1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_FIELD 9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_FIELD 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLModifierFlags.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLSymbol.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLType.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLVariable.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /** 19*c8dee2aaSAndroid Build Coastguard Worker * A symbol which should be interpreted as a field access. Fields are added to the symboltable 20*c8dee2aaSAndroid Build Coastguard Worker * whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the 21*c8dee2aaSAndroid Build Coastguard Worker * result of declaring anonymous interface blocks. 22*c8dee2aaSAndroid Build Coastguard Worker */ 23*c8dee2aaSAndroid Build Coastguard Worker class FieldSymbol final : public Symbol { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr Kind kIRNodeKind = Kind::kField; 26*c8dee2aaSAndroid Build Coastguard Worker FieldSymbol(Position pos,const Variable * owner,int fieldIndex)27*c8dee2aaSAndroid Build Coastguard Worker FieldSymbol(Position pos, const Variable* owner, int fieldIndex) 28*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(pos, kIRNodeKind, owner->type().fields()[fieldIndex].fName, 29*c8dee2aaSAndroid Build Coastguard Worker owner->type().fields()[fieldIndex].fType) 30*c8dee2aaSAndroid Build Coastguard Worker , fOwner(owner) 31*c8dee2aaSAndroid Build Coastguard Worker , fFieldIndex(fieldIndex) {} 32*c8dee2aaSAndroid Build Coastguard Worker fieldIndex()33*c8dee2aaSAndroid Build Coastguard Worker int fieldIndex() const { 34*c8dee2aaSAndroid Build Coastguard Worker return fFieldIndex; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker owner()37*c8dee2aaSAndroid Build Coastguard Worker const Variable& owner() const { 38*c8dee2aaSAndroid Build Coastguard Worker return *fOwner; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker description()41*c8dee2aaSAndroid Build Coastguard Worker std::string description() const override { 42*c8dee2aaSAndroid Build Coastguard Worker return this->owner().name().empty() 43*c8dee2aaSAndroid Build Coastguard Worker ? std::string(this->name()) 44*c8dee2aaSAndroid Build Coastguard Worker : (this->owner().description() + "." + std::string(this->name())); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker private: 48*c8dee2aaSAndroid Build Coastguard Worker const Variable* fOwner; 49*c8dee2aaSAndroid Build Coastguard Worker int fFieldIndex; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Symbol; 52*c8dee2aaSAndroid Build Coastguard Worker }; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker #endif 57