xref: /aosp_15_r20/external/skia/src/shaders/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup", "split_srcs_and_hdrs")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerSHADER_FILES = [
10*c8dee2aaSAndroid Build Coastguard Worker    "SkBitmapProcShader.cpp",
11*c8dee2aaSAndroid Build Coastguard Worker    "SkBitmapProcShader.h",
12*c8dee2aaSAndroid Build Coastguard Worker    "SkBlendShader.cpp",
13*c8dee2aaSAndroid Build Coastguard Worker    "SkBlendShader.h",
14*c8dee2aaSAndroid Build Coastguard Worker    "SkColorFilterShader.cpp",
15*c8dee2aaSAndroid Build Coastguard Worker    "SkColorFilterShader.h",
16*c8dee2aaSAndroid Build Coastguard Worker    "SkColorShader.cpp",
17*c8dee2aaSAndroid Build Coastguard Worker    "SkColorShader.h",
18*c8dee2aaSAndroid Build Coastguard Worker    "SkCoordClampShader.cpp",
19*c8dee2aaSAndroid Build Coastguard Worker    "SkCoordClampShader.h",
20*c8dee2aaSAndroid Build Coastguard Worker    "SkEmptyShader.cpp",
21*c8dee2aaSAndroid Build Coastguard Worker    "SkEmptyShader.h",
22*c8dee2aaSAndroid Build Coastguard Worker    "SkGainmapShader.cpp",
23*c8dee2aaSAndroid Build Coastguard Worker    "SkImageShader.cpp",
24*c8dee2aaSAndroid Build Coastguard Worker    "SkImageShader.h",
25*c8dee2aaSAndroid Build Coastguard Worker    "SkLocalMatrixShader.cpp",
26*c8dee2aaSAndroid Build Coastguard Worker    "SkLocalMatrixShader.h",
27*c8dee2aaSAndroid Build Coastguard Worker    "SkPerlinNoiseShaderImpl.cpp",
28*c8dee2aaSAndroid Build Coastguard Worker    "SkPerlinNoiseShaderImpl.h",
29*c8dee2aaSAndroid Build Coastguard Worker    "SkPerlinNoiseShaderType.h",
30*c8dee2aaSAndroid Build Coastguard Worker    "SkPictureShader.cpp",
31*c8dee2aaSAndroid Build Coastguard Worker    "SkPictureShader.h",
32*c8dee2aaSAndroid Build Coastguard Worker    "SkRuntimeShader.cpp",
33*c8dee2aaSAndroid Build Coastguard Worker    "SkRuntimeShader.h",
34*c8dee2aaSAndroid Build Coastguard Worker    "SkShader.cpp",
35*c8dee2aaSAndroid Build Coastguard Worker    "SkShaderBase.cpp",
36*c8dee2aaSAndroid Build Coastguard Worker    "SkShaderBase.h",
37*c8dee2aaSAndroid Build Coastguard Worker    "SkTransformShader.cpp",
38*c8dee2aaSAndroid Build Coastguard Worker    "SkTransformShader.h",
39*c8dee2aaSAndroid Build Coastguard Worker    "SkTriColorShader.cpp",
40*c8dee2aaSAndroid Build Coastguard Worker    "SkTriColorShader.h",
41*c8dee2aaSAndroid Build Coastguard Worker    "SkWorkingColorSpaceShader.cpp",
42*c8dee2aaSAndroid Build Coastguard Worker    "SkWorkingColorSpaceShader.h",
43*c8dee2aaSAndroid Build Coastguard Worker]
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs(
46*c8dee2aaSAndroid Build Coastguard Worker    name = "shader",
47*c8dee2aaSAndroid Build Coastguard Worker    files = SHADER_FILES,
48*c8dee2aaSAndroid Build Coastguard Worker)
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
51*c8dee2aaSAndroid Build Coastguard Worker    name = "core_srcs",
52*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
53*c8dee2aaSAndroid Build Coastguard Worker        ":shader_srcs",
54*c8dee2aaSAndroid Build Coastguard Worker        "//src/shaders/gradients:gradient_srcs",
55*c8dee2aaSAndroid Build Coastguard Worker    ],
56*c8dee2aaSAndroid Build Coastguard Worker    visibility = [
57*c8dee2aaSAndroid Build Coastguard Worker        "//src/core:__pkg__",
58*c8dee2aaSAndroid Build Coastguard Worker    ],
59*c8dee2aaSAndroid Build Coastguard Worker)
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
62*c8dee2aaSAndroid Build Coastguard Worker    name = "opts_srcs",
63*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
64*c8dee2aaSAndroid Build Coastguard Worker        "SkPerlinNoiseShaderType.h",
65*c8dee2aaSAndroid Build Coastguard Worker    ],
66*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//src/opts:__pkg__"],
67*c8dee2aaSAndroid Build Coastguard Worker)
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
70*c8dee2aaSAndroid Build Coastguard Worker    name = "core_priv_hdrs",
71*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
72*c8dee2aaSAndroid Build Coastguard Worker        ":shader_hdrs",
73*c8dee2aaSAndroid Build Coastguard Worker        "//src/shaders/gradients:gradient_hdrs",
74*c8dee2aaSAndroid Build Coastguard Worker    ],
75*c8dee2aaSAndroid Build Coastguard Worker    visibility = [
76*c8dee2aaSAndroid Build Coastguard Worker        "//src/core:__pkg__",
77*c8dee2aaSAndroid Build Coastguard Worker    ],
78*c8dee2aaSAndroid Build Coastguard Worker)
79