1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_WGSLCODEGENERATOR 9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_WGSLCODEGENERATOR 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include <string> 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class ErrorReporter; 16*c8dee2aaSAndroid Build Coastguard Worker class OutputStream; 17*c8dee2aaSAndroid Build Coastguard Worker enum class PrettyPrint : bool; 18*c8dee2aaSAndroid Build Coastguard Worker struct Program; 19*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker enum class IncludeSyntheticCode : bool { 22*c8dee2aaSAndroid Build Coastguard Worker kNo = false, 23*c8dee2aaSAndroid Build Coastguard Worker kYes = true, 24*c8dee2aaSAndroid Build Coastguard Worker }; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker using ValidateWGSLProc = bool (*)(ErrorReporter&, std::string_view wgsl, std::string* warnings); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker /** 29*c8dee2aaSAndroid Build Coastguard Worker * Convert a Program into WGSL code. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker bool ToWGSL(Program& program, 32*c8dee2aaSAndroid Build Coastguard Worker const ShaderCaps* caps, 33*c8dee2aaSAndroid Build Coastguard Worker OutputStream& out, 34*c8dee2aaSAndroid Build Coastguard Worker PrettyPrint, 35*c8dee2aaSAndroid Build Coastguard Worker IncludeSyntheticCode, 36*c8dee2aaSAndroid Build Coastguard Worker ValidateWGSLProc); 37*c8dee2aaSAndroid Build Coastguard Worker bool ToWGSL(Program& program, const ShaderCaps* caps, OutputStream& out); 38*c8dee2aaSAndroid Build Coastguard Worker bool ToWGSL(Program& program, const ShaderCaps* caps, std::string* out); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker #endif // SKSL_WGSLCODEGENERATOR 43