xref: /aosp_15_r20/external/skia/src/sksl/SkSLUtil.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLUtil.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLBuiltinTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLOutputStream.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLStringStream.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLType.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <string>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // TODO: Once Graphite has its own GPU-caps system, SK_GRAPHITE should get its own mode.
22*c8dee2aaSAndroid Build Coastguard Worker // At the moment, it either mimics what GrShaderCaps reports, or it uses these hard-coded values
23*c8dee2aaSAndroid Build Coastguard Worker // depending on the build.
24*c8dee2aaSAndroid Build Coastguard Worker #if defined(SKSL_STANDALONE) || !defined(SK_GANESH)
MakeShaderCaps()25*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ShaderCaps> ShaderCapsFactory::MakeShaderCaps() {
26*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ShaderCaps> standalone = std::make_unique<ShaderCaps>();
27*c8dee2aaSAndroid Build Coastguard Worker     standalone->fShaderDerivativeSupport = true;
28*c8dee2aaSAndroid Build Coastguard Worker     standalone->fExplicitTextureLodSupport = true;
29*c8dee2aaSAndroid Build Coastguard Worker     standalone->fFlatInterpolationSupport = true;
30*c8dee2aaSAndroid Build Coastguard Worker     standalone->fNoPerspectiveInterpolationSupport = true;
31*c8dee2aaSAndroid Build Coastguard Worker     standalone->fSampleMaskSupport = true;
32*c8dee2aaSAndroid Build Coastguard Worker     standalone->fExternalTextureSupport = true;
33*c8dee2aaSAndroid Build Coastguard Worker     return standalone;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker #else
36*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ShaderCaps> ShaderCapsFactory::MakeShaderCaps() {
37*c8dee2aaSAndroid Build Coastguard Worker     return std::make_unique<ShaderCaps>();
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker #endif  // defined(SKSL_STANDALONE) || !defined(SK_GANESH)
40*c8dee2aaSAndroid Build Coastguard Worker 
write_stringstream(const StringStream & s,OutputStream & out)41*c8dee2aaSAndroid Build Coastguard Worker void write_stringstream(const StringStream& s, OutputStream& out) {
42*c8dee2aaSAndroid Build Coastguard Worker     out.write(s.str().c_str(), s.str().size());
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
type_to_sksltype(const Context & context,const Type & type,SkSLType * outType)45*c8dee2aaSAndroid Build Coastguard Worker bool type_to_sksltype(const Context& context, const Type& type, SkSLType* outType) {
46*c8dee2aaSAndroid Build Coastguard Worker     // If a new GrSL type is added, this function will need to be updated.
47*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kSkSLTypeCount == 41);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fVoid    )) { *outType = SkSLType::kVoid;     return true; }
50*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fBool    )) { *outType = SkSLType::kBool;     return true; }
51*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fBool2   )) { *outType = SkSLType::kBool2;    return true; }
52*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fBool3   )) { *outType = SkSLType::kBool3;    return true; }
53*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fBool4   )) { *outType = SkSLType::kBool4;    return true; }
54*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fShort   )) { *outType = SkSLType::kShort;    return true; }
55*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fShort2  )) { *outType = SkSLType::kShort2;   return true; }
56*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fShort3  )) { *outType = SkSLType::kShort3;   return true; }
57*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fShort4  )) { *outType = SkSLType::kShort4;   return true; }
58*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUShort  )) { *outType = SkSLType::kUShort;   return true; }
59*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUShort2 )) { *outType = SkSLType::kUShort2;  return true; }
60*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUShort3 )) { *outType = SkSLType::kUShort3;  return true; }
61*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUShort4 )) { *outType = SkSLType::kUShort4;  return true; }
62*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat   )) { *outType = SkSLType::kFloat;    return true; }
63*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat2  )) { *outType = SkSLType::kFloat2;   return true; }
64*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat3  )) { *outType = SkSLType::kFloat3;   return true; }
65*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat4  )) { *outType = SkSLType::kFloat4;   return true; }
66*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat2x2)) { *outType = SkSLType::kFloat2x2; return true; }
67*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat3x3)) { *outType = SkSLType::kFloat3x3; return true; }
68*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fFloat4x4)) { *outType = SkSLType::kFloat4x4; return true; }
69*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf    )) { *outType = SkSLType::kHalf;     return true; }
70*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf2   )) { *outType = SkSLType::kHalf2;    return true; }
71*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf3   )) { *outType = SkSLType::kHalf3;    return true; }
72*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf4   )) { *outType = SkSLType::kHalf4;    return true; }
73*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf2x2 )) { *outType = SkSLType::kHalf2x2;  return true; }
74*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf3x3 )) { *outType = SkSLType::kHalf3x3;  return true; }
75*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fHalf4x4 )) { *outType = SkSLType::kHalf4x4;  return true; }
76*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fInt     )) { *outType = SkSLType::kInt;      return true; }
77*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fInt2    )) { *outType = SkSLType::kInt2;     return true; }
78*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fInt3    )) { *outType = SkSLType::kInt3;     return true; }
79*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fInt4    )) { *outType = SkSLType::kInt4;     return true; }
80*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUInt    )) { *outType = SkSLType::kUInt;     return true; }
81*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUInt2   )) { *outType = SkSLType::kUInt2;    return true; }
82*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUInt3   )) { *outType = SkSLType::kUInt3;    return true; }
83*c8dee2aaSAndroid Build Coastguard Worker     if (type.matches(*context.fTypes.fUInt4   )) { *outType = SkSLType::kUInt4;    return true; }
84*c8dee2aaSAndroid Build Coastguard Worker     return false;
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
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