1*c8dee2aaSAndroid Build Coastguard Workerstatic constexpr char SKSL_MINIFIED_sksl_compute[] = 2*c8dee2aaSAndroid Build Coastguard Worker"layout(builtin=24)in uint3 sk_NumWorkgroups;layout(builtin=26)in uint3 sk_WorkgroupID" 3*c8dee2aaSAndroid Build Coastguard Worker";layout(builtin=27)in uint3 sk_LocalInvocationID;layout(builtin=28)in uint3" 4*c8dee2aaSAndroid Build Coastguard Worker" sk_GlobalInvocationID;layout(builtin=29)in uint sk_LocalInvocationIndex;struct" 5*c8dee2aaSAndroid Build Coastguard Worker" IndirectDispatchArgs{int x;int y;int z;};$pure half4 textureRead($readableTexture2D" 6*c8dee2aaSAndroid Build Coastguard Worker" t,uint2 pos);void textureWrite($writableTexture2D t,uint2 pos,half4 color)" 7*c8dee2aaSAndroid Build Coastguard Worker";$pure uint textureWidth($genTexture2D t);$pure uint textureHeight($genTexture2D" 8*c8dee2aaSAndroid Build Coastguard Worker" t);void workgroupBarrier();void storageBarrier();"; 9