xref: /aosp_15_r20/external/skia/src/shaders/gradients/SkRadialGradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkRadialGradient.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipeline.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRasterPipelineOpList.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkGradientBaseShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
27*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
28*c8dee2aaSAndroid Build Coastguard Worker 
rad_to_unit_matrix(const SkPoint & center,SkScalar radius)29*c8dee2aaSAndroid Build Coastguard Worker static SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
30*c8dee2aaSAndroid Build Coastguard Worker     SkScalar inv = SkScalarInvert(radius);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix;
33*c8dee2aaSAndroid Build Coastguard Worker     matrix.setTranslate(-center.fX, -center.fY);
34*c8dee2aaSAndroid Build Coastguard Worker     matrix.postScale(inv, inv);
35*c8dee2aaSAndroid Build Coastguard Worker     return matrix;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
SkRadialGradient(const SkPoint & center,SkScalar radius,const Descriptor & desc)38*c8dee2aaSAndroid Build Coastguard Worker SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
39*c8dee2aaSAndroid Build Coastguard Worker         : SkGradientBaseShader(desc, rad_to_unit_matrix(center, radius))
40*c8dee2aaSAndroid Build Coastguard Worker         , fCenter(center)
41*c8dee2aaSAndroid Build Coastguard Worker         , fRadius(radius) {}
42*c8dee2aaSAndroid Build Coastguard Worker 
asGradient(GradientInfo * info,SkMatrix * localMatrix) const43*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType SkRadialGradient::asGradient(GradientInfo* info,
44*c8dee2aaSAndroid Build Coastguard Worker                                                         SkMatrix* localMatrix) const {
45*c8dee2aaSAndroid Build Coastguard Worker     if (info) {
46*c8dee2aaSAndroid Build Coastguard Worker         commonAsAGradient(info);
47*c8dee2aaSAndroid Build Coastguard Worker         info->fPoint[0] = fCenter;
48*c8dee2aaSAndroid Build Coastguard Worker         info->fRadius[0] = fRadius;
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker     if (localMatrix) {
51*c8dee2aaSAndroid Build Coastguard Worker         *localMatrix = SkMatrix::I();
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker     return GradientType::kRadial;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
CreateProc(SkReadBuffer & buffer)56*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
57*c8dee2aaSAndroid Build Coastguard Worker     DescriptorScope desc;
58*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
59*c8dee2aaSAndroid Build Coastguard Worker     if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
60*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker     if (!legacyLocalMatrix.isIdentity()) {
63*c8dee2aaSAndroid Build Coastguard Worker         lmPtr = &legacyLocalMatrix;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint center = buffer.readPoint();
66*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar radius = buffer.readScalar();
67*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeRadial(center,
68*c8dee2aaSAndroid Build Coastguard Worker                                         radius,
69*c8dee2aaSAndroid Build Coastguard Worker                                         desc.fColors,
70*c8dee2aaSAndroid Build Coastguard Worker                                         std::move(desc.fColorSpace),
71*c8dee2aaSAndroid Build Coastguard Worker                                         desc.fPositions,
72*c8dee2aaSAndroid Build Coastguard Worker                                         desc.fColorCount,
73*c8dee2aaSAndroid Build Coastguard Worker                                         desc.fTileMode,
74*c8dee2aaSAndroid Build Coastguard Worker                                         desc.fInterpolation,
75*c8dee2aaSAndroid Build Coastguard Worker                                         lmPtr);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
flatten(SkWriteBuffer & buffer) const78*c8dee2aaSAndroid Build Coastguard Worker void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
79*c8dee2aaSAndroid Build Coastguard Worker     this->SkGradientBaseShader::flatten(buffer);
80*c8dee2aaSAndroid Build Coastguard Worker     buffer.writePoint(fCenter);
81*c8dee2aaSAndroid Build Coastguard Worker     buffer.writeScalar(fRadius);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
appendGradientStages(SkArenaAlloc *,SkRasterPipeline * p,SkRasterPipeline *) const84*c8dee2aaSAndroid Build Coastguard Worker void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
85*c8dee2aaSAndroid Build Coastguard Worker                                             SkRasterPipeline*) const {
86*c8dee2aaSAndroid Build Coastguard Worker     p->append(SkRasterPipelineOp::xy_to_radius);
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker 
MakeRadial(const SkPoint & center,SkScalar radius,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int colorCount,SkTileMode mode,const Interpolation & interpolation,const SkMatrix * localMatrix)89*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
90*c8dee2aaSAndroid Build Coastguard Worker                                              const SkColor4f colors[],
91*c8dee2aaSAndroid Build Coastguard Worker                                              sk_sp<SkColorSpace> colorSpace,
92*c8dee2aaSAndroid Build Coastguard Worker                                              const SkScalar pos[],
93*c8dee2aaSAndroid Build Coastguard Worker                                              int colorCount,
94*c8dee2aaSAndroid Build Coastguard Worker                                              SkTileMode mode,
95*c8dee2aaSAndroid Build Coastguard Worker                                              const Interpolation& interpolation,
96*c8dee2aaSAndroid Build Coastguard Worker                                              const SkMatrix* localMatrix) {
97*c8dee2aaSAndroid Build Coastguard Worker     if (radius < 0) {
98*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker     if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) {
101*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker     if (1 == colorCount) {
104*c8dee2aaSAndroid Build Coastguard Worker         return SkShaders::Color(colors[0], std::move(colorSpace));
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker     if (localMatrix && !localMatrix->invert(nullptr)) {
107*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     if (SkScalarNearlyZero(radius, SkGradientBaseShader::kDegenerateThreshold)) {
111*c8dee2aaSAndroid Build Coastguard Worker         // Degenerate gradient optimization, and no special logic needed for clamped radial gradient
112*c8dee2aaSAndroid Build Coastguard Worker         return SkGradientBaseShader::MakeDegenerateGradient(
113*c8dee2aaSAndroid Build Coastguard Worker                 colors, pos, colorCount, std::move(colorSpace), mode);
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     SkGradientBaseShader::Descriptor desc(
117*c8dee2aaSAndroid Build Coastguard Worker             colors, std::move(colorSpace), pos, colorCount, mode, interpolation);
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> s = sk_make_sp<SkRadialGradient>(center, radius, desc);
120*c8dee2aaSAndroid Build Coastguard Worker     return s->makeWithLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I());
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker 
MakeRadial(const SkPoint & center,SkScalar radius,const SkColor colors[],const SkScalar pos[],int colorCount,SkTileMode mode,uint32_t flags,const SkMatrix * localMatrix)123*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
124*c8dee2aaSAndroid Build Coastguard Worker                                              const SkColor colors[],
125*c8dee2aaSAndroid Build Coastguard Worker                                              const SkScalar pos[],
126*c8dee2aaSAndroid Build Coastguard Worker                                              int colorCount,
127*c8dee2aaSAndroid Build Coastguard Worker                                              SkTileMode mode,
128*c8dee2aaSAndroid Build Coastguard Worker                                              uint32_t flags,
129*c8dee2aaSAndroid Build Coastguard Worker                                              const SkMatrix* localMatrix) {
130*c8dee2aaSAndroid Build Coastguard Worker     SkColorConverter converter(colors, colorCount);
131*c8dee2aaSAndroid Build Coastguard Worker     return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
132*c8dee2aaSAndroid Build Coastguard Worker                       flags, localMatrix);
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker 
SkRegisterRadialGradientShaderFlattenable()135*c8dee2aaSAndroid Build Coastguard Worker void SkRegisterRadialGradientShaderFlattenable() {
136*c8dee2aaSAndroid Build Coastguard Worker     SK_REGISTER_FLATTENABLE(SkRadialGradient);
137*c8dee2aaSAndroid Build Coastguard Worker }
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