1// defines built-in interfaces supported by SkSL fragment shaders 2 3// See "enum SpvBuiltIn_" in ./spirv.h 4layout(builtin=15) in float4 sk_FragCoord; 5layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. 6layout(builtin=20) in uint sk_SampleMaskIn; 7layout(builtin=10020) out uint sk_SampleMask; 8 9layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; 10layout(builtin=10008) in half4 sk_LastFragColor; 11layout(location=0,index=1,builtin=10012) out half4 sk_SecondaryFragColor; 12