xref: /aosp_15_r20/external/skia/src/shaders/SkPictureShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPictureShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkPictureShader_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
23*c8dee2aaSAndroid Build Coastguard Worker class SkColorSpace;
24*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
25*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
26*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
27*c8dee2aaSAndroid Build Coastguard Worker class SkSurface;
28*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
29*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int;
30*c8dee2aaSAndroid Build Coastguard Worker enum class SkFilterMode;
31*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
32*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker /*
35*c8dee2aaSAndroid Build Coastguard Worker  * An SkPictureShader can be used to draw SkPicture-based patterns.
36*c8dee2aaSAndroid Build Coastguard Worker  *
37*c8dee2aaSAndroid Build Coastguard Worker  * The SkPicture is first rendered into a tile, which is then used to shade the area according
38*c8dee2aaSAndroid Build Coastguard Worker  * to specified tiling rules.
39*c8dee2aaSAndroid Build Coastguard Worker  */
40*c8dee2aaSAndroid Build Coastguard Worker class SkPictureShader : public SkShaderBase {
41*c8dee2aaSAndroid Build Coastguard Worker public:
42*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SkShader> Make(sk_sp<SkPicture>, SkTileMode, SkTileMode, SkFilterMode,
43*c8dee2aaSAndroid Build Coastguard Worker                                 const SkMatrix*, const SkRect*);
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     SkPictureShader(sk_sp<SkPicture>, SkTileMode, SkTileMode, SkFilterMode, const SkRect*);
46*c8dee2aaSAndroid Build Coastguard Worker 
type()47*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kPicture; }
48*c8dee2aaSAndroid Build Coastguard Worker 
picture()49*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPicture> picture() const { return fPicture; }
tile()50*c8dee2aaSAndroid Build Coastguard Worker     SkRect tile() const { return fTile; }
tileModeX()51*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode tileModeX() const { return fTmx; }
tileModeY()52*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode tileModeY() const { return fTmy; }
filter()53*c8dee2aaSAndroid Build Coastguard Worker     SkFilterMode filter() const { return fFilter; }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     struct CachedImageInfo {
56*c8dee2aaSAndroid Build Coastguard Worker         bool success;
57*c8dee2aaSAndroid Build Coastguard Worker         SkSize tileScale;        // Additional scale factors to apply when sampling image.
58*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix matrixForDraw;  // Matrix used to produce an image from the picture
59*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo imageInfo;
60*c8dee2aaSAndroid Build Coastguard Worker         SkSurfaceProps props;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         static CachedImageInfo Make(const SkRect& bounds,
63*c8dee2aaSAndroid Build Coastguard Worker                                     const SkMatrix& totalM,
64*c8dee2aaSAndroid Build Coastguard Worker                                     SkColorType dstColorType,
65*c8dee2aaSAndroid Build Coastguard Worker                                     SkColorSpace* dstColorSpace,
66*c8dee2aaSAndroid Build Coastguard Worker                                     const int maxTextureSize,
67*c8dee2aaSAndroid Build Coastguard Worker                                     const SkSurfaceProps& propsIn);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> makeImage(sk_sp<SkSurface> surf, const SkPicture* pict) const;
70*c8dee2aaSAndroid Build Coastguard Worker     };
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker protected:
73*c8dee2aaSAndroid Build Coastguard Worker     SkPictureShader(SkReadBuffer&);
74*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer&) const override;
75*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
76*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
77*c8dee2aaSAndroid Build Coastguard Worker     Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
78*c8dee2aaSAndroid Build Coastguard Worker #endif
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker private:
81*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkPictureShader)
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> rasterShader(const SkMatrix&,
84*c8dee2aaSAndroid Build Coastguard Worker                                  SkColorType dstColorType,
85*c8dee2aaSAndroid Build Coastguard Worker                                  SkColorSpace* dstColorSpace,
86*c8dee2aaSAndroid Build Coastguard Worker                                  const SkSurfaceProps& props) const;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPicture>    fPicture;
89*c8dee2aaSAndroid Build Coastguard Worker     SkRect              fTile;
90*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode          fTmx, fTmy;
91*c8dee2aaSAndroid Build Coastguard Worker     SkFilterMode fFilter;
92*c8dee2aaSAndroid Build Coastguard Worker };
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker #endif // SkPictureShader_DEFINED
95