1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkBlendShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkBlendShader_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 19*c8dee2aaSAndroid Build Coastguard Worker class SkWriteBuffer; 20*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkStageRec; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class SkBlendShader final : public SkShaderBase { 24*c8dee2aaSAndroid Build Coastguard Worker public: SkBlendShader(SkBlendMode mode,sk_sp<SkShader> dst,sk_sp<SkShader> src)25*c8dee2aaSAndroid Build Coastguard Worker SkBlendShader(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) 26*c8dee2aaSAndroid Build Coastguard Worker : fDst(std::move(dst)), fSrc(std::move(src)), fMode(mode) {} 27*c8dee2aaSAndroid Build Coastguard Worker type()28*c8dee2aaSAndroid Build Coastguard Worker ShaderType type() const override { return ShaderType::kBlend; } 29*c8dee2aaSAndroid Build Coastguard Worker dst()30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> dst() const { return fDst; } src()31*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> src() const { return fSrc; } mode()32*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode() const { return fMode; } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker protected: 35*c8dee2aaSAndroid Build Coastguard Worker SkBlendShader(SkReadBuffer&); 36*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer&) const override; 37*c8dee2aaSAndroid Build Coastguard Worker bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker private: 40*c8dee2aaSAndroid Build Coastguard Worker friend void ::SkRegisterBlendShaderFlattenable(); 41*c8dee2aaSAndroid Build Coastguard Worker SK_FLATTENABLE_HOOKS(SkBlendShader) 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fDst; 44*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fSrc; 45*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode fMode; 46*c8dee2aaSAndroid Build Coastguard Worker }; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker #endif 49