xref: /aosp_15_r20/external/skia/src/sksl/SkSLDefines.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SKSL_DEFINES
9*c8dee2aaSAndroid Build Coastguard Worker #define SKSL_DEFINES
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker using SKSL_INT = int64_t;
17*c8dee2aaSAndroid Build Coastguard Worker using SKSL_FLOAT = float;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class Expression;
22*c8dee2aaSAndroid Build Coastguard Worker class Statement;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class ExpressionArray : public skia_private::STArray<2, std::unique_ptr<Expression>> {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     using STArray::STArray;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     /** Returns a new ExpressionArray containing a clone of every element. */
29*c8dee2aaSAndroid Build Coastguard Worker     ExpressionArray clone() const;
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker using StatementArray = skia_private::STArray<2, std::unique_ptr<Statement>>;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker // Functions larger than this (measured in IR nodes) will not be inlined. This growth factor
35*c8dee2aaSAndroid Build Coastguard Worker // accounts for the number of calls being inlined--i.e., a function called five times (that is, with
36*c8dee2aaSAndroid Build Coastguard Worker // five inlining opportunities) would be considered 5x larger than if it were called once. This
37*c8dee2aaSAndroid Build Coastguard Worker // default threshold value is arbitrary, but tends to work well in practice.
38*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kDefaultInlineThreshold = 50;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker // A hard upper limit on the number of variable slots allowed in a function/global scope.
41*c8dee2aaSAndroid Build Coastguard Worker // This is an arbitrary limit, but is needed to prevent code generation from taking unbounded
42*c8dee2aaSAndroid Build Coastguard Worker // amounts of time or space.
43*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kVariableSlotLimit = 100000;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif
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