xref: /aosp_15_r20/external/skia/src/sksl/SkSLGLSL.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSLGLSL_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSLGLSL_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // Limited set of GLSL versions we build shaders for. Caller should round
14*c8dee2aaSAndroid Build Coastguard Worker // down the GLSL version to one of these enums.
15*c8dee2aaSAndroid Build Coastguard Worker enum class GLSLGeneration {
16*c8dee2aaSAndroid Build Coastguard Worker     /**
17*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
18*c8dee2aaSAndroid Build Coastguard Worker      */
19*c8dee2aaSAndroid Build Coastguard Worker     k110,
20*c8dee2aaSAndroid Build Coastguard Worker     k100es = k110,
21*c8dee2aaSAndroid Build Coastguard Worker     /**
22*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 1.30
23*c8dee2aaSAndroid Build Coastguard Worker      */
24*c8dee2aaSAndroid Build Coastguard Worker     k130,
25*c8dee2aaSAndroid Build Coastguard Worker     /**
26*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 1.40
27*c8dee2aaSAndroid Build Coastguard Worker      */
28*c8dee2aaSAndroid Build Coastguard Worker     k140,
29*c8dee2aaSAndroid Build Coastguard Worker     /**
30*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 1.50
31*c8dee2aaSAndroid Build Coastguard Worker      */
32*c8dee2aaSAndroid Build Coastguard Worker     k150,
33*c8dee2aaSAndroid Build Coastguard Worker     /**
34*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 3.30, and ES GLSL 3.00
35*c8dee2aaSAndroid Build Coastguard Worker      */
36*c8dee2aaSAndroid Build Coastguard Worker     k330,
37*c8dee2aaSAndroid Build Coastguard Worker     k300es = k330,
38*c8dee2aaSAndroid Build Coastguard Worker     /**
39*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 4.00
40*c8dee2aaSAndroid Build Coastguard Worker      */
41*c8dee2aaSAndroid Build Coastguard Worker     k400,
42*c8dee2aaSAndroid Build Coastguard Worker     /**
43*c8dee2aaSAndroid Build Coastguard Worker      * Desktop GLSL 4.20
44*c8dee2aaSAndroid Build Coastguard Worker      */
45*c8dee2aaSAndroid Build Coastguard Worker     k420,
46*c8dee2aaSAndroid Build Coastguard Worker     /**
47*c8dee2aaSAndroid Build Coastguard Worker      * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
48*c8dee2aaSAndroid Build Coastguard Worker      */
49*c8dee2aaSAndroid Build Coastguard Worker     k310es,
50*c8dee2aaSAndroid Build Coastguard Worker     /**
51*c8dee2aaSAndroid Build Coastguard Worker      * ES GLSL 3.20
52*c8dee2aaSAndroid Build Coastguard Worker      */
53*c8dee2aaSAndroid Build Coastguard Worker     k320es,
54*c8dee2aaSAndroid Build Coastguard Worker };
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif
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