xref: /aosp_15_r20/external/skia/src/shaders/SkRuntimeShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkRuntimeShader_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkRuntimeShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRuntimeEffectPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/tracing/SkSLDebugTracePriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
23*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
24*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
25*c8dee2aaSAndroid Build Coastguard Worker struct SkIPoint;
26*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker using UniformsCallback = SkRuntimeEffectPriv::UniformsCallback;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker class SkRuntimeShader : public SkShaderBase {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
33*c8dee2aaSAndroid Build Coastguard Worker                     sk_sp<SkSL::DebugTracePriv> debugTrace,
34*c8dee2aaSAndroid Build Coastguard Worker                     sk_sp<const SkData> uniforms,
35*c8dee2aaSAndroid Build Coastguard Worker                     SkSpan<const SkRuntimeEffect::ChildPtr> children);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
38*c8dee2aaSAndroid Build Coastguard Worker                     sk_sp<SkSL::DebugTracePriv> debugTrace,
39*c8dee2aaSAndroid Build Coastguard Worker                     UniformsCallback uniformsCallback,
40*c8dee2aaSAndroid Build Coastguard Worker                     SkSpan<const SkRuntimeEffect::ChildPtr> children);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     SkRuntimeEffect::TracedShader makeTracedClone(const SkIPoint& coord);
43*c8dee2aaSAndroid Build Coastguard Worker 
isOpaque()44*c8dee2aaSAndroid Build Coastguard Worker     bool isOpaque() const override { return fEffect->alwaysOpaque(); }
45*c8dee2aaSAndroid Build Coastguard Worker 
type()46*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kRuntime; }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const override;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer& buffer) const override;
51*c8dee2aaSAndroid Build Coastguard Worker 
asRuntimeEffect()52*c8dee2aaSAndroid Build Coastguard Worker     SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
53*c8dee2aaSAndroid Build Coastguard Worker 
effect()54*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkRuntimeEffect> effect() const { return fEffect; }
children()55*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const SkRuntimeEffect::ChildPtr> children() const { return fChildren; }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const SkData> uniformData(const SkColorSpace* dstCS) const;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkRuntimeShader)
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker private:
62*c8dee2aaSAndroid Build Coastguard Worker     enum Flags {
63*c8dee2aaSAndroid Build Coastguard Worker         kHasLegacyLocalMatrix_Flag = 1 << 1,
64*c8dee2aaSAndroid Build Coastguard Worker     };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkRuntimeEffect> fEffect;
67*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSL::DebugTracePriv> fDebugTrace;
68*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const SkData> fUniformData;
69*c8dee2aaSAndroid Build Coastguard Worker     UniformsCallback fUniformsCallback;
70*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkRuntimeEffect::ChildPtr> fChildren;
71*c8dee2aaSAndroid Build Coastguard Worker };
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker #endif
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