xref: /aosp_15_r20/external/skia/src/sksl/codegen/SkSLCodeGenerator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_CODEGENERATOR
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_CODEGENERATOR
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLOutputStream.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker /**
20*c8dee2aaSAndroid Build Coastguard Worker  * Abstract superclass of all code generators, which take a Program as input and produce code as
21*c8dee2aaSAndroid Build Coastguard Worker  * output.
22*c8dee2aaSAndroid Build Coastguard Worker  */
23*c8dee2aaSAndroid Build Coastguard Worker class CodeGenerator {
24*c8dee2aaSAndroid Build Coastguard Worker public:
CodeGenerator(const Context * context,const ShaderCaps * caps,const Program * program,OutputStream * stream)25*c8dee2aaSAndroid Build Coastguard Worker     CodeGenerator(const Context* context,
26*c8dee2aaSAndroid Build Coastguard Worker                   const ShaderCaps* caps,
27*c8dee2aaSAndroid Build Coastguard Worker                   const Program* program,
28*c8dee2aaSAndroid Build Coastguard Worker                   OutputStream* stream)
29*c8dee2aaSAndroid Build Coastguard Worker             : fProgram(*program)
30*c8dee2aaSAndroid Build Coastguard Worker             , fContext(fProgram.fContext->fTypes, *fProgram.fContext->fErrors)
31*c8dee2aaSAndroid Build Coastguard Worker             , fCaps(*caps)
32*c8dee2aaSAndroid Build Coastguard Worker             , fOut(stream) {
33*c8dee2aaSAndroid Build Coastguard Worker         fContext.fConfig = fProgram.fConfig.get();
34*c8dee2aaSAndroid Build Coastguard Worker         fContext.fModule = fProgram.fContext->fModule;
35*c8dee2aaSAndroid Build Coastguard Worker         fContext.fSymbolTable = fProgram.fSymbols.get();
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     virtual ~CodeGenerator() = default;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     virtual bool generateCode() = 0;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     // Intended for use by AutoOutputStream.
outputStream()43*c8dee2aaSAndroid Build Coastguard Worker     OutputStream* outputStream() { return fOut; }
setOutputStream(OutputStream * output)44*c8dee2aaSAndroid Build Coastguard Worker     void setOutputStream(OutputStream* output) { fOut = output; }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker protected:
47*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_USE_LEGACY_MIPMAP_LOD_BIAS)
48*c8dee2aaSAndroid Build Coastguard Worker     static constexpr float kSharpenTexturesBias = -.5f;
49*c8dee2aaSAndroid Build Coastguard Worker #else
50*c8dee2aaSAndroid Build Coastguard Worker     // For SkMipmapMode::kLinear we want a bias such that when the unbiased LOD value is
51*c8dee2aaSAndroid Build Coastguard Worker     // midway between levels we select just the larger level, i.e. a bias of -.5. However, using
52*c8dee2aaSAndroid Build Coastguard Worker     // this bias with kNearest mode with a draw that is a perfect power of two downscale puts us
53*c8dee2aaSAndroid Build Coastguard Worker     // right on the rounding edge where it could go up or down depending on the particular GPU.
54*c8dee2aaSAndroid Build Coastguard Worker     // Experimentally we found that at -.49 most iOS devices (iPhone 7, 8, and iPad Pro
55*c8dee2aaSAndroid Build Coastguard Worker     // [PowerVRGT7800 version]) all round to the level twice as big as the device space footprint
56*c8dee2aaSAndroid Build Coastguard Worker     // for some such draws in our unit tests on GLES. However, the iPhone 11 still fails and so
57*c8dee2aaSAndroid Build Coastguard Worker     // we are using -.475. They do not at -.48. All other GPUs passed tests with -.499. Though, at
58*c8dee2aaSAndroid Build Coastguard Worker     // this time the bias is not implemented in the MSL codegen and so iOS/Metal was not tested.
59*c8dee2aaSAndroid Build Coastguard Worker     static constexpr float kSharpenTexturesBias = -.475f;
60*c8dee2aaSAndroid Build Coastguard Worker #endif
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     const Program& fProgram;
63*c8dee2aaSAndroid Build Coastguard Worker     Context fContext;
64*c8dee2aaSAndroid Build Coastguard Worker     const ShaderCaps& fCaps;
65*c8dee2aaSAndroid Build Coastguard Worker     OutputStream* fOut;
66*c8dee2aaSAndroid Build Coastguard Worker };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker class AutoOutputStream {
69*c8dee2aaSAndroid Build Coastguard Worker public:
70*c8dee2aaSAndroid Build Coastguard Worker     // Maintains the current indentation level while writing to the new output stream.
AutoOutputStream(CodeGenerator * codeGen,OutputStream * newOutput)71*c8dee2aaSAndroid Build Coastguard Worker     AutoOutputStream(CodeGenerator* codeGen, OutputStream* newOutput)
72*c8dee2aaSAndroid Build Coastguard Worker             : fCodeGen(codeGen)
73*c8dee2aaSAndroid Build Coastguard Worker             , fOldOutput(codeGen->outputStream()) {
74*c8dee2aaSAndroid Build Coastguard Worker         fCodeGen->setOutputStream(newOutput);
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker     // Resets the indentation when entering the scope, and restores it when leaving.
AutoOutputStream(CodeGenerator * codeGen,OutputStream * newOutput,int * indentationPtr)77*c8dee2aaSAndroid Build Coastguard Worker     AutoOutputStream(CodeGenerator* codeGen, OutputStream* newOutput, int *indentationPtr)
78*c8dee2aaSAndroid Build Coastguard Worker             : fCodeGen(codeGen)
79*c8dee2aaSAndroid Build Coastguard Worker             , fOldOutput(codeGen->outputStream())
80*c8dee2aaSAndroid Build Coastguard Worker             , fIndentationPtr(indentationPtr)
81*c8dee2aaSAndroid Build Coastguard Worker             , fOldIndentation(indentationPtr ? *indentationPtr : 0) {
82*c8dee2aaSAndroid Build Coastguard Worker         fCodeGen->setOutputStream(newOutput);
83*c8dee2aaSAndroid Build Coastguard Worker         *fIndentationPtr = 0;
84*c8dee2aaSAndroid Build Coastguard Worker     }
~AutoOutputStream()85*c8dee2aaSAndroid Build Coastguard Worker     ~AutoOutputStream() {
86*c8dee2aaSAndroid Build Coastguard Worker         fCodeGen->setOutputStream(fOldOutput);
87*c8dee2aaSAndroid Build Coastguard Worker         if (fIndentationPtr) {
88*c8dee2aaSAndroid Build Coastguard Worker             *fIndentationPtr = fOldIndentation;
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker     CodeGenerator* fCodeGen = nullptr;
94*c8dee2aaSAndroid Build Coastguard Worker     OutputStream* fOldOutput = nullptr;
95*c8dee2aaSAndroid Build Coastguard Worker     int *fIndentationPtr = nullptr;
96*c8dee2aaSAndroid Build Coastguard Worker     int fOldIndentation = 0;
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker #endif
102