xref: /aosp_15_r20/external/skia/src/sksl/SkSLPool.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_POOL
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_POOL
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
12*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class MemoryPool;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker /**
19*c8dee2aaSAndroid Build Coastguard Worker  * Efficiently allocates memory in an SkSL program. Optimized for allocate/release performance over
20*c8dee2aaSAndroid Build Coastguard Worker  * memory efficiency.
21*c8dee2aaSAndroid Build Coastguard Worker  *
22*c8dee2aaSAndroid Build Coastguard Worker  * All allocated memory must be released back to the pool before it can be destroyed or recycled.
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class Pool {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     ~Pool();
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // Creates a pool to store objects during program creation. Call attachToThread() to start using
30*c8dee2aaSAndroid Build Coastguard Worker     // the pool for its allocations. When your program is complete, call pool->detachFromThread() to
31*c8dee2aaSAndroid Build Coastguard Worker     // take ownership of the pool and its allocations. Before freeing any of the program's
32*c8dee2aaSAndroid Build Coastguard Worker     // allocations, make sure to reattach the pool by calling pool->attachToThread() again.
33*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<Pool> Create();
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // Attaches a pool to the current thread.
36*c8dee2aaSAndroid Build Coastguard Worker     // It is an error to call this while a pool is already attached.
37*c8dee2aaSAndroid Build Coastguard Worker     void attachToThread();
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     // Once you are done creating or destroying objects in the pool, detach it from the thread.
40*c8dee2aaSAndroid Build Coastguard Worker     // It is an error to call this while no pool is attached.
41*c8dee2aaSAndroid Build Coastguard Worker     void detachFromThread();
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     // Allocates memory from the thread pool. If the pool is exhausted, an additional block of pool
44*c8dee2aaSAndroid Build Coastguard Worker     // storage will be created to hold the data.
45*c8dee2aaSAndroid Build Coastguard Worker     static void* AllocMemory(size_t size);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     // Releases memory that was created by AllocMemory. All objects in the pool must be freed before
48*c8dee2aaSAndroid Build Coastguard Worker     // the pool can be destroyed.
49*c8dee2aaSAndroid Build Coastguard Worker     static void FreeMemory(void* ptr);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     static bool IsAttached();
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
54*c8dee2aaSAndroid Build Coastguard Worker     Pool();  // use Create to make a pool
55*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkSL::MemoryPool> fMemPool;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker /**
59*c8dee2aaSAndroid Build Coastguard Worker  * If your class inherits from Poolable, its objects will be allocated from the pool.
60*c8dee2aaSAndroid Build Coastguard Worker  */
61*c8dee2aaSAndroid Build Coastguard Worker class Poolable {
62*c8dee2aaSAndroid Build Coastguard Worker public:
63*c8dee2aaSAndroid Build Coastguard Worker     // Override operator new and delete to allow us to use a memory pool.
new(const size_t size)64*c8dee2aaSAndroid Build Coastguard Worker     static void* operator new(const size_t size) {
65*c8dee2aaSAndroid Build Coastguard Worker         return Pool::AllocMemory(size);
66*c8dee2aaSAndroid Build Coastguard Worker     }
67*c8dee2aaSAndroid Build Coastguard Worker 
delete(void * ptr)68*c8dee2aaSAndroid Build Coastguard Worker     static void operator delete(void* ptr) {
69*c8dee2aaSAndroid Build Coastguard Worker         Pool::FreeMemory(ptr);
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker /**
74*c8dee2aaSAndroid Build Coastguard Worker  * Temporarily attaches a pool to the current thread within a scope.
75*c8dee2aaSAndroid Build Coastguard Worker  */
76*c8dee2aaSAndroid Build Coastguard Worker class AutoAttachPoolToThread {
77*c8dee2aaSAndroid Build Coastguard Worker public:
AutoAttachPoolToThread(Pool * p)78*c8dee2aaSAndroid Build Coastguard Worker     AutoAttachPoolToThread(Pool* p) : fPool(p) {
79*c8dee2aaSAndroid Build Coastguard Worker         if (fPool) {
80*c8dee2aaSAndroid Build Coastguard Worker             fPool->attachToThread();
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker     }
~AutoAttachPoolToThread()83*c8dee2aaSAndroid Build Coastguard Worker     ~AutoAttachPoolToThread() {
84*c8dee2aaSAndroid Build Coastguard Worker         if (fPool) {
85*c8dee2aaSAndroid Build Coastguard Worker             fPool->detachFromThread();
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker private:
90*c8dee2aaSAndroid Build Coastguard Worker     Pool* fPool = nullptr;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #endif
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