xref: /aosp_15_r20/external/skia/src/sksl/sksl_frag.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// defines built-in interfaces supported by SkSL fragment shaders
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Worker// See "enum SpvBuiltIn_" in ./spirv.h
4*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=15) in float4 sk_FragCoord;
5*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=17) in bool sk_Clockwise;  // Similar to gl_FrontFacing, but defined in device space.
6*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=20) in uint sk_SampleMaskIn;
7*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=10020) out uint sk_SampleMask;
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerlayout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=10008) in half4 sk_LastFragColor;
11*c8dee2aaSAndroid Build Coastguard Workerlayout(location=0,index=1,builtin=10012) out half4 sk_SecondaryFragColor;
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