xref: /aosp_15_r20/external/skia/src/shaders/SkShader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2006 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkColorFilterShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkLocalMatrixShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkWorkingColorSpaceShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
21*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
22*c8dee2aaSAndroid Build Coastguard Worker 
isAImage(SkMatrix * localMatrix,SkTileMode xy[2]) const23*c8dee2aaSAndroid Build Coastguard Worker SkImage* SkShader::isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const {
24*c8dee2aaSAndroid Build Coastguard Worker     return as_SB(this)->onIsAImage(localMatrix, xy);
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
makeWithLocalMatrix(const SkMatrix & localMatrix) const27*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const {
28*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix* lm = &localMatrix;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> baseShader;
31*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix otherLocalMatrix;
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> proxy = as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix);
33*c8dee2aaSAndroid Build Coastguard Worker     if (proxy) {
34*c8dee2aaSAndroid Build Coastguard Worker         otherLocalMatrix = SkShaderBase::ConcatLocalMatrices(localMatrix, otherLocalMatrix);
35*c8dee2aaSAndroid Build Coastguard Worker         lm = &otherLocalMatrix;
36*c8dee2aaSAndroid Build Coastguard Worker         baseShader = proxy;
37*c8dee2aaSAndroid Build Coastguard Worker     } else {
38*c8dee2aaSAndroid Build Coastguard Worker         baseShader = sk_ref_sp(const_cast<SkShader*>(this));
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
makeWithColorFilter(sk_sp<SkColorFilter> filter) const44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const {
45*c8dee2aaSAndroid Build Coastguard Worker     return SkColorFilterShader::Make(sk_ref_sp(this), 1.0f, std::move(filter));
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
makeWithWorkingColorSpace(sk_sp<SkColorSpace> workingSpace) const48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkShader::makeWithWorkingColorSpace(sk_sp<SkColorSpace> workingSpace) const {
49*c8dee2aaSAndroid Build Coastguard Worker     return SkWorkingColorSpaceShader::Make(sk_ref_sp(this), std::move(workingSpace));
50*c8dee2aaSAndroid Build Coastguard Worker }
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