xref: /aosp_15_r20/external/skia/src/sfnt/SkOTTable_EBLC.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkOTTable_EBLC_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkOTTable_EBLC_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkEndian.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/sfnt/SkOTTableTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/sfnt/SkOTTable_EBDT.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #pragma pack(push, 1)
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker struct SkOTTableEmbeddedBitmapLocation {
18*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_CHAR TAG0 = 'E';
19*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_CHAR TAG1 = 'B';
20*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_CHAR TAG2 = 'L';
21*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_CHAR TAG3 = 'C';
22*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_ULONG TAG = SkOTTableTAG<SkOTTableEmbeddedBitmapLocation>::value;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     SK_OT_Fixed version;
25*c8dee2aaSAndroid Build Coastguard Worker     static const SK_OT_Fixed version_initial = SkTEndian_SwapBE32(0x00020000);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     SK_OT_ULONG numSizes;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     struct SbitLineMetrics {
30*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR ascender;
31*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR descender;
32*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_BYTE widthMax;
33*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR caretSlopeNumerator;
34*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR caretSlopeDenominator;
35*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR caretOffset;
36*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR minOriginSB;
37*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR minAdvanceSB;
38*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR maxBeforeBL;
39*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR minAfterBL;
40*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR pad1;
41*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_CHAR pad2;
42*c8dee2aaSAndroid Build Coastguard Worker     };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     struct BitmapSizeTable {
45*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG indexSubTableArrayOffset; //offset to indexSubtableArray from beginning of EBLC.
46*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG indexTablesSize; //number of bytes in corresponding index subtables and array
47*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG numberOfIndexSubTables; //an index subtable for each range or format change
48*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG colorRef; //not used; set to 0.
49*c8dee2aaSAndroid Build Coastguard Worker         SbitLineMetrics hori; //line metrics for text rendered horizontally
50*c8dee2aaSAndroid Build Coastguard Worker         SbitLineMetrics vert; //line metrics for text rendered vertically
51*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT startGlyphIndex; //lowest glyph index for this size
52*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT endGlyphIndex; //highest glyph index for this size
53*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_BYTE ppemX; //horizontal pixels per Em
54*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_BYTE ppemY; //vertical pixels per Em
55*c8dee2aaSAndroid Build Coastguard Worker         struct BitDepth {
56*c8dee2aaSAndroid Build Coastguard Worker             enum Value : SK_OT_BYTE {
57*c8dee2aaSAndroid Build Coastguard Worker                 BW = 1,
58*c8dee2aaSAndroid Build Coastguard Worker                 Gray4 = 2,
59*c8dee2aaSAndroid Build Coastguard Worker                 Gray16 = 4,
60*c8dee2aaSAndroid Build Coastguard Worker                 Gray256 = 8,
61*c8dee2aaSAndroid Build Coastguard Worker             };
62*c8dee2aaSAndroid Build Coastguard Worker             SK_OT_BYTE value;
63*c8dee2aaSAndroid Build Coastguard Worker         } bitDepth; //the Microsoft rasterizer v.1.7 or greater supports
64*c8dee2aaSAndroid Build Coastguard Worker         union Flags {
65*c8dee2aaSAndroid Build Coastguard Worker             struct Field {
66*c8dee2aaSAndroid Build Coastguard Worker                 //0-7
67*c8dee2aaSAndroid Build Coastguard Worker                 SK_OT_BYTE_BITFIELD(
68*c8dee2aaSAndroid Build Coastguard Worker                     Horizontal, // Horizontal small glyph metrics
69*c8dee2aaSAndroid Build Coastguard Worker                     Vertical,  // Vertical small glyph metrics
70*c8dee2aaSAndroid Build Coastguard Worker                     Reserved02,
71*c8dee2aaSAndroid Build Coastguard Worker                     Reserved03,
72*c8dee2aaSAndroid Build Coastguard Worker                     Reserved04,
73*c8dee2aaSAndroid Build Coastguard Worker                     Reserved05,
74*c8dee2aaSAndroid Build Coastguard Worker                     Reserved06,
75*c8dee2aaSAndroid Build Coastguard Worker                     Reserved07)
76*c8dee2aaSAndroid Build Coastguard Worker             } field;
77*c8dee2aaSAndroid Build Coastguard Worker             struct Raw {
78*c8dee2aaSAndroid Build Coastguard Worker                 static const SK_OT_CHAR Horizontal = 1u << 0;
79*c8dee2aaSAndroid Build Coastguard Worker                 static const SK_OT_CHAR Vertical = 1u << 1;
80*c8dee2aaSAndroid Build Coastguard Worker                 SK_OT_CHAR value;
81*c8dee2aaSAndroid Build Coastguard Worker             } raw;
82*c8dee2aaSAndroid Build Coastguard Worker         } flags;
83*c8dee2aaSAndroid Build Coastguard Worker     }; //bitmapSizeTable[numSizes];
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTableArray {
86*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT firstGlyphIndex; //first glyph code of this range
87*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT lastGlyphIndex; //last glyph code of this range (inclusive)
88*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG additionalOffsetToIndexSubtable; //add to BitmapSizeTable::indexSubTableArrayOffset to get offset from beginning of 'EBLC'
89*c8dee2aaSAndroid Build Coastguard Worker     }; //indexSubTableArray[BitmapSizeTable::numberOfIndexSubTables];
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubHeader {
92*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT indexFormat; //format of this indexSubTable
93*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_USHORT imageFormat; //format of 'EBDT' image data
94*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG imageDataOffset; //offset to image data in 'EBDT' table
95*c8dee2aaSAndroid Build Coastguard Worker     };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     // Variable metrics glyphs with 4 byte offsets
98*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTable1 {
99*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
100*c8dee2aaSAndroid Build Coastguard Worker         //SK_OT_ULONG offsetArray[lastGlyphIndex - firstGlyphIndex + 1 + 1]; //last element points to one past end of last glyph
101*c8dee2aaSAndroid Build Coastguard Worker         //glyphData = offsetArray[glyphIndex - firstGlyphIndex] + imageDataOffset
102*c8dee2aaSAndroid Build Coastguard Worker     };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     // All Glyphs have identical metrics
105*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTable2 {
106*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
107*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG imageSize; // all glyphs are of the same size
108*c8dee2aaSAndroid Build Coastguard Worker         SkOTTableEmbeddedBitmapData::BigGlyphMetrics bigMetrics; // all glyphs have the same metrics; glyph data may be compressed, byte-aligned, or bit-aligned
109*c8dee2aaSAndroid Build Coastguard Worker     };
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     // Variable metrics glyphs with 2 byte offsets
112*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTable3 {
113*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
114*c8dee2aaSAndroid Build Coastguard Worker         //SK_OT_USHORT offsetArray[lastGlyphIndex - firstGlyphIndex + 1 + 1]; //last element points to one past end of last glyph, may have extra element to force even number of elements
115*c8dee2aaSAndroid Build Coastguard Worker         //glyphData = offsetArray[glyphIndex - firstGlyphIndex] + imageDataOffset
116*c8dee2aaSAndroid Build Coastguard Worker     };
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     // Variable metrics glyphs with sparse glyph codes
119*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTable4 {
120*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
121*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG numGlyphs;
122*c8dee2aaSAndroid Build Coastguard Worker         struct CodeOffsetPair {
123*c8dee2aaSAndroid Build Coastguard Worker             SK_OT_USHORT glyphCode;
124*c8dee2aaSAndroid Build Coastguard Worker             SK_OT_USHORT offset; //location in EBDT
125*c8dee2aaSAndroid Build Coastguard Worker         }; //glyphArray[numGlyphs+1]
126*c8dee2aaSAndroid Build Coastguard Worker     };
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // Constant metrics glyphs with sparse glyph codes
129*c8dee2aaSAndroid Build Coastguard Worker     struct IndexSubTable5 {
130*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
131*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG imageSize; //all glyphs have the same data size
132*c8dee2aaSAndroid Build Coastguard Worker         SkOTTableEmbeddedBitmapData::BigGlyphMetrics bigMetrics; //all glyphs have the same metrics
133*c8dee2aaSAndroid Build Coastguard Worker         SK_OT_ULONG numGlyphs;
134*c8dee2aaSAndroid Build Coastguard Worker         //SK_OT_USHORT glyphCodeArray[numGlyphs] //must have even number of entries (set pad to 0)
135*c8dee2aaSAndroid Build Coastguard Worker     };
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     union IndexSubTable {
138*c8dee2aaSAndroid Build Coastguard Worker         IndexSubHeader header;
139*c8dee2aaSAndroid Build Coastguard Worker         IndexSubTable1 format1;
140*c8dee2aaSAndroid Build Coastguard Worker         IndexSubTable2 format2;
141*c8dee2aaSAndroid Build Coastguard Worker         IndexSubTable3 format3;
142*c8dee2aaSAndroid Build Coastguard Worker         IndexSubTable4 format4;
143*c8dee2aaSAndroid Build Coastguard Worker         IndexSubTable5 format5;
144*c8dee2aaSAndroid Build Coastguard Worker     };
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker };
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker #pragma pack(pop)
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker #endif
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