1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkTextCoordShader_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define SkTextCoordShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 15*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker // SkTransformShader applies a matrix transform to the shader coordinates, like a local matrix 18*c8dee2aaSAndroid Build Coastguard Worker // shader. The difference with a typical local matrix shader is that this shader's matrix is 19*c8dee2aaSAndroid Build Coastguard Worker // not combined with the inverse CTM or other local matrices in order to facilitate modifying the 20*c8dee2aaSAndroid Build Coastguard Worker // matrix between uses of the SkVM or SkRasterPipeline. This supports drawVertices and drawAtlas, in 21*c8dee2aaSAndroid Build Coastguard Worker // which the mapping from each triangle (when explicit texture coords are used) or atlas quad to 22*c8dee2aaSAndroid Build Coastguard Worker // shader space is different. 23*c8dee2aaSAndroid Build Coastguard Worker class SkTransformShader : public SkShaderBase { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker explicit SkTransformShader(const SkShaderBase& shader, bool allowPerspective); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker // Adds a pipestage to multiply the incoming coords in 'r' and 'g' by the matrix. The child 28*c8dee2aaSAndroid Build Coastguard Worker // shader is called with no pending local matrix and the total transform as unknowable. 29*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker // Change the matrix used by the generated SkRasterPipeline. 32*c8dee2aaSAndroid Build Coastguard Worker bool update(const SkMatrix& matrix); 33*c8dee2aaSAndroid Build Coastguard Worker type()34*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kTransform; } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker // These are never serialized/deserialized getFactory()37*c8dee2aaSAndroid Build Coastguard Worker Factory getFactory() const override { 38*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("SkTransformShader shouldn't be serialized."); 39*c8dee2aaSAndroid Build Coastguard Worker return {}; 40*c8dee2aaSAndroid Build Coastguard Worker } getTypeName()41*c8dee2aaSAndroid Build Coastguard Worker const char* getTypeName() const override { 42*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("SkTransformShader shouldn't be serialized."); 43*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker isOpaque()46*c8dee2aaSAndroid Build Coastguard Worker bool isOpaque() const override { return fShader.isOpaque(); } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker private: 49*c8dee2aaSAndroid Build Coastguard Worker const SkShaderBase& fShader; 50*c8dee2aaSAndroid Build Coastguard Worker SkScalar fMatrixStorage[9]; // actual memory used by generated RP or VM 51*c8dee2aaSAndroid Build Coastguard Worker bool fAllowPerspective; 52*c8dee2aaSAndroid Build Coastguard Worker }; 53*c8dee2aaSAndroid Build Coastguard Worker #endif //SkTextCoordShader_DEFINED 54