xref: /aosp_15_r20/external/skia/src/shaders/SkBlendShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkBlendShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkBlendShader_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
19*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer;
20*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class SkBlendShader final : public SkShaderBase {
24*c8dee2aaSAndroid Build Coastguard Worker public:
SkBlendShader(SkBlendMode mode,sk_sp<SkShader> dst,sk_sp<SkShader> src)25*c8dee2aaSAndroid Build Coastguard Worker     SkBlendShader(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src)
26*c8dee2aaSAndroid Build Coastguard Worker             : fDst(std::move(dst)), fSrc(std::move(src)), fMode(mode) {}
27*c8dee2aaSAndroid Build Coastguard Worker 
type()28*c8dee2aaSAndroid Build Coastguard Worker     ShaderType type() const override { return ShaderType::kBlend; }
29*c8dee2aaSAndroid Build Coastguard Worker 
dst()30*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> dst() const { return fDst; }
src()31*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> src() const { return fSrc; }
mode()32*c8dee2aaSAndroid Build Coastguard Worker     SkBlendMode mode() const { return fMode; }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker protected:
35*c8dee2aaSAndroid Build Coastguard Worker     SkBlendShader(SkReadBuffer&);
36*c8dee2aaSAndroid Build Coastguard Worker     void flatten(SkWriteBuffer&) const override;
37*c8dee2aaSAndroid Build Coastguard Worker     bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker private:
40*c8dee2aaSAndroid Build Coastguard Worker     friend void ::SkRegisterBlendShaderFlattenable();
41*c8dee2aaSAndroid Build Coastguard Worker     SK_FLATTENABLE_HOOKS(SkBlendShader)
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fDst;
44*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fSrc;
45*c8dee2aaSAndroid Build Coastguard Worker     SkBlendMode fMode;
46*c8dee2aaSAndroid Build Coastguard Worker };
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker #endif
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