xref: /aosp_15_r20/external/skia/src/shaders/SkEmptyShader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkEmptyShader.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
15*c8dee2aaSAndroid Build Coastguard Worker 
CreateProc(SkReadBuffer &)16*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) {
17*c8dee2aaSAndroid Build Coastguard Worker     return SkShaders::Empty();
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker 
Empty()20*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> SkShaders::Empty() { return sk_make_sp<SkEmptyShader>(); }
21*c8dee2aaSAndroid Build Coastguard Worker 
SkRegisterEmptyShaderFlattenable()22*c8dee2aaSAndroid Build Coastguard Worker void SkRegisterEmptyShaderFlattenable() {
23*c8dee2aaSAndroid Build Coastguard Worker     SK_REGISTER_FLATTENABLE(SkEmptyShader);
24*c8dee2aaSAndroid Build Coastguard Worker }
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