xref: /aosp_15_r20/external/skia/src/pdf/SkPDFGradientShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPDFGradientShader_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkPDFGradientShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
21*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class SkPDFDocument;
24*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace SkPDFGradientShader {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker SkPDFIndirectReference Make(SkPDFDocument* doc,
29*c8dee2aaSAndroid Build Coastguard Worker                             SkShader* shader,
30*c8dee2aaSAndroid Build Coastguard Worker                             const SkMatrix& matrix,
31*c8dee2aaSAndroid Build Coastguard Worker                             const SkIRect& surfaceBBox);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker struct Key {
34*c8dee2aaSAndroid Build Coastguard Worker     SkShaderBase::GradientType fType;
35*c8dee2aaSAndroid Build Coastguard Worker     SkShaderBase::GradientInfo fInfo;
36*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkColor[]> fColors;
37*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkScalar[]> fStops;
38*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fCanvasTransform;
39*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fShaderTransform;
40*c8dee2aaSAndroid Build Coastguard Worker     SkIRect fBBox;
41*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fHash;
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker struct KeyHash {
operatorKeyHash45*c8dee2aaSAndroid Build Coastguard Worker     uint32_t operator()(const Key& k) const { return k.fHash; }
46*c8dee2aaSAndroid Build Coastguard Worker };
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker inline bool operator==(const SkShaderBase::GradientInfo& u, const SkShaderBase::GradientInfo& v) {
49*c8dee2aaSAndroid Build Coastguard Worker     return u.fColorCount    == v.fColorCount
50*c8dee2aaSAndroid Build Coastguard Worker         && u.fPoint[0]      == v.fPoint[0]
51*c8dee2aaSAndroid Build Coastguard Worker         && u.fPoint[1]      == v.fPoint[1]
52*c8dee2aaSAndroid Build Coastguard Worker         && u.fRadius[0]     == v.fRadius[0]
53*c8dee2aaSAndroid Build Coastguard Worker         && u.fRadius[1]     == v.fRadius[1]
54*c8dee2aaSAndroid Build Coastguard Worker         && u.fTileMode      == v.fTileMode
55*c8dee2aaSAndroid Build Coastguard Worker         && u.fGradientFlags == v.fGradientFlags
56*c8dee2aaSAndroid Build Coastguard Worker         && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount)
57*c8dee2aaSAndroid Build Coastguard Worker         && SkPackedArrayEqual(u.fColorOffsets, v.fColorOffsets, u.fColorCount);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker inline bool operator==(const Key& u, const Key& v) {
61*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(u.fInfo.fColors       == u.fColors.get());
62*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(u.fInfo.fColorOffsets == u.fStops.get());
63*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(v.fInfo.fColors       == v.fColors.get());
64*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(v.fInfo.fColorOffsets == v.fStops.get());
65*c8dee2aaSAndroid Build Coastguard Worker     return u.fType            == v.fType
66*c8dee2aaSAndroid Build Coastguard Worker         && u.fInfo            == v.fInfo
67*c8dee2aaSAndroid Build Coastguard Worker         && u.fCanvasTransform == v.fCanvasTransform
68*c8dee2aaSAndroid Build Coastguard Worker         && u.fShaderTransform == v.fShaderTransform
69*c8dee2aaSAndroid Build Coastguard Worker         && u.fBBox            == v.fBBox;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker inline bool operator!=(const Key& u, const Key& v) { return !(u == v); }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkPDFGradientShader
74*c8dee2aaSAndroid Build Coastguard Worker #endif  // SkPDFGradientShader_DEFINED
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