1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkCoordClampShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkCoordClampShader_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 20*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class SkCoordClampShader final : public SkShaderBase { 24*c8dee2aaSAndroid Build Coastguard Worker public: SkCoordClampShader(sk_sp<SkShader> shader,const SkRect & subset)25*c8dee2aaSAndroid Build Coastguard Worker SkCoordClampShader(sk_sp<SkShader> shader, const SkRect& subset) 26*c8dee2aaSAndroid Build Coastguard Worker : fShader(std::move(shader)), fSubset(subset) {} 27*c8dee2aaSAndroid Build Coastguard Worker type()28*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kCoordClamp; } 29*c8dee2aaSAndroid Build Coastguard Worker shader()30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> shader() const { return fShader; } subset()31*c8dee2aaSAndroid Build Coastguard Worker SkRect subset() const { return fSubset; } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker protected: 34*c8dee2aaSAndroid Build Coastguard Worker SkCoordClampShader(SkReadBuffer&); 35*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer&) const override; 36*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker private: 39*c8dee2aaSAndroid Build Coastguard Worker friend void ::SkRegisterCoordClampShaderFlattenable(); 40*c8dee2aaSAndroid Build Coastguard Worker SK_FLATTENABLE_HOOKS(SkCoordClampShader) 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fShader; 43*c8dee2aaSAndroid Build Coastguard Worker SkRect fSubset; 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker #endif 47