1*c8dee2aaSAndroid Build Coastguard Worker// defines built-in interfaces supported by SkSL vertex shaders 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerout sk_PerVertex { 4*c8dee2aaSAndroid Build Coastguard Worker layout(builtin=0) float4 sk_Position; 5*c8dee2aaSAndroid Build Coastguard Worker layout(builtin=1) float sk_PointSize; 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=42) in int sk_VertexID; 9*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=43) in int sk_InstanceID; 10