1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLAnalysis.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLPool.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/analysis/SkSLProgramUsage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLFunctionDeclaration.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgramElement.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbol.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbolTable.h" // IWYU pragma: keep
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
21*c8dee2aaSAndroid Build Coastguard Worker
Program(std::unique_ptr<std::string> source,std::unique_ptr<ProgramConfig> config,std::shared_ptr<Context> context,std::vector<std::unique_ptr<ProgramElement>> elements,std::unique_ptr<SymbolTable> symbols,std::unique_ptr<Pool> pool)22*c8dee2aaSAndroid Build Coastguard Worker Program::Program(std::unique_ptr<std::string> source,
23*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramConfig> config,
24*c8dee2aaSAndroid Build Coastguard Worker std::shared_ptr<Context> context,
25*c8dee2aaSAndroid Build Coastguard Worker std::vector<std::unique_ptr<ProgramElement>> elements,
26*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SymbolTable> symbols,
27*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Pool> pool)
28*c8dee2aaSAndroid Build Coastguard Worker : fSource(std::move(source))
29*c8dee2aaSAndroid Build Coastguard Worker , fConfig(std::move(config))
30*c8dee2aaSAndroid Build Coastguard Worker , fContext(context)
31*c8dee2aaSAndroid Build Coastguard Worker , fSymbols(std::move(symbols))
32*c8dee2aaSAndroid Build Coastguard Worker , fPool(std::move(pool))
33*c8dee2aaSAndroid Build Coastguard Worker , fOwnedElements(std::move(elements)) {
34*c8dee2aaSAndroid Build Coastguard Worker fUsage = Analysis::GetUsage(*this);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
~Program()37*c8dee2aaSAndroid Build Coastguard Worker Program::~Program() {
38*c8dee2aaSAndroid Build Coastguard Worker // Some or all of the program elements are in the pool. To free them safely, we must attach
39*c8dee2aaSAndroid Build Coastguard Worker // the pool before destroying any program elements. (Otherwise, we may accidentally call
40*c8dee2aaSAndroid Build Coastguard Worker // delete on a pooled node.)
41*c8dee2aaSAndroid Build Coastguard Worker AutoAttachPoolToThread attach(fPool.get());
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker fOwnedElements.clear();
44*c8dee2aaSAndroid Build Coastguard Worker fContext.reset();
45*c8dee2aaSAndroid Build Coastguard Worker fSymbols.reset();
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
description() const48*c8dee2aaSAndroid Build Coastguard Worker std::string Program::description() const {
49*c8dee2aaSAndroid Build Coastguard Worker std::string result = fConfig->versionDescription();
50*c8dee2aaSAndroid Build Coastguard Worker for (const ProgramElement* e : this->elements()) {
51*c8dee2aaSAndroid Build Coastguard Worker result += e->description();
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker return result;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker
getFunction(const char * functionName) const56*c8dee2aaSAndroid Build Coastguard Worker const FunctionDeclaration* Program::getFunction(const char* functionName) const {
57*c8dee2aaSAndroid Build Coastguard Worker const Symbol* symbol = fSymbols->find(functionName);
58*c8dee2aaSAndroid Build Coastguard Worker bool valid = symbol && symbol->is<FunctionDeclaration>() &&
59*c8dee2aaSAndroid Build Coastguard Worker symbol->as<FunctionDeclaration>().definition();
60*c8dee2aaSAndroid Build Coastguard Worker return valid ? &symbol->as<FunctionDeclaration>() : nullptr;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
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