xref: /aosp_15_r20/external/skia/src/sksl/ir/SkSLLayout.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_LAYOUT
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_LAYOUT
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkEnumBitMask.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <string>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class Context;
18*c8dee2aaSAndroid Build Coastguard Worker class Position;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker enum class LayoutFlag : int {
21*c8dee2aaSAndroid Build Coastguard Worker     kNone                       = 0,
22*c8dee2aaSAndroid Build Coastguard Worker     kAll                        = ~0,
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     kOriginUpperLeft            = 1 <<  0,
25*c8dee2aaSAndroid Build Coastguard Worker     kPushConstant               = 1 <<  1,
26*c8dee2aaSAndroid Build Coastguard Worker     kBlendSupportAllEquations   = 1 <<  2,
27*c8dee2aaSAndroid Build Coastguard Worker     kColor                      = 1 <<  3,
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // These flags indicate if the qualifier appeared, regardless of the accompanying value.
30*c8dee2aaSAndroid Build Coastguard Worker     kLocation                   = 1 <<  4,
31*c8dee2aaSAndroid Build Coastguard Worker     kOffset                     = 1 <<  5,
32*c8dee2aaSAndroid Build Coastguard Worker     kBinding                    = 1 <<  6,
33*c8dee2aaSAndroid Build Coastguard Worker     kTexture                    = 1 <<  7,
34*c8dee2aaSAndroid Build Coastguard Worker     kSampler                    = 1 <<  8,
35*c8dee2aaSAndroid Build Coastguard Worker     kIndex                      = 1 <<  9,
36*c8dee2aaSAndroid Build Coastguard Worker     kSet                        = 1 << 10,
37*c8dee2aaSAndroid Build Coastguard Worker     kBuiltin                    = 1 << 11,
38*c8dee2aaSAndroid Build Coastguard Worker     kInputAttachmentIndex       = 1 << 12,
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     // These flags indicate the backend type; only one at most can be set.
41*c8dee2aaSAndroid Build Coastguard Worker     kVulkan                     = 1 << 13,
42*c8dee2aaSAndroid Build Coastguard Worker     kMetal                      = 1 << 14,
43*c8dee2aaSAndroid Build Coastguard Worker     kWebGPU                     = 1 << 15,
44*c8dee2aaSAndroid Build Coastguard Worker     kDirect3D                   = 1 << 16,
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     kAllBackends                = kVulkan | kMetal | kWebGPU | kDirect3D,
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // These flags indicate the pixel format; only one at most can be set.
49*c8dee2aaSAndroid Build Coastguard Worker     // (https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL)#Image_formats)
50*c8dee2aaSAndroid Build Coastguard Worker     kRGBA8                      = 1 << 17,
51*c8dee2aaSAndroid Build Coastguard Worker     kRGBA32F                    = 1 << 18,
52*c8dee2aaSAndroid Build Coastguard Worker     kR32F                       = 1 << 19,
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     kAllPixelFormats            = kRGBA8 | kRGBA32F | kR32F,
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // The local invocation size of a compute program.
57*c8dee2aaSAndroid Build Coastguard Worker     kLocalSizeX                 = 1 << 20,
58*c8dee2aaSAndroid Build Coastguard Worker     kLocalSizeY                 = 1 << 21,
59*c8dee2aaSAndroid Build Coastguard Worker     kLocalSizeZ                 = 1 << 22,
60*c8dee2aaSAndroid Build Coastguard Worker };
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITMASK_OPS(SkSL::LayoutFlag);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker using LayoutFlags = SkEnumBitMask<SkSL::LayoutFlag>;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker /**
71*c8dee2aaSAndroid Build Coastguard Worker  * Represents a layout block appearing before a variable declaration, as in:
72*c8dee2aaSAndroid Build Coastguard Worker  *
73*c8dee2aaSAndroid Build Coastguard Worker  * layout (location = 0) int x;
74*c8dee2aaSAndroid Build Coastguard Worker  */
75*c8dee2aaSAndroid Build Coastguard Worker struct Layout {
LayoutLayout76*c8dee2aaSAndroid Build Coastguard Worker     Layout(LayoutFlags flags, int location, int offset, int binding, int index, int set,
77*c8dee2aaSAndroid Build Coastguard Worker            int builtin, int inputAttachmentIndex)
78*c8dee2aaSAndroid Build Coastguard Worker             : fFlags(flags)
79*c8dee2aaSAndroid Build Coastguard Worker             , fLocation(location)
80*c8dee2aaSAndroid Build Coastguard Worker             , fOffset(offset)
81*c8dee2aaSAndroid Build Coastguard Worker             , fBinding(binding)
82*c8dee2aaSAndroid Build Coastguard Worker             , fIndex(index)
83*c8dee2aaSAndroid Build Coastguard Worker             , fSet(set)
84*c8dee2aaSAndroid Build Coastguard Worker             , fBuiltin(builtin)
85*c8dee2aaSAndroid Build Coastguard Worker             , fInputAttachmentIndex(inputAttachmentIndex) {}
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     constexpr Layout() = default;
88*c8dee2aaSAndroid Build Coastguard Worker 
builtinLayout89*c8dee2aaSAndroid Build Coastguard Worker     static Layout builtin(int builtin) {
90*c8dee2aaSAndroid Build Coastguard Worker         Layout result;
91*c8dee2aaSAndroid Build Coastguard Worker         result.fBuiltin = builtin;
92*c8dee2aaSAndroid Build Coastguard Worker         return result;
93*c8dee2aaSAndroid Build Coastguard Worker     }
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     std::string description() const;
96*c8dee2aaSAndroid Build Coastguard Worker     std::string paddedDescription() const;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     /**
99*c8dee2aaSAndroid Build Coastguard Worker      * Verifies that only permitted layout flags are included. Reports errors and returns false in
100*c8dee2aaSAndroid Build Coastguard Worker      * the event of a violation.
101*c8dee2aaSAndroid Build Coastguard Worker      */
102*c8dee2aaSAndroid Build Coastguard Worker     bool checkPermittedLayout(const Context& context,
103*c8dee2aaSAndroid Build Coastguard Worker                               Position pos,
104*c8dee2aaSAndroid Build Coastguard Worker                               LayoutFlags permittedLayoutFlags) const;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const Layout& other) const;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const Layout& other) const {
109*c8dee2aaSAndroid Build Coastguard Worker         return !(*this == other);
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     LayoutFlags fFlags = LayoutFlag::kNone;
113*c8dee2aaSAndroid Build Coastguard Worker     int fLocation = -1;
114*c8dee2aaSAndroid Build Coastguard Worker     int fOffset = -1;
115*c8dee2aaSAndroid Build Coastguard Worker     int fBinding = -1;
116*c8dee2aaSAndroid Build Coastguard Worker     int fTexture = -1;
117*c8dee2aaSAndroid Build Coastguard Worker     int fSampler = -1;
118*c8dee2aaSAndroid Build Coastguard Worker     int fIndex = -1;
119*c8dee2aaSAndroid Build Coastguard Worker     int fSet = -1;
120*c8dee2aaSAndroid Build Coastguard Worker     // builtin comes from SPIR-V and identifies which particular builtin value this object
121*c8dee2aaSAndroid Build Coastguard Worker     // represents.
122*c8dee2aaSAndroid Build Coastguard Worker     int fBuiltin = -1;
123*c8dee2aaSAndroid Build Coastguard Worker     // input_attachment_index comes from Vulkan/SPIR-V to connect a shader variable to the a
124*c8dee2aaSAndroid Build Coastguard Worker     // corresponding attachment on the subpass in which the shader is being used.
125*c8dee2aaSAndroid Build Coastguard Worker     int fInputAttachmentIndex = -1;
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     // The local invocation size dimensions of a compute program.
128*c8dee2aaSAndroid Build Coastguard Worker     int fLocalSizeX = -1;
129*c8dee2aaSAndroid Build Coastguard Worker     int fLocalSizeY = -1;
130*c8dee2aaSAndroid Build Coastguard Worker     int fLocalSizeZ = -1;
131*c8dee2aaSAndroid Build Coastguard Worker };
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker #endif
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