1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2006 The Android Open Source Project 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkBitmapProcShader_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define SkBitmapProcShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc; 14*c8dee2aaSAndroid Build Coastguard Worker class SkImage_Base; 15*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class SkBitmapProcLegacyShader : public SkShaderBase { 18*c8dee2aaSAndroid Build Coastguard Worker private: 19*c8dee2aaSAndroid Build Coastguard Worker friend class SkImageShader; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker static Context* MakeContext(const SkShaderBase&, SkTileMode tmx, SkTileMode tmy, 22*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions&, const SkImage_Base*, 23*c8dee2aaSAndroid Build Coastguard Worker const ContextRec&, SkArenaAlloc* alloc); 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkShaderBase; 26*c8dee2aaSAndroid Build Coastguard Worker }; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker #endif 29