xref: /aosp_15_r20/external/skia/src/pathops/SkPathOpsTightBounds.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/pathops/SkPathOps.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkOpContour.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkOpEdgeBuilder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsBounds.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCommon.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
22*c8dee2aaSAndroid Build Coastguard Worker 
TightBounds(const SkPath & path,SkRect * result)23*c8dee2aaSAndroid Build Coastguard Worker bool TightBounds(const SkPath& path, SkRect* result) {
24*c8dee2aaSAndroid Build Coastguard Worker     SkRect moveBounds = { SK_ScalarMax, SK_ScalarMax, SK_ScalarMin, SK_ScalarMin };
25*c8dee2aaSAndroid Build Coastguard Worker     bool wellBehaved = true;
26*c8dee2aaSAndroid Build Coastguard Worker     for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
27*c8dee2aaSAndroid Build Coastguard Worker         switch (verb) {
28*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kMove:
29*c8dee2aaSAndroid Build Coastguard Worker                 moveBounds.fLeft = std::min(moveBounds.fLeft, pts[0].fX);
30*c8dee2aaSAndroid Build Coastguard Worker                 moveBounds.fTop = std::min(moveBounds.fTop, pts[0].fY);
31*c8dee2aaSAndroid Build Coastguard Worker                 moveBounds.fRight = std::max(moveBounds.fRight, pts[0].fX);
32*c8dee2aaSAndroid Build Coastguard Worker                 moveBounds.fBottom = std::max(moveBounds.fBottom, pts[0].fY);
33*c8dee2aaSAndroid Build Coastguard Worker                 break;
34*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kQuad:
35*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kConic:
36*c8dee2aaSAndroid Build Coastguard Worker                 if (!wellBehaved) {
37*c8dee2aaSAndroid Build Coastguard Worker                     break;
38*c8dee2aaSAndroid Build Coastguard Worker                 }
39*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fX, pts[1].fX, pts[2].fX);
40*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fY, pts[1].fY, pts[2].fY);
41*c8dee2aaSAndroid Build Coastguard Worker                 break;
42*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kCubic:
43*c8dee2aaSAndroid Build Coastguard Worker                 if (!wellBehaved) {
44*c8dee2aaSAndroid Build Coastguard Worker                     break;
45*c8dee2aaSAndroid Build Coastguard Worker                 }
46*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fX, pts[1].fX, pts[3].fX);
47*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fY, pts[1].fY, pts[3].fY);
48*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fX, pts[2].fX, pts[3].fX);
49*c8dee2aaSAndroid Build Coastguard Worker                 wellBehaved &= between(pts[0].fY, pts[2].fY, pts[3].fY);
50*c8dee2aaSAndroid Build Coastguard Worker                 break;
51*c8dee2aaSAndroid Build Coastguard Worker             default:
52*c8dee2aaSAndroid Build Coastguard Worker                 break;
53*c8dee2aaSAndroid Build Coastguard Worker         }
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker     if (wellBehaved) {
56*c8dee2aaSAndroid Build Coastguard Worker         *result = path.getBounds();
57*c8dee2aaSAndroid Build Coastguard Worker         return true;
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     SkSTArenaAlloc<4096> allocator;  // FIXME: constant-ize, tune
60*c8dee2aaSAndroid Build Coastguard Worker     SkOpContour contour;
61*c8dee2aaSAndroid Build Coastguard Worker     SkOpContourHead* contourList = static_cast<SkOpContourHead*>(&contour);
62*c8dee2aaSAndroid Build Coastguard Worker     SkOpGlobalState globalState(contourList, &allocator  SkDEBUGPARAMS(false)
63*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGPARAMS(nullptr));
64*c8dee2aaSAndroid Build Coastguard Worker     // turn path into list of segments
65*c8dee2aaSAndroid Build Coastguard Worker     SkOpEdgeBuilder builder(path, contourList, &globalState);
66*c8dee2aaSAndroid Build Coastguard Worker     if (!builder.finish()) {
67*c8dee2aaSAndroid Build Coastguard Worker         return false;
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker     if (!SortContourList(&contourList, false, false)) {
70*c8dee2aaSAndroid Build Coastguard Worker         *result = moveBounds;
71*c8dee2aaSAndroid Build Coastguard Worker         return true;
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker     SkOpContour* current = contourList;
74*c8dee2aaSAndroid Build Coastguard Worker     SkPathOpsBounds bounds = current->bounds();
75*c8dee2aaSAndroid Build Coastguard Worker     while ((current = current->next())) {
76*c8dee2aaSAndroid Build Coastguard Worker         bounds.add(current->bounds());
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker     *result = bounds;
79*c8dee2aaSAndroid Build Coastguard Worker     if (!moveBounds.isEmpty()) {
80*c8dee2aaSAndroid Build Coastguard Worker         result->join(moveBounds);
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker     return true;
83*c8dee2aaSAndroid Build Coastguard Worker }
84