1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerSHADER_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "SkBitmapProcShader.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "SkBitmapProcShader.h", 12*c8dee2aaSAndroid Build Coastguard Worker "SkBlendShader.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "SkBlendShader.h", 14*c8dee2aaSAndroid Build Coastguard Worker "SkColorFilterShader.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "SkColorFilterShader.h", 16*c8dee2aaSAndroid Build Coastguard Worker "SkColorShader.cpp", 17*c8dee2aaSAndroid Build Coastguard Worker "SkColorShader.h", 18*c8dee2aaSAndroid Build Coastguard Worker "SkCoordClampShader.cpp", 19*c8dee2aaSAndroid Build Coastguard Worker "SkCoordClampShader.h", 20*c8dee2aaSAndroid Build Coastguard Worker "SkEmptyShader.cpp", 21*c8dee2aaSAndroid Build Coastguard Worker "SkEmptyShader.h", 22*c8dee2aaSAndroid Build Coastguard Worker "SkGainmapShader.cpp", 23*c8dee2aaSAndroid Build Coastguard Worker "SkImageShader.cpp", 24*c8dee2aaSAndroid Build Coastguard Worker "SkImageShader.h", 25*c8dee2aaSAndroid Build Coastguard Worker "SkLocalMatrixShader.cpp", 26*c8dee2aaSAndroid Build Coastguard Worker "SkLocalMatrixShader.h", 27*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShaderImpl.cpp", 28*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShaderImpl.h", 29*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShaderType.h", 30*c8dee2aaSAndroid Build Coastguard Worker "SkPictureShader.cpp", 31*c8dee2aaSAndroid Build Coastguard Worker "SkPictureShader.h", 32*c8dee2aaSAndroid Build Coastguard Worker "SkRuntimeShader.cpp", 33*c8dee2aaSAndroid Build Coastguard Worker "SkRuntimeShader.h", 34*c8dee2aaSAndroid Build Coastguard Worker "SkShader.cpp", 35*c8dee2aaSAndroid Build Coastguard Worker "SkShaderBase.cpp", 36*c8dee2aaSAndroid Build Coastguard Worker "SkShaderBase.h", 37*c8dee2aaSAndroid Build Coastguard Worker "SkTransformShader.cpp", 38*c8dee2aaSAndroid Build Coastguard Worker "SkTransformShader.h", 39*c8dee2aaSAndroid Build Coastguard Worker "SkTriColorShader.cpp", 40*c8dee2aaSAndroid Build Coastguard Worker "SkTriColorShader.h", 41*c8dee2aaSAndroid Build Coastguard Worker "SkWorkingColorSpaceShader.cpp", 42*c8dee2aaSAndroid Build Coastguard Worker "SkWorkingColorSpaceShader.h", 43*c8dee2aaSAndroid Build Coastguard Worker] 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 46*c8dee2aaSAndroid Build Coastguard Worker name = "shader", 47*c8dee2aaSAndroid Build Coastguard Worker files = SHADER_FILES, 48*c8dee2aaSAndroid Build Coastguard Worker) 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 51*c8dee2aaSAndroid Build Coastguard Worker name = "core_srcs", 52*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 53*c8dee2aaSAndroid Build Coastguard Worker ":shader_srcs", 54*c8dee2aaSAndroid Build Coastguard Worker "//src/shaders/gradients:gradient_srcs", 55*c8dee2aaSAndroid Build Coastguard Worker ], 56*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 57*c8dee2aaSAndroid Build Coastguard Worker "//src/core:__pkg__", 58*c8dee2aaSAndroid Build Coastguard Worker ], 59*c8dee2aaSAndroid Build Coastguard Worker) 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 62*c8dee2aaSAndroid Build Coastguard Worker name = "opts_srcs", 63*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 64*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShaderType.h", 65*c8dee2aaSAndroid Build Coastguard Worker ], 66*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/opts:__pkg__"], 67*c8dee2aaSAndroid Build Coastguard Worker) 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 70*c8dee2aaSAndroid Build Coastguard Worker name = "core_priv_hdrs", 71*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 72*c8dee2aaSAndroid Build Coastguard Worker ":shader_hdrs", 73*c8dee2aaSAndroid Build Coastguard Worker "//src/shaders/gradients:gradient_hdrs", 74*c8dee2aaSAndroid Build Coastguard Worker ], 75*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 76*c8dee2aaSAndroid Build Coastguard Worker "//src/core:__pkg__", 77*c8dee2aaSAndroid Build Coastguard Worker ], 78*c8dee2aaSAndroid Build Coastguard Worker) 79