xref: /aosp_15_r20/external/skia/src/pathops/SkPathOpsPoint.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkPathOpsPoint_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkPathOpsPoint_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
AlmostEqualUlps(const SkPoint & pt1,const SkPoint & pt2)15*c8dee2aaSAndroid Build Coastguard Worker inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) {
16*c8dee2aaSAndroid Build Coastguard Worker     return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY);
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker struct SkDVector {
20*c8dee2aaSAndroid Build Coastguard Worker     double fX;
21*c8dee2aaSAndroid Build Coastguard Worker     double fY;
22*c8dee2aaSAndroid Build Coastguard Worker 
setSkDVector23*c8dee2aaSAndroid Build Coastguard Worker     SkDVector& set(const SkVector& pt) {
24*c8dee2aaSAndroid Build Coastguard Worker         fX = pt.fX;
25*c8dee2aaSAndroid Build Coastguard Worker         fY = pt.fY;
26*c8dee2aaSAndroid Build Coastguard Worker         return *this;
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
30*c8dee2aaSAndroid Build Coastguard Worker     void operator+=(const SkDVector& v) {
31*c8dee2aaSAndroid Build Coastguard Worker         fX += v.fX;
32*c8dee2aaSAndroid Build Coastguard Worker         fY += v.fY;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // only called by nearestT, which is currently only used by testing
36*c8dee2aaSAndroid Build Coastguard Worker     void operator-=(const SkDVector& v) {
37*c8dee2aaSAndroid Build Coastguard Worker         fX -= v.fX;
38*c8dee2aaSAndroid Build Coastguard Worker         fY -= v.fY;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
42*c8dee2aaSAndroid Build Coastguard Worker     void operator/=(const double s) {
43*c8dee2aaSAndroid Build Coastguard Worker         fX /= s;
44*c8dee2aaSAndroid Build Coastguard Worker         fY /= s;
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
48*c8dee2aaSAndroid Build Coastguard Worker     void operator*=(const double s) {
49*c8dee2aaSAndroid Build Coastguard Worker         fX *= s;
50*c8dee2aaSAndroid Build Coastguard Worker         fY *= s;
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
asSkVectorSkDVector53*c8dee2aaSAndroid Build Coastguard Worker     SkVector asSkVector() const {
54*c8dee2aaSAndroid Build Coastguard Worker         SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
55*c8dee2aaSAndroid Build Coastguard Worker         return v;
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
crossSkDVector59*c8dee2aaSAndroid Build Coastguard Worker     double cross(const SkDVector& a) const {
60*c8dee2aaSAndroid Build Coastguard Worker         return fX * a.fY - fY * a.fX;
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // similar to cross, this bastardization considers nearly coincident to be zero
64*c8dee2aaSAndroid Build Coastguard Worker     // uses ulps epsilon == 16
crossCheckSkDVector65*c8dee2aaSAndroid Build Coastguard Worker     double crossCheck(const SkDVector& a) const {
66*c8dee2aaSAndroid Build Coastguard Worker         double xy = fX * a.fY;
67*c8dee2aaSAndroid Build Coastguard Worker         double yx = fY * a.fX;
68*c8dee2aaSAndroid Build Coastguard Worker         return AlmostEqualUlps(xy, yx) ? 0 : xy - yx;
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // allow tinier numbers
crossNoNormalCheckSkDVector72*c8dee2aaSAndroid Build Coastguard Worker     double crossNoNormalCheck(const SkDVector& a) const {
73*c8dee2aaSAndroid Build Coastguard Worker         double xy = fX * a.fY;
74*c8dee2aaSAndroid Build Coastguard Worker         double yx = fY * a.fX;
75*c8dee2aaSAndroid Build Coastguard Worker         return AlmostEqualUlpsNoNormalCheck(xy, yx) ? 0 : xy - yx;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
dotSkDVector78*c8dee2aaSAndroid Build Coastguard Worker     double dot(const SkDVector& a) const {
79*c8dee2aaSAndroid Build Coastguard Worker         return fX * a.fX + fY * a.fY;
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
lengthSkDVector82*c8dee2aaSAndroid Build Coastguard Worker     double length() const {
83*c8dee2aaSAndroid Build Coastguard Worker         return sqrt(lengthSquared());
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
lengthSquaredSkDVector86*c8dee2aaSAndroid Build Coastguard Worker     double lengthSquared() const {
87*c8dee2aaSAndroid Build Coastguard Worker         return fX * fX + fY * fY;
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
normalizeSkDVector90*c8dee2aaSAndroid Build Coastguard Worker     SkDVector& normalize() {
91*c8dee2aaSAndroid Build Coastguard Worker         double inverseLength = sk_ieee_double_divide(1, this->length());
92*c8dee2aaSAndroid Build Coastguard Worker         fX *= inverseLength;
93*c8dee2aaSAndroid Build Coastguard Worker         fY *= inverseLength;
94*c8dee2aaSAndroid Build Coastguard Worker         return *this;
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
isFiniteSkDVector97*c8dee2aaSAndroid Build Coastguard Worker     bool isFinite() const {
98*c8dee2aaSAndroid Build Coastguard Worker         return SkIsFinite(fX, fY);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker struct SkDPoint {
103*c8dee2aaSAndroid Build Coastguard Worker     double fX;
104*c8dee2aaSAndroid Build Coastguard Worker     double fY;
105*c8dee2aaSAndroid Build Coastguard Worker 
setSkDPoint106*c8dee2aaSAndroid Build Coastguard Worker     void set(const SkPoint& pt) {
107*c8dee2aaSAndroid Build Coastguard Worker         fX = pt.fX;
108*c8dee2aaSAndroid Build Coastguard Worker         fY = pt.fY;
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     friend SkDVector operator-(const SkDPoint& a, const SkDPoint& b) {
112*c8dee2aaSAndroid Build Coastguard Worker         return { a.fX - b.fX, a.fY - b.fY };
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     friend bool operator==(const SkDPoint& a, const SkDPoint& b) {
116*c8dee2aaSAndroid Build Coastguard Worker         return a.fX == b.fX && a.fY == b.fY;
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     friend bool operator!=(const SkDPoint& a, const SkDPoint& b) {
120*c8dee2aaSAndroid Build Coastguard Worker         return a.fX != b.fX || a.fY != b.fY;
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     void operator=(const SkPoint& pt) {
124*c8dee2aaSAndroid Build Coastguard Worker         fX = pt.fX;
125*c8dee2aaSAndroid Build Coastguard Worker         fY = pt.fY;
126*c8dee2aaSAndroid Build Coastguard Worker     }
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
129*c8dee2aaSAndroid Build Coastguard Worker     void operator+=(const SkDVector& v) {
130*c8dee2aaSAndroid Build Coastguard Worker         fX += v.fX;
131*c8dee2aaSAndroid Build Coastguard Worker         fY += v.fY;
132*c8dee2aaSAndroid Build Coastguard Worker     }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
135*c8dee2aaSAndroid Build Coastguard Worker     void operator-=(const SkDVector& v) {
136*c8dee2aaSAndroid Build Coastguard Worker         fX -= v.fX;
137*c8dee2aaSAndroid Build Coastguard Worker         fY -= v.fY;
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
141*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint operator+(const SkDVector& v) {
142*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint result = *this;
143*c8dee2aaSAndroid Build Coastguard Worker         result += v;
144*c8dee2aaSAndroid Build Coastguard Worker         return result;
145*c8dee2aaSAndroid Build Coastguard Worker     }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
148*c8dee2aaSAndroid Build Coastguard Worker     SkDPoint operator-(const SkDVector& v) {
149*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint result = *this;
150*c8dee2aaSAndroid Build Coastguard Worker         result -= v;
151*c8dee2aaSAndroid Build Coastguard Worker         return result;
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker     // note: this can not be implemented with
155*c8dee2aaSAndroid Build Coastguard Worker     // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX);
156*c8dee2aaSAndroid Build Coastguard Worker     // because that will not take the magnitude of the values into account
approximatelyDEqualSkDPoint157*c8dee2aaSAndroid Build Coastguard Worker     bool approximatelyDEqual(const SkDPoint& a) const {
158*c8dee2aaSAndroid Build Coastguard Worker         if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
159*c8dee2aaSAndroid Build Coastguard Worker             return true;
160*c8dee2aaSAndroid Build Coastguard Worker         }
161*c8dee2aaSAndroid Build Coastguard Worker         if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
162*c8dee2aaSAndroid Build Coastguard Worker             return false;
163*c8dee2aaSAndroid Build Coastguard Worker         }
164*c8dee2aaSAndroid Build Coastguard Worker         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
165*c8dee2aaSAndroid Build Coastguard Worker         double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
166*c8dee2aaSAndroid Build Coastguard Worker         double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
167*c8dee2aaSAndroid Build Coastguard Worker         largest = std::max(largest, -tiniest);
168*c8dee2aaSAndroid Build Coastguard Worker         return AlmostDequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker 
approximatelyDEqualSkDPoint171*c8dee2aaSAndroid Build Coastguard Worker     bool approximatelyDEqual(const SkPoint& a) const {
172*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint dA;
173*c8dee2aaSAndroid Build Coastguard Worker         dA.set(a);
174*c8dee2aaSAndroid Build Coastguard Worker         return approximatelyDEqual(dA);
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker 
approximatelyEqualSkDPoint177*c8dee2aaSAndroid Build Coastguard Worker     bool approximatelyEqual(const SkDPoint& a) const {
178*c8dee2aaSAndroid Build Coastguard Worker         if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
179*c8dee2aaSAndroid Build Coastguard Worker             return true;
180*c8dee2aaSAndroid Build Coastguard Worker         }
181*c8dee2aaSAndroid Build Coastguard Worker         if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
182*c8dee2aaSAndroid Build Coastguard Worker             return false;
183*c8dee2aaSAndroid Build Coastguard Worker         }
184*c8dee2aaSAndroid Build Coastguard Worker         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
185*c8dee2aaSAndroid Build Coastguard Worker         double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
186*c8dee2aaSAndroid Build Coastguard Worker         double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
187*c8dee2aaSAndroid Build Coastguard Worker         largest = std::max(largest, -tiniest);
188*c8dee2aaSAndroid Build Coastguard Worker         return AlmostPequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker 
approximatelyEqualSkDPoint191*c8dee2aaSAndroid Build Coastguard Worker     bool approximatelyEqual(const SkPoint& a) const {
192*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint dA;
193*c8dee2aaSAndroid Build Coastguard Worker         dA.set(a);
194*c8dee2aaSAndroid Build Coastguard Worker         return approximatelyEqual(dA);
195*c8dee2aaSAndroid Build Coastguard Worker     }
196*c8dee2aaSAndroid Build Coastguard Worker 
ApproximatelyEqualSkDPoint197*c8dee2aaSAndroid Build Coastguard Worker     static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) {
198*c8dee2aaSAndroid Build Coastguard Worker         if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) {
199*c8dee2aaSAndroid Build Coastguard Worker             return true;
200*c8dee2aaSAndroid Build Coastguard Worker         }
201*c8dee2aaSAndroid Build Coastguard Worker         if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) {
202*c8dee2aaSAndroid Build Coastguard Worker             return false;
203*c8dee2aaSAndroid Build Coastguard Worker         }
204*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint dA, dB;
205*c8dee2aaSAndroid Build Coastguard Worker         dA.set(a);
206*c8dee2aaSAndroid Build Coastguard Worker         dB.set(b);
207*c8dee2aaSAndroid Build Coastguard Worker         double dist = dA.distance(dB);  // OPTIMIZATION: can we compare against distSq instead ?
208*c8dee2aaSAndroid Build Coastguard Worker         float tiniest = std::min(std::min(std::min(a.fX, b.fX), a.fY), b.fY);
209*c8dee2aaSAndroid Build Coastguard Worker         float largest = std::max(std::max(std::max(a.fX, b.fX), a.fY), b.fY);
210*c8dee2aaSAndroid Build Coastguard Worker         largest = std::max(largest, -tiniest);
211*c8dee2aaSAndroid Build Coastguard Worker         return AlmostDequalUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
212*c8dee2aaSAndroid Build Coastguard Worker     }
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker     // only used by testing
approximatelyZeroSkDPoint215*c8dee2aaSAndroid Build Coastguard Worker     bool approximatelyZero() const {
216*c8dee2aaSAndroid Build Coastguard Worker         return approximately_zero(fX) && approximately_zero(fY);
217*c8dee2aaSAndroid Build Coastguard Worker     }
218*c8dee2aaSAndroid Build Coastguard Worker 
asSkPointSkDPoint219*c8dee2aaSAndroid Build Coastguard Worker     SkPoint asSkPoint() const {
220*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
221*c8dee2aaSAndroid Build Coastguard Worker         return pt;
222*c8dee2aaSAndroid Build Coastguard Worker     }
223*c8dee2aaSAndroid Build Coastguard Worker 
distanceSkDPoint224*c8dee2aaSAndroid Build Coastguard Worker     double distance(const SkDPoint& a) const {
225*c8dee2aaSAndroid Build Coastguard Worker         SkDVector temp = *this - a;
226*c8dee2aaSAndroid Build Coastguard Worker         return temp.length();
227*c8dee2aaSAndroid Build Coastguard Worker     }
228*c8dee2aaSAndroid Build Coastguard Worker 
distanceSquaredSkDPoint229*c8dee2aaSAndroid Build Coastguard Worker     double distanceSquared(const SkDPoint& a) const {
230*c8dee2aaSAndroid Build Coastguard Worker         SkDVector temp = *this - a;
231*c8dee2aaSAndroid Build Coastguard Worker         return temp.lengthSquared();
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
MidSkDPoint234*c8dee2aaSAndroid Build Coastguard Worker     static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) {
235*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint result;
236*c8dee2aaSAndroid Build Coastguard Worker         result.fX = (a.fX + b.fX) / 2;
237*c8dee2aaSAndroid Build Coastguard Worker         result.fY = (a.fY + b.fY) / 2;
238*c8dee2aaSAndroid Build Coastguard Worker         return result;
239*c8dee2aaSAndroid Build Coastguard Worker     }
240*c8dee2aaSAndroid Build Coastguard Worker 
roughlyEqualSkDPoint241*c8dee2aaSAndroid Build Coastguard Worker     bool roughlyEqual(const SkDPoint& a) const {
242*c8dee2aaSAndroid Build Coastguard Worker         if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) {
243*c8dee2aaSAndroid Build Coastguard Worker             return true;
244*c8dee2aaSAndroid Build Coastguard Worker         }
245*c8dee2aaSAndroid Build Coastguard Worker         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
246*c8dee2aaSAndroid Build Coastguard Worker         double tiniest = std::min(std::min(std::min(fX, a.fX), fY), a.fY);
247*c8dee2aaSAndroid Build Coastguard Worker         double largest = std::max(std::max(std::max(fX, a.fX), fY), a.fY);
248*c8dee2aaSAndroid Build Coastguard Worker         largest = std::max(largest, -tiniest);
249*c8dee2aaSAndroid Build Coastguard Worker         return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
250*c8dee2aaSAndroid Build Coastguard Worker     }
251*c8dee2aaSAndroid Build Coastguard Worker 
RoughlyEqualSkDPoint252*c8dee2aaSAndroid Build Coastguard Worker     static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) {
253*c8dee2aaSAndroid Build Coastguard Worker         if (!RoughlyEqualUlps(a.fX, b.fX) && !RoughlyEqualUlps(a.fY, b.fY)) {
254*c8dee2aaSAndroid Build Coastguard Worker             return false;
255*c8dee2aaSAndroid Build Coastguard Worker         }
256*c8dee2aaSAndroid Build Coastguard Worker         SkDPoint dA, dB;
257*c8dee2aaSAndroid Build Coastguard Worker         dA.set(a);
258*c8dee2aaSAndroid Build Coastguard Worker         dB.set(b);
259*c8dee2aaSAndroid Build Coastguard Worker         double dist = dA.distance(dB);  // OPTIMIZATION: can we compare against distSq instead ?
260*c8dee2aaSAndroid Build Coastguard Worker         float tiniest = std::min(std::min(std::min(a.fX, b.fX), a.fY), b.fY);
261*c8dee2aaSAndroid Build Coastguard Worker         float largest = std::max(std::max(std::max(a.fX, b.fX), a.fY), b.fY);
262*c8dee2aaSAndroid Build Coastguard Worker         largest = std::max(largest, -tiniest);
263*c8dee2aaSAndroid Build Coastguard Worker         return RoughlyEqualUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
264*c8dee2aaSAndroid Build Coastguard Worker     }
265*c8dee2aaSAndroid Build Coastguard Worker 
266*c8dee2aaSAndroid Build Coastguard Worker     // very light weight check, should only be used for inequality check
WayRoughlyEqualSkDPoint267*c8dee2aaSAndroid Build Coastguard Worker     static bool WayRoughlyEqual(const SkPoint& a, const SkPoint& b) {
268*c8dee2aaSAndroid Build Coastguard Worker         float largestNumber = std::max(SkTAbs(a.fX), std::max(SkTAbs(a.fY),
269*c8dee2aaSAndroid Build Coastguard Worker                 std::max(SkTAbs(b.fX), SkTAbs(b.fY))));
270*c8dee2aaSAndroid Build Coastguard Worker         SkVector diffs = a - b;
271*c8dee2aaSAndroid Build Coastguard Worker         float largestDiff = std::max(diffs.fX, diffs.fY);
272*c8dee2aaSAndroid Build Coastguard Worker         return roughly_zero_when_compared_to(largestDiff, largestNumber);
273*c8dee2aaSAndroid Build Coastguard Worker     }
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     // utilities callable by the user from the debugger when the implementation code is linked in
276*c8dee2aaSAndroid Build Coastguard Worker     void dump() const;
277*c8dee2aaSAndroid Build Coastguard Worker     static void Dump(const SkPoint& pt);
278*c8dee2aaSAndroid Build Coastguard Worker     static void DumpHex(const SkPoint& pt);
279*c8dee2aaSAndroid Build Coastguard Worker };
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker #endif
282