1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPDFGradientShader_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define SkPDFGradientShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFTypes.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pdf/SkPDFUtils.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkShaderBase.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 21*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class SkPDFDocument; 24*c8dee2aaSAndroid Build Coastguard Worker class SkShader; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace SkPDFGradientShader { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker SkPDFIndirectReference Make(SkPDFDocument* doc, 29*c8dee2aaSAndroid Build Coastguard Worker SkShader* shader, 30*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix, 31*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& surfaceBBox); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker struct Key { 34*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientType fType; 35*c8dee2aaSAndroid Build Coastguard Worker SkShaderBase::GradientInfo fInfo; 36*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkColor[]> fColors; 37*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkScalar[]> fStops; 38*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fCanvasTransform; 39*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fShaderTransform; 40*c8dee2aaSAndroid Build Coastguard Worker SkIRect fBBox; 41*c8dee2aaSAndroid Build Coastguard Worker uint32_t fHash; 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker struct KeyHash { operatorKeyHash45*c8dee2aaSAndroid Build Coastguard Worker uint32_t operator()(const Key& k) const { return k.fHash; } 46*c8dee2aaSAndroid Build Coastguard Worker }; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker inline bool operator==(const SkShaderBase::GradientInfo& u, const SkShaderBase::GradientInfo& v) { 49*c8dee2aaSAndroid Build Coastguard Worker return u.fColorCount == v.fColorCount 50*c8dee2aaSAndroid Build Coastguard Worker && u.fPoint[0] == v.fPoint[0] 51*c8dee2aaSAndroid Build Coastguard Worker && u.fPoint[1] == v.fPoint[1] 52*c8dee2aaSAndroid Build Coastguard Worker && u.fRadius[0] == v.fRadius[0] 53*c8dee2aaSAndroid Build Coastguard Worker && u.fRadius[1] == v.fRadius[1] 54*c8dee2aaSAndroid Build Coastguard Worker && u.fTileMode == v.fTileMode 55*c8dee2aaSAndroid Build Coastguard Worker && u.fGradientFlags == v.fGradientFlags 56*c8dee2aaSAndroid Build Coastguard Worker && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount) 57*c8dee2aaSAndroid Build Coastguard Worker && SkPackedArrayEqual(u.fColorOffsets, v.fColorOffsets, u.fColorCount); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker inline bool operator==(const Key& u, const Key& v) { 61*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(u.fInfo.fColors == u.fColors.get()); 62*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(u.fInfo.fColorOffsets == u.fStops.get()); 63*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(v.fInfo.fColors == v.fColors.get()); 64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(v.fInfo.fColorOffsets == v.fStops.get()); 65*c8dee2aaSAndroid Build Coastguard Worker return u.fType == v.fType 66*c8dee2aaSAndroid Build Coastguard Worker && u.fInfo == v.fInfo 67*c8dee2aaSAndroid Build Coastguard Worker && u.fCanvasTransform == v.fCanvasTransform 68*c8dee2aaSAndroid Build Coastguard Worker && u.fShaderTransform == v.fShaderTransform 69*c8dee2aaSAndroid Build Coastguard Worker && u.fBBox == v.fBBox; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker inline bool operator!=(const Key& u, const Key& v) { return !(u == v); } 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkPDFGradientShader 74*c8dee2aaSAndroid Build Coastguard Worker #endif // SkPDFGradientShader_DEFINED 75