xref: /aosp_15_r20/external/skia/src/sksl/SkSLPool.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLMemoryPool.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLPool.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #define SkVLOG(...) // SkDEBUGF(__VA_ARGS__)
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker static thread_local MemoryPool* sMemPool = nullptr;
17*c8dee2aaSAndroid Build Coastguard Worker 
get_thread_local_memory_pool()18*c8dee2aaSAndroid Build Coastguard Worker static MemoryPool* get_thread_local_memory_pool() {
19*c8dee2aaSAndroid Build Coastguard Worker     return sMemPool;
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker 
set_thread_local_memory_pool(MemoryPool * memPool)22*c8dee2aaSAndroid Build Coastguard Worker static void set_thread_local_memory_pool(MemoryPool* memPool) {
23*c8dee2aaSAndroid Build Coastguard Worker     sMemPool = memPool;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker Pool::Pool() = default;
27*c8dee2aaSAndroid Build Coastguard Worker 
~Pool()28*c8dee2aaSAndroid Build Coastguard Worker Pool::~Pool() {
29*c8dee2aaSAndroid Build Coastguard Worker     if (get_thread_local_memory_pool() == fMemPool.get()) {
30*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGFAIL("SkSL pool is being destroyed while it is still attached to the thread");
31*c8dee2aaSAndroid Build Coastguard Worker         set_thread_local_memory_pool(nullptr);
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("DELETE Pool:0x%016llX\n", (uint64_t)fMemPool.get());
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
Create()37*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Pool> Pool::Create() {
38*c8dee2aaSAndroid Build Coastguard Worker     auto pool = std::unique_ptr<Pool>(new Pool);
39*c8dee2aaSAndroid Build Coastguard Worker     pool->fMemPool = MemoryPool::Make();
40*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("CREATE Pool:0x%016llX\n", (uint64_t)pool->fMemPool.get());
41*c8dee2aaSAndroid Build Coastguard Worker     return pool;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
IsAttached()44*c8dee2aaSAndroid Build Coastguard Worker bool Pool::IsAttached() {
45*c8dee2aaSAndroid Build Coastguard Worker     return get_thread_local_memory_pool();
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
attachToThread()48*c8dee2aaSAndroid Build Coastguard Worker void Pool::attachToThread() {
49*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("ATTACH Pool:0x%016llX\n", (uint64_t)fMemPool.get());
50*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(get_thread_local_memory_pool() == nullptr);
51*c8dee2aaSAndroid Build Coastguard Worker     set_thread_local_memory_pool(fMemPool.get());
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
detachFromThread()54*c8dee2aaSAndroid Build Coastguard Worker void Pool::detachFromThread() {
55*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("DETACH Pool:0x%016llX\n", (uint64_t)memPool);
56*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(get_thread_local_memory_pool() == fMemPool.get());
57*c8dee2aaSAndroid Build Coastguard Worker     set_thread_local_memory_pool(nullptr);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
AllocMemory(size_t size)60*c8dee2aaSAndroid Build Coastguard Worker void* Pool::AllocMemory(size_t size) {
61*c8dee2aaSAndroid Build Coastguard Worker     // Is a pool attached?
62*c8dee2aaSAndroid Build Coastguard Worker     MemoryPool* memPool = get_thread_local_memory_pool();
63*c8dee2aaSAndroid Build Coastguard Worker     if (memPool) {
64*c8dee2aaSAndroid Build Coastguard Worker         void* ptr = memPool->allocate(size);
65*c8dee2aaSAndroid Build Coastguard Worker         SkVLOG("ALLOC  Pool:0x%016llX  0x%016llX\n", (uint64_t)memPool, (uint64_t)ptr);
66*c8dee2aaSAndroid Build Coastguard Worker         return ptr;
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     // There's no pool attached. Allocate memory using the system allocator.
70*c8dee2aaSAndroid Build Coastguard Worker     void* ptr = ::operator new(size);
71*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("ALLOC  Pool:__________________  0x%016llX\n", (uint64_t)ptr);
72*c8dee2aaSAndroid Build Coastguard Worker     return ptr;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
FreeMemory(void * ptr)75*c8dee2aaSAndroid Build Coastguard Worker void Pool::FreeMemory(void* ptr) {
76*c8dee2aaSAndroid Build Coastguard Worker     // Is a pool attached?
77*c8dee2aaSAndroid Build Coastguard Worker     MemoryPool* memPool = get_thread_local_memory_pool();
78*c8dee2aaSAndroid Build Coastguard Worker     if (memPool) {
79*c8dee2aaSAndroid Build Coastguard Worker         SkVLOG("FREE   Pool:0x%016llX  0x%016llX\n", (uint64_t)memPool, (uint64_t)ptr);
80*c8dee2aaSAndroid Build Coastguard Worker         memPool->release(ptr);
81*c8dee2aaSAndroid Build Coastguard Worker         return;
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // There's no pool attached. Free it using the system allocator.
85*c8dee2aaSAndroid Build Coastguard Worker     SkVLOG("FREE   Pool:__________________  0x%016llX\n", (uint64_t)ptr);
86*c8dee2aaSAndroid Build Coastguard Worker     ::operator delete(ptr);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
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