguard Worker      */
111*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkSL::TraceHook> fTraceHook;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker #endif
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