xref: /aosp_15_r20/external/skia/src/sksl/sksl_compute.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// defines built-in interfaces supported by SkSL compute shaders
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=24) in uint3 sk_NumWorkgroups;
4*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=26) in uint3 sk_WorkgroupID;
5*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=27) in uint3 sk_LocalInvocationID;
6*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=28) in uint3 sk_GlobalInvocationID;
7*c8dee2aaSAndroid Build Coastguard Workerlayout(builtin=29) in uint sk_LocalInvocationIndex;
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstruct IndirectDispatchArgs {
10*c8dee2aaSAndroid Build Coastguard Worker    int x, y, z;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker$pure half4 textureRead($readableTexture2D t, uint2 pos);
14*c8dee2aaSAndroid Build Coastguard Workervoid textureWrite($writableTexture2D t, uint2 pos, half4 color);
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker$pure uint textureWidth($genTexture2D t);
17*c8dee2aaSAndroid Build Coastguard Worker$pure uint textureHeight($genTexture2D t);
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker// Control-barrier with memory-ordering constraints applied to
20*c8dee2aaSAndroid Build Coastguard Worker// workgroup shared memory only.
21*c8dee2aaSAndroid Build Coastguard Workervoid workgroupBarrier();
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker// Control-barrier with memory-ordering constraints applied to
24*c8dee2aaSAndroid Build Coastguard Worker// uniform and storage-buffer memory.
25*c8dee2aaSAndroid Build Coastguard Workervoid storageBarrier();
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