1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPathOpsPoint_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkPathOpsPoint_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker
AlmostEqualUlps(const SkPoint & pt1,const SkPoint & pt2)15*c8dee2aaSAndroid Build Coastguard Worker inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) {
16*c8dee2aaSAndroid Build Coastguard Worker return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY);
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker struct SkDVector {
20*c8dee2aaSAndroid Build Coastguard Worker double fX;
21*c8dee2aaSAndroid Build Coastguard Worker double fY;
22*c8dee2aaSAndroid Build Coastguard Worker
setSkDVector23*c8dee2aaSAndroid Build Coastguard Worker SkDVector& set(const SkVector& pt) {
24*c8dee2aaSAndroid Build Coastguard Worker fX = pt.fX;
25*c8dee2aaSAndroid Build Coastguard Worker fY = pt.fY;
26*c8dee2aaSAndroid Build Coastguard Worker return *this;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
30*c8dee2aaSAndroid Build Coastguard Worker void operator+=(const SkDVector& v) {
31*c8dee2aaSAndroid Build Coastguard Worker fX += v.fX;
32*c8dee2aaSAndroid Build Coastguard Worker fY += v.fY;
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker // only called by nearestT, which is currently only used by testing
36*c8dee2aaSAndroid Build Coastguard Worker void operator-=(const SkDVector& v) {
37*c8dee2aaSAndroid Build Coastguard Worker fX -= v.fX;
38*c8dee2aaSAndroid Build Coastguard Worker fY -= v.fY;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
42*c8dee2aaSAndroid Build Coastguard Worker void operator/=(const double s) {
43*c8dee2aaSAndroid Build Coastguard Worker fX /= s;
44*c8dee2aaSAndroid Build Coastguard Worker fY /= s;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
48*c8dee2aaSAndroid Build Coastguard Worker void operator*=(const double s) {
49*c8dee2aaSAndroid Build Coastguard Worker fX *= s;
50*c8dee2aaSAndroid Build Coastguard Worker fY *= s;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
asSkVectorSkDVector53*c8dee2aaSAndroid Build Coastguard Worker SkVector asSkVector() const {
54*c8dee2aaSAndroid Build Coastguard Worker SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
55*c8dee2aaSAndroid Build Coastguard Worker return v;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
crossSkDVector59*c8dee2aaSAndroid Build Coastguard Worker double cross(const SkDVector& a) const {
60*c8dee2aaSAndroid Build Coastguard Worker return fX * a.fY - fY * a.fX;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker // similar to cross, this bastardization considers nearly coincident to be zero
64*c8dee2aaSAndroid Build Coastguard Worker // uses ulps epsilon == 16
crossCheckSkDVector65*c8dee2aaSAndroid Build Coastguard Worker double crossCheck(const SkDVector& a) const {
66*c8dee2aaSAndroid Build Coastguard Worker double xy = fX * a.fY;
67*c8dee2aaSAndroid Build Coastguard Worker double yx = fY * a.fX;
68*c8dee2aaSAndroid Build Coastguard Worker return AlmostEqualUlps(xy, yx) ? 0 : xy - yx;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker // allow tinier numbers
crossNoNormalCheckSkDVector72*c8dee2aaSAndroid Build Coastguard Worker double crossNoNormalCheck(const SkDVector& a) const {
73*c8dee2aaSAndroid Build Coastguard Worker double xy = fX * a.fY;
74*c8dee2aaSAndroid Build Coastguard Worker double yx = fY * a.fX;
75*c8dee2aaSAndroid Build Coastguard Worker return AlmostEqualUlpsNoNormalCheck(xy, yx) ? 0 : xy - yx;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
dotSkDVector78*c8dee2aaSAndroid Build Coastguard Worker double dot(const SkDVector& a) const {
79*c8dee2aaSAndroid Build Coastguard Worker return fX * a.fX + fY * a.fY;
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
lengthSkDVector82*c8dee2aaSAndroid Build Coastguard Worker double length() const {
83*c8dee2aaSAndroid Build Coastguard Worker return sqrt(lengthSquared());
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
lengthSquaredSkDVector86*c8dee2aaSAndroid Build Coastguard Worker double lengthSquared() const {
87*c8dee2aaSAndroid Build Coastguard Worker return fX * fX + fY * fY;
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
normalizeSkDVector90*c8dee2aaSAndroid Build Coastguard Worker SkDVector& normalize() {
91*c8dee2aaSAndroid Build Coastguard Worker double inverseLength = sk_ieee_double_divide(1, this->length());
92*c8dee2aaSAndroid Build Coastguard Worker fX *= inverseLength;
93*c8dee2aaSAndroid Build Coastguard Worker fY *= inverseLength;
94*c8dee2aaSAndroid Build Coastguard Worker return *this;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
isFiniteSkDVector97*c8dee2aaSAndroid Build Coastguard Worker bool isFinite() const {
98*c8dee2aaSAndroid Build Coastguard Worker return SkIsFinite(fX, fY);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker struct SkDPoint {
103*c8dee2aaSAndroid Build Coastguard Worker double fX;
104*c8dee2aaSAndroid Build Coastguard Worker double fY;
105*c8dee2aaSAndroid Build Coastguard Worker
setSkDPoint106*c8dee2aaSAndroid Build Coastguard Worker void set(const SkPoint& pt) {
107*c8dee2aaSAndroid Build Coastguard Worker fX = pt.fX;
108*c8dee2aaSAndroid Build Coastguard Worker fY = pt.fY;
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker friend SkDVector operator-(const SkDPoint& a, const SkDPoint& b) {
112*c8dee2aaSAndroid Build Coastguard Worker return { a.fX - b.fX, a.fY - b.fY };
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker friend bool operator==(const SkDPoint& a, const SkDPoint& b) {
116*c8dee2aaSAndroid Build Coastguard Worker return a.fX == b.fX && a.fY == b.fY;
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker friend bool operator!=(const SkDPoint& a, const SkDPoint& b) {
120*c8dee2aaSAndroid Build Coastguard Worker return a.fX != b.fX || a.fY != b.fY;
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker void operator=(const SkPoint& pt) {
124*c8dee2aaSAndroid Build Coastguard Worker fX = pt.fX;
125*c8dee2aaSAndroid Build Coastguard Worker fY = pt.fY;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
129*c8dee2aaSAndroid Build Coastguard Worker void operator+=(const SkDVector& v) {
130*c8dee2aaSAndroid Build Coastguard Worker fX += v.fX;
131*c8dee2aaSAndroid Build Coastguard Worker fY += v.fY;
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
135*c8dee2aaSAndroid Build Coastguard Worker void operator-=(const SkDVector& v) {
136*c8dee2aaSAndroid Build Coastguard Worker fX -= v.fX;
137*c8dee2aaSAndroid Build Coastguard Worker fY -= v.fY;
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
141*c8dee2aaSAndroid Build Coastguard Worker SkDPoint operator+(const SkDVector& v) {
142*c8dee2aaSAndroid Build Coastguard Worker SkDPoint result = *this;
143*c8dee2aaSAndroid Build Coastguard Worker result += v;
144*c8dee2aaSAndroid Build Coastguard Worker return result;
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
148*c8dee2aaSAndroid Build Coastguard Worker SkDPoint operator-(const SkDVector& v) {
149*c8dee2aaSAndroid Build Coastguard Worker SkDPoint result = *this;
150*c8dee2aaSAndroid Build Coastguard Worker result -= v;
151*c8dee2aaSAndroid Build Coastguard Worker return result;
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker // note: this can not be implemented with
155*c8dee2aaSAndroid Build Coastguard Worker // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX);
156*c8dee2aaSAndroid Build Coastguard Worker // because that will not take the magnitude of the values into account
approximatelyDEqualSkDPoint157*c8dee2aaSAndroid Build Coastguard Worker bool approximatelyDEqual(const SkDPoint& a) const {
158*c8dee2aaSAndroid Build Coastguard Worker if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
159*c8dee2aaSAndroid Build Coastguard Worker return true;
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
162*c8dee2aaSAndroid Build Coastguard Worker return false;
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ?
165*c8dee2aaSAndroid Build Coastguard Worker double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
166*c8dee2aaSAndroid Build Coastguard Worker double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
167*c8dee2aaSAndroid Build Coastguard Worker largest = std::max(largest, -tiniest);
168*c8dee2aaSAndroid Build Coastguard Worker return AlmostDequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker
approximatelyDEqualSkDPoint171*c8dee2aaSAndroid Build Coastguard Worker bool approximatelyDEqual(const SkPoint& a) const {
172*c8dee2aaSAndroid Build Coastguard Worker SkDPoint dA;
173*c8dee2aaSAndroid Build Coastguard Worker dA.set(a);
174*c8dee2aaSAndroid Build Coastguard Worker return approximatelyDEqual(dA);
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker
approximatelyEqualSkDPoint177*c8dee2aaSAndroid Build Coastguard Worker bool approximatelyEqual(const SkDPoint& a) const {
178*c8dee2aaSAndroid Build Coastguard Worker if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
179*c8dee2aaSAndroid Build Coastguard Worker return true;
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
182*c8dee2aaSAndroid Build Coastguard Worker return false;
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ?
185*c8dee2aaSAndroid Build Coastguard Worker double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
186*c8dee2aaSAndroid Build Coastguard Worker double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
187*c8dee2aaSAndroid Build Coastguard Worker largest = std::max(largest, -tiniest);
188*c8dee2aaSAndroid Build Coastguard Worker return AlmostPequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker
approximatelyEqualSkDPoint191*c8dee2aaSAndroid Build Coastguard Worker bool approximatelyEqual(const SkPoint& a) const {
192*c8dee2aaSAndroid Build Coastguard Worker SkDPoint dA;
193*c8dee2aaSAndroid Build Coastguard Worker dA.set(a);
194*c8dee2aaSAndroid Build Coastguard Worker return approximatelyEqual(dA);
195*c8dee2aaSAndroid Build Coastguard Worker }
196*c8dee2aaSAndroid Build Coastguard Worker
ApproximatelyEqualSkDPoint197*c8dee2aaSAndroid Build Coastguard Worker static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) {
198*c8dee2aaSAndroid Build Coastguard Worker if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) {
199*c8dee2aaSAndroid Build Coastguard Worker return true;
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) {
202*c8dee2aaSAndroid Build Coastguard Worker return false;
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker SkDPoint dA, dB;
205*c8dee2aaSAndroid Build Coastguard Worker dA.set(a);
206*c8dee2aaSAndroid Build Coastguard Worker dB.set(b);
207*c8dee2aaSAndroid Build Coastguard Worker double dist = dA.distance(dB); // OPTIMIZATION: can we compare against distSq instead ?
208*c8dee2aaSAndroid Build Coastguard Worker float tiniest = std::min(std::min(std::min(a.fX, b.fX), a.fY), b.fY);
209*c8dee2aaSAndroid Build Coastguard Worker float largest = std::max(std::max(std::max(a.fX, b.fX), a.fY), b.fY);
210*c8dee2aaSAndroid Build Coastguard Worker largest = std::max(largest, -tiniest);
211*c8dee2aaSAndroid Build Coastguard Worker return AlmostDequalUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
214*c8dee2aaSAndroid Build Coastguard Worker // only used by testing
approximatelyZeroSkDPoint215*c8dee2aaSAndroid Build Coastguard Worker bool approximatelyZero() const {
216*c8dee2aaSAndroid Build Coastguard Worker return approximately_zero(fX) && approximately_zero(fY);
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
asSkPointSkDPoint219*c8dee2aaSAndroid Build Coastguard Worker SkPoint asSkPoint() const {
220*c8dee2aaSAndroid Build Coastguard Worker SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
221*c8dee2aaSAndroid Build Coastguard Worker return pt;
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker
distanceSkDPoint224*c8dee2aaSAndroid Build Coastguard Worker double distance(const SkDPoint& a) const {
225*c8dee2aaSAndroid Build Coastguard Worker SkDVector temp = *this - a;
226*c8dee2aaSAndroid Build Coastguard Worker return temp.length();
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker
distanceSquaredSkDPoint229*c8dee2aaSAndroid Build Coastguard Worker double distanceSquared(const SkDPoint& a) const {
230*c8dee2aaSAndroid Build Coastguard Worker SkDVector temp = *this - a;
231*c8dee2aaSAndroid Build Coastguard Worker return temp.lengthSquared();
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker
MidSkDPoint234*c8dee2aaSAndroid Build Coastguard Worker static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) {
235*c8dee2aaSAndroid Build Coastguard Worker SkDPoint result;
236*c8dee2aaSAndroid Build Coastguard Worker result.fX = (a.fX + b.fX) / 2;
237*c8dee2aaSAndroid Build Coastguard Worker result.fY = (a.fY + b.fY) / 2;
238*c8dee2aaSAndroid Build Coastguard Worker return result;
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
roughlyEqualSkDPoint241*c8dee2aaSAndroid Build Coastguard Worker bool roughlyEqual(const SkDPoint& a) const {
242*c8dee2aaSAndroid Build Coastguard Worker if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) {
243*c8dee2aaSAndroid Build Coastguard Worker return true;
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ?
246*c8dee2aaSAndroid Build Coastguard Worker double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
247*c8dee2aaSAndroid Build Coastguard Worker double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
248*c8dee2aaSAndroid Build Coastguard Worker largest = std::max(largest, -tiniest);
249*c8dee2aaSAndroid Build Coastguard Worker return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
RoughlyEqualSkDPoint252*c8dee2aaSAndroid Build Coastguard Worker static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) {
253*c8dee2aaSAndroid Build Coastguard Worker if (!RoughlyEqualUlps(a.fX, b.fX) && !RoughlyEqualUlps(a.fY, b.fY)) {
254*c8dee2aaSAndroid Build Coastguard Worker return false;
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker SkDPoint dA, dB;
257*c8dee2aaSAndroid Build Coastguard Worker dA.set(a);
258*c8dee2aaSAndroid Build Coastguard Worker dB.set(b);
259*c8dee2aaSAndroid Build Coastguard Worker double dist = dA.distance(dB); // OPTIMIZATION: can we compare against distSq instead ?
260*c8dee2aaSAndroid Build Coastguard Worker float tiniest = std::min(std::min(std::min(a.fX, b.fX), a.fY), b.fY);
261*c8dee2aaSAndroid Build Coastguard Worker float largest = std::max(std::max(std::max(a.fX, b.fX), a.fY), b.fY);
262*c8dee2aaSAndroid Build Coastguard Worker largest = std::max(largest, -tiniest);
263*c8dee2aaSAndroid Build Coastguard Worker return RoughlyEqualUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
266*c8dee2aaSAndroid Build Coastguard Worker // very light weight check, should only be used for inequality check
WayRoughlyEqualSkDPoint267*c8dee2aaSAndroid Build Coastguard Worker static bool WayRoughlyEqual(const SkPoint& a, const SkPoint& b) {
268*c8dee2aaSAndroid Build Coastguard Worker float largestNumber = std::max(SkTAbs(a.fX), std::max(SkTAbs(a.fY),
269*c8dee2aaSAndroid Build Coastguard Worker std::max(SkTAbs(b.fX), SkTAbs(b.fY))));
270*c8dee2aaSAndroid Build Coastguard Worker SkVector diffs = a - b;
271*c8dee2aaSAndroid Build Coastguard Worker float largestDiff = std::max(diffs.fX, diffs.fY);
272*c8dee2aaSAndroid Build Coastguard Worker return roughly_zero_when_compared_to(largestDiff, largestNumber);
273*c8dee2aaSAndroid Build Coastguard Worker }
274*c8dee2aaSAndroid Build Coastguard Worker
275*c8dee2aaSAndroid Build Coastguard Worker // utilities callable by the user from the debugger when the implementation code is linked in
276*c8dee2aaSAndroid Build Coastguard Worker void dump() const;
277*c8dee2aaSAndroid Build Coastguard Worker static void Dump(const SkPoint& pt);
278*c8dee2aaSAndroid Build Coastguard Worker static void DumpHex(const SkPoint& pt);
279*c8dee2aaSAndroid Build Coastguard Worker };
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker #endif
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