1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkEmptyShader.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 15*c8dee2aaSAndroid Build Coastguard Worker CreateProc(SkReadBuffer &)16*c8dee2aaSAndroid Build Coastguard Workersk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) { 17*c8dee2aaSAndroid Build Coastguard Worker return SkShaders::Empty(); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker Empty()20*c8dee2aaSAndroid Build Coastguard Workersk_sp<SkShader> SkShaders::Empty() { return sk_make_sp<SkEmptyShader>(); } 21*c8dee2aaSAndroid Build Coastguard Worker SkRegisterEmptyShaderFlattenable()22*c8dee2aaSAndroid Build Coastguard Workervoid SkRegisterEmptyShaderFlattenable() { 23*c8dee2aaSAndroid Build Coastguard Worker SK_REGISTER_FLATTENABLE(SkEmptyShader); 24*c8dee2aaSAndroid Build Coastguard Worker } 25